- General Heed
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- Exalted Heroic Member
Bring Back Rocket Race!!!
Posted by: Dr Syx
I'm sorry but name one character in any of the Unreal Engine games that has a bulky structure to them that's not meant to be like that. Dom and Cole both are meant to be over-muscular characters. That's the entire idea behind the male protagonists.
Well, let's take the game Army of Two as an example. The main characters in Army of Two have pretty much the same bulkiness and armor style as Gears of War and Unreal Tournament. However, Army of Two is set in modern times from 1993-2009. Therefore, it's meant to reflect a more realistic war scenario. However, in reality, we don't have giant meat tanks wearing armor that's about the same thickness of 2-3 people. Army of Two was intended to be a modern warfare game like Call of Duty. It does pretty good in terms of gameplay, but as it uses Unreal Engine, its character models are way bulkier than any real life infantry we have. The only time someone would wear bulky armor like that is if you're in bomb squad. However, we don't send bomb squad members on missions in the battlefield or undercover spec ops missions. So there you go, there's absolutely no reason a modern warfare shooter game would share the same armor style and bulkiness as Gears of War and Unreal Tournament.
In pretty much every non-Unreal Game, the main male protagonists are not bulky. Master Chief is nowhere near as bulky as Gears of War characters despite all his Spartan II augmentations and armor. Alcatraz from Crysis 2, with his nanosuit, is not bulky either. And not a single character from the Call of Duty series is bulky. Characters in Counter Strike are not bulky, all Source Engine games don't have any bulky characters like what you see in Unreal games.