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-Super High-Res Textures (#1)
-Improved Models (A Bit of Extra Detail on the Suits,Nothing too much though,Because i already love the look of the Suits XD) (#2)
-16xAA,16xAF (#3)
-Uncompressed Audio (#4)
-Native 1080p (#5)
1. Super high resolution textures consumes memory
2. Improved models -- more space on HDD and memory consumption
3. 16x AA and AF -- This > Not many people have a decent enough graphics card to support 16x Anti-Aliasing and Antiscoptric Filtering. This also needs a minimum of 3.2+ GHz with a 512 MB internal CPU cache + 512 to 2048 MB on-card RAM.
4. Uncompressed audio takes up an epic F**K-ton of storage space and while having high-quality sound, you take away from the user the amount of page-file, CPU and RAM usage. Even Halo PC with it being a low-level game takes 100% of my 3.06 GHz @ 1022.42 MB internal cache Celeron D CPU ALONG WITH my 1280x1024 (and higher) @ 2048 MB on-card cache graphics card (by ATi).
5. Most modern day screens are designed higher than 1080p and normally have been configured to use every last one of the pixels so I don't think we'll be having to worry about that.
All-in-all, you need a computer as good as Bungie's. IF you read, even their server PC's have a what? 5-6 PB (PetaByte) storage? That's well beyond what the novice computer user even knows about at the very least. Their CPU's are probable octo-core with each core registering at 15-16 GHz and their on-board RAM cards probably are 1024 to 2048 GB. That's 1 to 2 TB (TeraBytes). Halo 3 will not be on the PC's til' we normal computer whiz's get near the point of Bungie. I estimate this to be....... 2-4 years. Maybe 6 or 8. Don't get your expectations high. And also at the very least it probably costs a s4!t-load of money to convert the game from XBOX to PC format. So again. I would abandon this thread before too many people start bothering Bungie with the useless.