Halo 3 Forum
This topic has moved here: Subject: Whats with bungie Cutting playlist???
  • Subject: Whats with bungie Cutting playlist???
Subject: Whats with bungie Cutting playlist???


Posted by: kleetsauce
Thats exactly what ive been planning on doing. And agreed the whole jetpack thing bs is annoying. This thread took a huge detour O_o... lol.
Then do it bro. I agree though.. Halo 3 > Halo Reach >_>

  • 09.12.2010 4:59 PM PDT
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Posted by: recarpo112320
The logic is that there will be fewer players playing halo 3 when reach comes out and leaving a ton of playlists will make matching in those playlists take longer and be a pain.
That's the truth. Condensing the playlists leaves a better experience for everyone still playing Halo 3. If you want a specific gametype or map, just play custom games.

  • 09.12.2010 5:02 PM PDT

Aren't You Ashamed?!

Here's how the cookie will crumble:

When Reach Drops in 1.5 days, all playlists except Lone Wolves, Rumble Pit, TM and SS will go. That includes Double EXP weekend.

But don't worry my friends, 7 on the 7th will stay, but only on the 7th of the month.

So that's how Halo 3 will meet it's retirement... over a year or two.

  • 09.12.2010 5:04 PM PDT

Spartans never die

I am going to start at the beginning....
Posted by: kleetsauce
Where is the logic in un-diversifying(real word?) the game

I assume you are alluding to the fact that since there are less playlists, you will be unable to play the wide variety of content you have been enjoying. BUT, you stated "game", Bungie is not changing anything related to the core game of which you purchased. Halo 3 is Halo 3, I am assuming there will be no more updates to the game, so it will stay the same. Rather, they are affecting and altering the online experience which, in itself, has changed and fluctuated greatly over the entire life of Halo 3. The entire ranking system was overhauled and reset at one point in time, and in a certain essence, they are doing it again.
You are asking for the "logic" behind Bungie altering the "diverse" online experience you have come to know and enjoy.
The answer is quite plain and simple. And the best part is, you already know it.

Halo: Reach

The game to end all games. Bungie's "swan song" to the franchise. The last ever Halo game to be produced by the studio.

And you ask why....why is Bungie cutting out some of the playlists in Halo 3? Halo 3 is the best game to ever be conceived, nothing could possibly be better than it.

But sadly, there comes the stark realization of the masses.

Bungie is a group, a collaboration, a company.
Bungie employs tons of people to create their games, and those tons of people love their job, and they especially love their paychecks. And how is Bungie able to provide their wonderful employees their handsome paychecks. By selling their product to the masses. And guess what? The masses get what they want, because in the end Bungie is a business. That business needs fuel to keep on pumping out whats its been doing for years. And that fuel comes from the masses of people, each armed with their nice wads of cash in hand. And when Bungie sees that with 2 weeks until launch that their product that has had their blood, sweat, and tears poured into, has 1.69 million pre-orders, they make decisions.

And unfortunately for you, their decision has greatly affected your life.

Bungie sees that with so many people about to grab Reach, they are going to move, switch, upgrade and add to Reach's online servers that are going to HAVE to able to handle the load that they know WILL come.

And they also know that with so many people picking up the next Halo game in the line, many many people are never going to put Halo 3 back into their Xbox. With the given fact that the majority of the Halo 3 online population will disappear, it makes absolutely no sense from a business standpoint to keep a large amount of their Halo 3 servers online. Because servers require energy, and energy requires cold hard cash. And Bungie would rather spend that capital on something more prevalent to the masses.

There is your definitive answer to your question. If you haven't been "enlightened" at all by this, that you clearly have to thick of a skull to see how modern day society behaves and acts.




Posted by: kleetsauce
If given the equipment, I would. Id make a game


Here you go...
You will most likely need to learn how to program in
C++
C#
C
SQL Server
Most likely some sort of scripting
Possibly Java
Know how to use 3DS Max
Be able to use Photoshop
And have extensive training in designing computer software ( most easily attainable by attaining a Bachelor's degree in computer science/engineering, or software engineering [among others]

Still want to create a game? I know i'm up for it :)


Posted by:kleetsauce
Looks to me like they just leeched off halo 3.


You are correct in this case, but I would not completely agree with your choice of wording.

Bungie has stated in one form or another that they took the best parts of all of their games and used various instances of them in Reach. You provided some fine examples, they changed the movement speed to be more like Halo 3 because that is what worked best. Bungie is combining tons of various elements to make Reach better than Halo 3, although you may not think so.

And lastly.
You compare the armor abilities of Reach to the perk system of Call of Duty. If you would have taken the time to look at them in more detail you would realize that they enhance the competitive gameplay of Reach more than CODS perks. None of the armor abilities function like the perks from COD. The perks never had a direct trade-off with using them - for instance, using the "stopping power" perk in Call of Duty, will increase your weapon damage against everyone in the game with absolutely ZERO negative trade-offs. But, with many of the abilities in Reach, they have a negative effect upon usage, making strategy even more important, create unique occurrences where extra skill is required. For example if you choose to use the jetpack to get a drop on an enemy or to attempt to escape a lost battle, you will inevitably face the consequence of falling and taking damage possibly resulting in death. Or if you use armor lock, you may become invulnerable for awhile but once you come out, you are left defenseless with no shields.

Take that as you will, but I have left you with a lot to ponder.

You are entitled to your opinion on any matter, but when you say something that may be deemed objective, please use examples or anything that may provide a deeper look into exactly where you are coming from on an issue.

It's been fun writing this...if you are going to reply to anything I mentioned or said, please use clean language supported with details and your own inferences or conclusions

  • 09.12.2010 6:11 PM PDT

"Who's the man?" "you are" "THANK YOU!!!!"


Posted by: kleetsauce
First off, Im actually not high, I dont smoke, so, youre cool.


Real mature. Get your stand-up attitude from Grade 2?


Secondly, Just because less people will be playing halo 3, that doesnt mean bungie should just go and slash playlist left and right. "Everyone"?? I honestly doubt EVERYONE will play reach, by saying that youre telling me NO ONE will play halo 3, which is a huge bs conclusion based on nothing. And your last bit about lag spawns or spawn killin.. i dont care about that, there will ALWAYS be lag its a part of the game.. the only way to get rid of lag is to have no internet at all, so deuces to that idea.


I'll give you the "lag and spawn kill" bit could have really been thought through more, but still, how many people play something like Oddball or Infection if it's not a DXPW? Also, Bungie needs to make room in its servers for Reach play. Kinda like cleaning out your closet of crap you hardly use or need anymore


REACH is a massive step up in SOME aspects, graphically and forge world being the obvious two. Gameplay wise... with the whole perk situation, thats a massive step back.. Bungie took two steps forward and one huge leap back... the only way I could see them fixing that bs you call multiplayer gameplay would be to make a "halo classic" playlist or somthing.. where it runs just like h3 without that bs cod gameplay.


I'll also give you the CoD BS too, but this is actually a step forward if you turn your noodle on; in Halo 3, you started off with base map weapons and had to find everything else for yourself. Now, you can start off with a shotgun or a rocket launcher and not have to lose 6 lives just looking for that stuff. It's there when you need it when you spawn.


So thank you good sir, and dont keep those reach goggles on all day.. i think theyre a bit tight, cutting the blood circulation to your head. Just lookin out, bro.


As for this, I've welcomed it with open arms, rather than just complain about all the (self-proclaimed) flaws, Really man, no one needs to hear this Reach bashing from you. Please -blam!- off and go deal.

  • 09.12.2010 6:29 PM PDT

At long last, an answer deemed worthy, the whole buisness thing makes perfect sense, I wasnt looking to get too deep into the real world aspect, but I suppose if that is where it is rooted then so be it.

When I said changing the "game" you seperated game from online experience, which in essence, to me, is one in the same. I wouldnt go so far as to say it has "greatly affected my life".. because after all in the end it is, just a game, and should be viewed as such, as I have, whether it seems like it to you or not.

Hell yea Im up to creating a game lol lets hope your perspecive doesnt change either, luck to ya. =]

I do not like cod, but I have a fair amount of knowledge about perks, enough to know that there is, infact, a trade-off. The trade-off is simple, you cant use any of the other perks in that category. Ill use your same example, the stopping power... yes it makes me deal more damage, but I cant reload as quick, I cant carry two primaries, I cant shoot twice as fast, I cant have an extended amount of health, I can be seen by UAV's at all times, and my grenades do not deal more explosive damage. If those arent trade-offs I dont know what are.

I will give you a scenerio similar to yours as the cod counterpart:

I have a g3 with stopping power, I kill someone but am left weak because I do not have enough health, I could have gone with the juggernaut and would have had more than enough health to kill someone else right after, but now I turn the corner get shot once and die. Trade-off: Not enough health.

I choose deep impact instead of steady aim, I shoot at a guy mid to close range using hip fire, I miss because of the innacuracy, and in turn,I die. Trade-off: My hip fire accuracy is not as good, Steady aim could have made all the difference.

You see the armor abilities, are in many ways, just like the perks from call of duty, they both have their "perks", yet they both have their trade-offs. How they greatly differ, aside from the obvious (armor lock, camo, actual varieties of perks/abilities etc.), Is still unbeknownst to me, due to the fact that no one has been able to tell me.

So thanks are in store for you, for refreshing my mind, about the playlist cutting anyways.

To anyone else who feels the need to further argue about reach go right ahead, Id be glad to debate with you, but as previously mentioned, my question about playlist, has been answered.

Good day to you all =P

  • 09.12.2010 6:58 PM PDT

Ill ignore almost everything you said ( because im getting sick of typing at the moment. ) except the part about Cod, ill address that. I wonder what the problem with people having rocket starts might be... you cant be serious.

It is nobody's fault but your own, that you constantly die in search of a rocket launcher or a shotgun. What youre telling me is, that halo 3 isnt good because you have to go out and look for a weapon, rather than just starting with it, well then youre just lazy. Besides, it makes for fun gameplay because, you have the challenge of dominating a weapon spawn as long as you can until it comes back, so if anything, it helps the game.

Great assessment. Good day to you sir. =P

  • 09.12.2010 7:06 PM PDT

Reach is awesome Stfu.

  • 09.12.2010 7:17 PM PDT

My gun is like a -blam!- star, it always blows its load in your face.

This is just a theory but maybe those that hate REACH sucked at the Beta because now with armor abilities at the hip and the new weapons it is not the same game and they have to readjust. Besides, all the tech and financial reasons behind their reasoning, I think it is hilarious because it is almost like karma for bashing what they put so much time into. Maybe a speech like this would work if you switched Bungie with Infinity Ward, Halo 3 with CoD4: MW, and REACH with MW2, but you didn't and now you sound like a brat crying how you're not getting your way.

  • 09.12.2010 7:18 PM PDT

kleetsauce i could read your posts all day... FN hilarious... especially the subtle insults you throw in every now and then. Keep up the good work!

  • 09.12.2010 7:19 PM PDT


Posted by: kleetsauce
At long last, an answer deemed worthy, the whole buisness thing makes perfect sense, I wasnt looking to get too deep into the real world aspect, but I suppose if that is where it is rooted then so be it.

When I said changing the "game" you seperated game from online experience, which in essence, to me, is one in the same. I wouldnt go so far as to say it has "greatly affected my life".. because after all in the end it is, just a game, and should be viewed as such, as I have, whether it seems like it to you or not.

Hell yea Im up to creating a game lol lets hope your perspecive doesnt change either, luck to ya. =]

I do not like cod, but I have a fair amount of knowledge about perks, enough to know that there is, infact, a trade-off. The trade-off is simple, you cant use any of the other perks in that category. Ill use your same example, the stopping power... yes it makes me deal more damage, but I cant reload as quick, I cant carry two primaries, I cant shoot twice as fast, I cant have an extended amount of health, I can be seen by UAV's at all times, and my grenades do not deal more explosive damage. If those arent trade-offs I dont know what are.

I will give you a scenerio similar to yours as the cod counterpart:

I have a g3 with stopping power, I kill someone but am left weak because I do not have enough health, I could have gone with the juggernaut and would have had more than enough health to kill someone else right after, but now I turn the corner get shot once and die. Trade-off: Not enough health.

I choose deep impact instead of steady aim, I shoot at a guy mid to close range using hip fire, I miss because of the innacuracy, and in turn,I die. Trade-off: My hip fire accuracy is not as good, Steady aim could have made all the difference.

You see the armor abilities, are in many ways, just like the perks from call of duty, they both have their "perks", yet they both have their trade-offs. How they greatly differ, aside from the obvious (armor lock, camo, actual varieties of perks/abilities etc.), Is still unbeknownst to me, due to the fact that no one has been able to tell me.

So thanks are in store for you, for refreshing my mind, about the playlist cutting anyways.

To anyone else who feels the need to further argue about reach go right ahead, Id be glad to debate with you, but as previously mentioned, my question about playlist, has been answered.

Good day to you all =P



The Armor Abilities are BALANCED and actually can be used at great effect with something called TEAMWORK.

+ If somehow you don't like them, just go play sprint only.

[Edited on 09.12.2010 7:21 PM PDT]

  • 09.12.2010 7:20 PM PDT

Posted by: A 3 Legged Goat
"Team shoot the wraith!"
"What's a team shoot and what's a wraith?!"
"It means we all shoot at the big blue thing together!"
"Okay!"
*starts betraying blue teammate*

They're preparing H3 for Reach.
Obviously once Reach comes out the H3 population is goin to crash, and if they are spread out over too many playlists, then the playlists will have pitifully small populations.
Thus, if you don't have DLC you can't play anything other than Slayer and Objective playlists. Other playlists get merged together.

  • 09.12.2010 7:26 PM PDT
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Posted by: Frasier Crane
I'm not making excuses. I never claimed to be good. I have never played any colonel better than me though.


Top 1% Overall Player for H3 on Halocharts
50 Team Slayer Gen and BTB 5 Star

I agree with the OP about Reach.

  • 09.12.2010 9:13 PM PDT

Hahaha thanks bro nice to see not everyone hates me here lol

  • 09.12.2010 10:01 PM PDT

nice to know theres SOME people who agree with me haha

  • 09.12.2010 10:01 PM PDT
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Posted by: Frasier Crane
I'm not making excuses. I never claimed to be good. I have never played any colonel better than me though.


Top 1% Overall Player for H3 on Halocharts
50 Team Slayer Gen and BTB 5 Star

Yeah seriously they noobed Reach down.

  • 09.12.2010 10:03 PM PDT
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~travel light~

BOO -blam!- HOO
*goes back to playing UT3

  • 09.12.2010 10:04 PM PDT

I think ill stick to q3a...and ut...

  • 09.12.2010 10:06 PM PDT

Exactly, reach is so noob friendly.. only reason people adore it is because they were never really good at h3.. then reach comes along and offers them all the noobtastic features theyve wanted all along just so they can keep up, but in the process of of it all reach goes down the drain and becomes a massive noobfest fully equipped with homing plasma grenade launching spamtaculars.

Essentially what they did was get every idea, regrardless of what they say they did, that normal people would deem a joke.. and turned it into reality. 3 years ago if someone said.. " hahha hey imagine if halo 3 had jetpacks, haha you could fly around and stuff..." youd say "that would look dumb and be so stupid haha"... come september 2010.. your freind is saying,"hey.. they actually put jetpacks in halo... O_o...." you find yourself saying.. "Wtf?? are you cereal right now??" ... oooh but now its cool right?? back then it would be idiotic.. but somehow now its cool. -_-...

  • 09.12.2010 10:15 PM PDT

:3 I will die. :[


Posted by: kleetsauce
Lol Looks to me like they just leeched off halo 3... which does nothing but prove my fking point to all you reach fanboys... that HALO 3 is indeed the better game, because unlike reach its gameplay was awesome.. if not why would people want the halo 3 style back.

they made you as fast as you were in h3.. if reach was so amazing why didnt they keep your speed in reach the same??

they made the dmr have the same "formula" as the br in halo 3, if reach was so amazing why didnt they keep the dmr the same and not make it like the halo 3 br?

youre proving my fking point... it seems to me like the only thing they need to change is remove those stupid perks and there you go, halo 3 re-amped, reach wouldnt suck anymore, because itd be halo 3 only with all the updates that we've always wanted.


There you go again.Your delusional rants about Reach.Yet,you once stated before that "You're not trolling or bashing on reach"What a hypocrite.

The exact speed from Halo 3?Have you not even looked at the developers' intentions and plots?First,they have nerfed the game cause it will fit the plot.BTW,The Spartans in Reach are Spartan IIIs,Master Chief was a Spartan II which improved his normal strength,agility and awareness.THIS is a prequel not a sequel if it were a sequel they would advance the weapons to another level or improve armor customizations (not armor abilites dumbass),making new weaponry as usual.Also,The DMR is the successor to the BR.The DMR was probably a BETA in the making of a perfect marksman-rifle for the UNSC.

[Edited on 09.13.2010 12:03 AM PDT]

  • 09.13.2010 12:00 AM PDT

All Retards are Retarded...

You Catch My Drift??????????

For a guy with a Panda avatar...you are scaring me...

  • 09.13.2010 2:20 AM PDT

I'm out.


Posted by: o0onicko0o
It was 2.7 million people new record for a beta, and bungie fixed all the flaws, all the gitches and all the bugs, now it plays like the most close to perfect Halo game ever.


No.

  • 09.13.2010 2:57 AM PDT

The Marty Army

Believe.


Posted by: kleetsauce
Yup.. we'll call them "armor abilities" for copyright purposes.


Lets pretent a Halo game has actual perks, they will just be an ability/skill/advantage that you have, but do you need to activate them? no they are allwasys on you, lets think of a perk that lets you aim faster and reload faster that's a Perk.

Now lets see a game like Halo Reach were instead of perks we have armour abilities, that Bungie made up from their previous games were the enimies had them, the halo 3 equipment and the most wanted feature in halo a.k.a sprint.

Now do you get the difference between a perk and a armour ability? i don't think so....

Perks:
*Give you a Skill/ability/advantage
-Makes an unbalanced gameplay atmosphere
-Can have lots of effects at once
-In games like cod you can use 4 perks at once

Armour Abilities:
*The word sais it "armour ability"
+Are balanced because every AA can be used to counter any other AA
+Are activated when you need them
+Add another layer of skill in the game


Perks =/= Armour Abilities

There's no "Bungie copied Perks from call of duty!!!" It's Retarded to thik that, use your friggin' common sense and look how different they are.

Did you understand dear OP?

  • 09.13.2010 4:07 AM PDT