- Vincent K
- |
- Exalted Heroic Member
Posted by: TheMoleN1
Thanks for the tip. I have a safe jetpacking method, but I may just try your slow and steady tactic on him instead. How would one go about hammering him into oblivion?
First you have to clear the building once you get up there. Upon reaching the first level, the nearby enemies will spawn in. On the second level, just around the bend of the building from the side you come up on will be two Brutes. Normally their backs are turned, but they tend to move around. Sometimes they backpedal. I usually make sure I have Plasma Grenades prepared while slowly moving around until I get them in view. These two seem to be attention deficit, because despite being no further than one foot from the other, I managed to perform an assassination on both. However you deal with them, looking out over the pathway that you would normally cross, three Grunts should eventually meander out in to sight. Your ODSTs and troopers should eventually show up, but you'll want to deal with those Grunts first, lest they kill your somewhat useful distra-- I mean "troopers". Once those Grunts are gone, the Fuel Rod Grunts will come out. Try not to be too close to the rails, because they can hit you easily enough with splash damage. As I said before, the troopers should be around at this point, but they'll be keeping their distance. If it looks like they're watching something, that's your indication to take a look. Once the Fuel Rod Grunts are dead, two Jackals will oh so slowly come see what's going on. After killing one, the troopers will rush the building. Once the Jackals are dead, you'll need to jump down to get to killing the other stuff, as this is the best angle. There will be two Brutes hanging around the doorway on the left (coming from the normal route) that you can DMR from safety. Killing one usually causes the second one to come out of the building, and there will be plenty of civilians and troopers to distract him long enough for you to get a decent amount of distance to safely finish him off. After that you need to clear out three or four Grunts from the building near the entrance. Just don't go inside. Once they're dead, step inside and listen for "Clear the pad, Spartan!" and some music. Jetpack up to the top level and watch the far door.
While you're inside, you can see through all the windows to the outside. All that arrives in the wave of reinforcements from the Phantom are two Jackals, the Hammer Captain, and 2 Shades. Hammer Captain will come inside and you can just kill him rather easily, but a word of advice: if he comes up the stairway and you're on the third level, he can kill you by doing an attack midjump; it's happened to me, so don't go thinking you're safe because of height advantage; he will throw grenades, albeit rarely. If he starts getting toward the stairs, hop down to the top and work around the outer path so you can shoot at him again. The Shades are easy to deal with, obviously. For whatever reason they explode when the operator leaves the shade or dies. A relatively close rocket explosion, as demonstrated by Legendary Smile, will do enough damage to scare the Grunt out of the turret. That is all well and fine, but then the operator is wandering about. Instead, I like going up to the upper balcony, using a frag grenade to break the glass on the railing, and crouching up against a pillar for a brief moment to get a headshot on the operator. Then I get away from the pillar and move over to the other one while making sure to stay away from the ledge, lest the Chieftain spot me. After getting to the next pillar, its just another rising headshot before going back in to the building and making sure the Jackals are dead. Now comes the Chieftain. Going up to the top level, work you way to the right pillar on the side the shades were on. Usually the Chieftain will be rambling on about something, and walking around in a pattern that is much like a triangle (not a perfect triangle, though). He'll go from the shade on the right toward the shade on the left, then out by the ledge, back to the shade. What you want to wait for is when you start seeing him going to the left shade. Once you have him in sight, hop down as he's walking and make a beeline for him. By the time he stops, you'll be right up close. Swing. Depending on how close you are, he may fly rather nicely off the building or just land a little bit away from where he was. Just keep pursuing him, not letting him stay on the ground for long, as he won't fire while airborne, and always get as close to him as you can before he touches down. This is to trigger him to rage so he'll be trying to get close to you instead of firing.