- General Heed
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- Exalted Heroic Member
Bring Back Rocket Race!!!
Posted by: DusK
Posted by: General Heed
And a lot of characters, who don't wear armor, are unhumanly muscular.
Like Faith from Mirror's Edge? Yeah, what a beast, she weighs at least 90 pounds. clearly too big.
Or like Dom or Cole from Gears of War. Yeah they wears armor too, but their arms are usually exposed. And when you look at their arms, their biceps are unrealistically huge. They make pre-governer Arnold Schwarzeneggar look anerexic. Some characters from Unreal Tournament also display this characteristic. Not even the game UFC has characters that big.
If Gears of War was the ONLY Unreal Engine game with characters like this, then I'd agree it's just merely a design choice by the developers, but when several games from different developers with the same game engine show the same design, that implies that the engine has something do with it. When games of the same engine share some characteristics, those common characteristics are probably from the game engine.
For example, in all the Halo games, we know each game uses a Halo engine built off the previous one. In every Halo game including Halo: Reach and ODST, there is a default death position that can happen from falls. When the body hits the ground, it automatically adjusts into this same default position. You'd probably notice this more often in Halo 1, but it still happens in every subsequent Halo game. It even happens in the game Stubbs the Zombie which uses the Halo 1 Engine.
I know for a fact that Game Engines usually come with default settings and samples. In this case, I know Unreal Engine has a default skeletal structure for character models. I'm sure game developers can modify this or create their owns, but for those who don't want to spend the extra time, they can just use the default model. I suspect this skeletal structure is what causes the prevelance of the larger than usual characters in Unreal Games.