- Spartan9209
- |
- Exalted Member
I am going to start at the beginning....
Posted by: kleetsauce
Where is the logic in un-diversifying(real word?) the game
I assume you are alluding to the fact that since there are less playlists, you will be unable to play the wide variety of content you have been enjoying. BUT, you stated "game", Bungie is not changing anything related to the core game of which you purchased. Halo 3 is Halo 3, I am assuming there will be no more updates to the game, so it will stay the same. Rather, they are affecting and altering the online experience which, in itself, has changed and fluctuated greatly over the entire life of Halo 3. The entire ranking system was overhauled and reset at one point in time, and in a certain essence, they are doing it again.
You are asking for the "logic" behind Bungie altering the "diverse" online experience you have come to know and enjoy.
The answer is quite plain and simple. And the best part is, you already know it.
Halo: Reach
The game to end all games. Bungie's "swan song" to the franchise. The last ever Halo game to be produced by the studio.
And you ask why....why is Bungie cutting out some of the playlists in Halo 3? Halo 3 is the best game to ever be conceived, nothing could possibly be better than it.
But sadly, there comes the stark realization of the masses.
Bungie is a group, a collaboration, a company.
Bungie employs tons of people to create their games, and those tons of people love their job, and they especially love their paychecks. And how is Bungie able to provide their wonderful employees their handsome paychecks. By selling their product to the masses. And guess what? The masses get what they want, because in the end Bungie is a business. That business needs fuel to keep on pumping out whats its been doing for years. And that fuel comes from the masses of people, each armed with their nice wads of cash in hand. And when Bungie sees that with 2 weeks until launch that their product that has had their blood, sweat, and tears poured into, has 1.69 million pre-orders, they make decisions.
And unfortunately for you, their decision has greatly affected your life.
Bungie sees that with so many people about to grab Reach, they are going to move, switch, upgrade and add to Reach's online servers that are going to HAVE to able to handle the load that they know WILL come.
And they also know that with so many people picking up the next Halo game in the line, many many people are never going to put Halo 3 back into their Xbox. With the given fact that the majority of the Halo 3 online population will disappear, it makes absolutely no sense from a business standpoint to keep a large amount of their Halo 3 servers online. Because servers require energy, and energy requires cold hard cash. And Bungie would rather spend that capital on something more prevalent to the masses.
There is your definitive answer to your question. If you haven't been "enlightened" at all by this, that you clearly have to thick of a skull to see how modern day society behaves and acts.
Posted by: kleetsauce
If given the equipment, I would. Id make a game
Here you go...
You will most likely need to learn how to program in
C++
C#
C
SQL Server
Most likely some sort of scripting
Possibly Java
Know how to use 3DS Max
Be able to use Photoshop
And have extensive training in designing computer software ( most easily attainable by attaining a Bachelor's degree in computer science/engineering, or software engineering [among others]
Still want to create a game? I know i'm up for it :)
Posted by:kleetsauce
Looks to me like they just leeched off halo 3.
You are correct in this case, but I would not completely agree with your choice of wording.
Bungie has stated in one form or another that they took the best parts of all of their games and used various instances of them in Reach. You provided some fine examples, they changed the movement speed to be more like Halo 3 because that is what worked best. Bungie is combining tons of various elements to make Reach better than Halo 3, although you may not think so.
And lastly.
You compare the armor abilities of Reach to the perk system of Call of Duty. If you would have taken the time to look at them in more detail you would realize that they enhance the competitive gameplay of Reach more than CODS perks. None of the armor abilities function like the perks from COD. The perks never had a direct trade-off with using them - for instance, using the "stopping power" perk in Call of Duty, will increase your weapon damage against everyone in the game with absolutely ZERO negative trade-offs. But, with many of the abilities in Reach, they have a negative effect upon usage, making strategy even more important, create unique occurrences where extra skill is required. For example if you choose to use the jetpack to get a drop on an enemy or to attempt to escape a lost battle, you will inevitably face the consequence of falling and taking damage possibly resulting in death. Or if you use armor lock, you may become invulnerable for awhile but once you come out, you are left defenseless with no shields.
Take that as you will, but I have left you with a lot to ponder.
You are entitled to your opinion on any matter, but when you say something that may be deemed objective, please use examples or anything that may provide a deeper look into exactly where you are coming from on an issue.
It's been fun writing this...if you are going to reply to anything I mentioned or said, please use clean language supported with details and your own inferences or conclusions