- RC Master
- |
- Exalted Mythic Member
Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).
Staff Writer and speedrun record holder at highspeedhalo.net
Ignorance is the true enemy of all things.
Rocking Bungie.net for over 8 years!
Posted by: jew man man
Posted by: RC Master
Sweet. I'll PM you.
Okay. I finished a Package run by the way, if you haven't already seen the post in the HIH thread.
I saw the post.
In fact, I'm going to watch it now :)
Actually, forget the PM, its no big secret, I'll just post it here:
I'll briefly outline the route I had:
Run past the beach, leave the wraith and go straight in behind the enemies next to the door. Try to assassinate the Ultra if possible immediately.
Grab 2 Rockets and the Sword and head into the sabre. Careful of the still-alive Wraith.
Attacking the Corvette I always like to go for the Banshees first, then most of the seraphs, kill the engines and trigger the next wave.
Comms room, sword the two that come up, drop down, rocket the two on the consoles, then sprint for drop shield, assess where the other two are. Then either drop down and sword those two while they're distracted, OR wait for them to come up, OR grab a Plasma Rifle from the crate and the Needle rifle and take them out from afar.
The rest I'm sure you're ok with, obviously trying to land assassinations on in Gun Control and on the Bridge. If can't, go straight for the General then mop up.
Also using the crate barricades obviously.
On the way back through gun control, jump up the server racks and run along the edge.
Ok, in the hanger, use a combination of Needler/PP and the pelican gun. On the way in, mop up as many of the Grunts/jackals and possible and then secure the gun and take out the Elite. Wait for the next wave to spawn (jackals) then hop out and take thenout with the needle rifle. Hop back in periodically if this is taking a while.
Hop back in for the start of the next wave (One Elite and Grunts from lower opposite side) then hop back out and take out the grunts, PP the Elite and hop back into the gun to finish him off. As the next wave comes, which is all grunts, hop back out again to needle rifle as many as you can before they go up stairs.
Hop back into the gun to assess where they are, as well as those two Ultra which will have shown up about now, take out any that can be done. Hop out, and stand just about where this little box will be to the right of the centre ramp and look over to the left. There'll be this little grove in the ramp's wall that'll allow you to shoot up to a spot on the left ramp where the wall dips down. You want to draw an elite there and PP his shields off, then back to the gun to finish him off so the pelican gun doesn't lock you out.
If they're both upstairs you're going to have to dance around/improvise to draw the Elites down.
Once they're both death, hop back into the Gun for most of the final four Elites. Once there is only 1, depending on which one it is and how distracted they are, hop back out and deal with them PP/Needle Rifle style.
Level done! This route, when it goes well, should take just under 40 minutes. Also slightly variable depending upon how well space goes.