Posted by: ControlAltDelete
-Super High-Res Textures (#1)
-Improved Models (A Bit of Extra Detail on the Suits,Nothing too much though,Because i already love the look of the Suits XD) (#2)
-16xAA,16xAF (#3)
-Uncompressed Audio (#4)
-Native 1080p (#5)
1. Super high resolution textures consumes memory
2. Improved models -- more space on HDD and memory consumption
3. 16x AA and AF -- This > Not many people have a decent enough graphics card to support 16x Anti-Aliasing and Antiscoptric Filtering. This also needs a minimum of 3.2+ GHz with a 512 MB internal CPU cache + 512 to 2048 MB on-card RAM.
4. Uncompressed audio takes up an epic F**K-ton of storage space and while having high-quality sound, you take away from the user the amount of page-file, CPU and RAM usage. Even Halo PC with it being a low-level game takes 100% of my 3.06 GHz @ 1022.42 MB internal cache Celeron D CPU ALONG WITH my 1280x1024 (and higher) @ 2048 MB on-card cache graphics card (by ATi).
5. Most modern day screens are designed higher than 1080p and normally have been configured to use every last one of the pixels so I don't think we'll be having to worry about that.
All-in-all, you need a computer as good as Bungie's. IF you read, even their server PC's have a what? 5-6 PB (PetaByte) storage? That's well beyond what the novice computer user even knows about at the very least. Their CPU's are probable octo-core with each core registering at 15-16 GHz and their on-board RAM cards probably are 1024 to 2048 GB. That's 1 to 2 TB (TeraBytes). Halo 3 will not be on the PC's til' we normal computer whiz's get near the point of Bungie. I estimate this to be....... 2-4 years. Maybe 6 or 8. Don't get your expectations high. And also at the very least it probably costs a s4!t-load of money to convert the game from XBOX to PC format. So again. I would abandon this thread before too many people start bothering Bungie with the useless.
1. It does, but Reach's textures aren't even that special anyways.
2. Crysis had higher quality models and apparently that was possible on my 50 dollar NVIDIA GeForce 9600 GSO.
3. Then they can turn those settings off.
4. Then they can include a setting to lower sound quality. Apparently high quality sound is possible on other games so I don't see why Halo Reach would be any different.
5. Yes, a lot of modern day screens are designed for above 1080p resolutions (although they're mainly just computer monitors), but most console games render at or below 720p (including Reach), meaning they're stretched to fit that screen resolution. As such, they look blurrier and more jagged. Banjo-Tooie on the XBLA is 1080p and looks much sharper than Halo Reach.
For this whole paragraph, I find it adorable that you think you know what you're talking about. Remind me, if PCs would require those futuristic high specs, how come the game is running on an Xbox 360, the equivalent of a low end PC (and not even by today's standards)? How come it would be so impossible for them to port it to PC but they can get it to run on 360?