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  • Subject: Unexplainable errors in the Halo canon. (Spoilers)
Subject: Unexplainable errors in the Halo canon. (Spoilers)


Posted by: Cheeto666
Again, wrong. You're reading stuff into it. You were given the impression that Reach would destroy the TFoR's plot, so when it came it, you looked for stuff that would break canon. All you found is minor differences that change nothing. At all. Instead of Reach falling in one day, it took a few weeks. Seems a bit more realistic, does it not? Nylund screwed up there, killing the most important planet in a few hours.
Then, with TFoR, the pre-covenant strike force fits with the book as well. The Covenant had just changed to more sneaky strategies. That fits better than a huge invasion that just drops a bunch of dropships over the pole. That was absolutely retarded.
The Autumn being on ground just makes including Noble team possible. The fact that S-117 was present in the final Pillar of Autumn Cutscene makes it so that, at least where the S-II's are concerned, many of the events were probably the same. They might have fought a few more battles, whoopdee effin doo.

Tl;Dr: You're crying over spilled milk. You made a big deal out of nothing.


^this^

What I have loved most about all the Halo stories is that they leave all kinds of loose ends, creating the possibilities for both speculation and future stories.

Trying to make an epic game and an epic story is a truly monumental task. I'm not aware of any other game developer that has even attempted this (and I'm sure someone will give 12 examples after reading this, but I don't play many other games). I'm not sure it's even possible to make a game as epic as Halo totally reconcile with other media. However, If you believe it can be done, go for it.

As far as I'm concerned Reach is a masterpiece, and if they had to throw out some stuff from an old book to make it work then good for them. I'm not buying the retconned book. I liked the old one.

I'm also not buying the argument the Bungie spent all that time and effort to "screw the fans." That's total nonsense. Where's the point in that? The vast majority of Halo fans play Halo, not read it. The story controversy may never end but millions of people will be playing Reach for years to come, and Microsoft will be just fine with that. Every one of you that vows never to play Reach or buy any more Halo stuff will be replaced by ten others. If you're wondering why Bungie has not responded to this thread, THAT'S why. 343 will fix the story and then move on.

"Sticklers for the truth should get their own shows."

  • 09.21.2010 1:53 PM PDT


Posted by: Cheeto666
Again, wrong. You're reading stuff into it. You were given the impression that Reach would destroy the TFoR's plot, so when it came it, you looked for stuff that would break canon. All you found is minor differences that change nothing. At all. Instead of Reach falling in one day, it took a few weeks. Seems a bit more realistic, does it not? Nylund screwed up there, killing the most important planet in a few hours.
Then, with TFoR, the pre-covenant strike force fits with the book as well. The Covenant had just changed to more sneaky strategies. That fits better than a huge invasion that just drops a bunch of dropships over the pole. That was absolutely retarded.
The Autumn being on ground just makes including Noble team possible. The fact that S-117 was present in the final Pillar of Autumn Cutscene makes it so that, at least where the S-II's are concerned, many of the events were probably the same. They might have fought a few more battles, whoopdee effin doo.

Tl;Dr: You're crying over spilled milk. You made a big deal out of nothing.
Posted by: Liquid Snake118
Posted by: Cheeto666

Just because the Autumn was on a land based dock rather than an orbital dock means nothing. They could have still been planning it, but instead of just about to launch, they could have still been prepping for it. As I said earlier, UNSC Command would still have wanted Spartans to wipe the core, and Spartans to keep the generators online. You're over analyzing this. A ground dock means nothing different at all.
A few spartans that didn't die in a crash also changes nothing. They still would have been killed in the ground engagements. Hell, their pelican could have been shot down and the still die. You don't know.

There were a lot of holes left open with the campaign. It might have blown apart the book cannon, but it doesn't necessarily have to. Only if you want it to, it does. All the events of the books still seem to fit in very nicely with the game's story, which is awesome. A few dates and such are wrong, but you're wrong about everything else.


Only if you want it to? The story has lost complete validity now and is a chaotic muddle. The saddest thing is Bungie could have avoided all this, if they weren't so preoccupied in catering to the casual gamer. So typical that they burn the people who care about the story the most.

700 Covenant ships against 300 UNSC makes it very, very logical that Reach fell in a day. Unless I'm wrong on the ship number.

You're choosing to ignore inconsistencies and ask people who have been praised by the developers for their attention to detail to stop doing so and believe everything that happened "just 'cause".

  • 09.21.2010 3:34 PM PDT


Posted by: P3P5I
Posted by: Foley vonAwesom
In regards to covenant ships jumping in system through slipspace. In TFoR a monitoring station detects them WITHIN slipspace before the Battle of Cote de Azur (keyes' first Iroquis engagement) takes place. Again, as the covenant ships enter Epsilon Eridanus, and Monitoring station detects them within slipspace.
Further more, the physics are explained in First Strike, entering and exiting slipspace unleashes an ungodly amount of radiation that would most assuredly be detected.

But those ships weren't cloaked, only one was that was orbiting around Cote d' Azure. And as for the last sentence, you are assuming there. It has been speculated the Covenant always had this cloaking technology (that can even cloak slipspace distortions) yet never used it due to their naval supremacy (and also it may have to do partly with their "honor" in the field of battle, not sneaking up on the enemy from behind, facing them head-on).

You speculated that. No one else has speculated that they "always had it and didn't use it, cause -blam!- it, we can afford to lose a few ships here and there."

Canon has stated slipspace releases a large amount of radiation. Canon doesn't state cloaking covers this, all discovered cloaked ships were already in the system.

  • 09.21.2010 3:38 PM PDT


Posted by: Stardriver 1

Posted by: Cheeto666
Again, wrong. You're reading stuff into it. You were given the impression that Reach would destroy the TFoR's plot, so when it came it, you looked for stuff that would break canon. All you found is minor differences that change nothing. At all. Instead of Reach falling in one day, it took a few weeks. Seems a bit more realistic, does it not? Nylund screwed up there, killing the most important planet in a few hours.
Then, with TFoR, the pre-covenant strike force fits with the book as well. The Covenant had just changed to more sneaky strategies. That fits better than a huge invasion that just drops a bunch of dropships over the pole. That was absolutely retarded.
The Autumn being on ground just makes including Noble team possible. The fact that S-117 was present in the final Pillar of Autumn Cutscene makes it so that, at least where the S-II's are concerned, many of the events were probably the same. They might have fought a few more battles, whoopdee effin doo.

Tl;Dr: You're crying over spilled milk. You made a big deal out of nothing.


^this^

What I have loved most about all the Halo stories is that they leave all kinds of loose ends, creating the possibilities for both speculation and future stories.

Trying to make an epic game and an epic story is a truly monumental task. I'm not aware of any other game developer that has even attempted this (and I'm sure someone will give 12 examples after reading this, but I don't play many other games). I'm not sure it's even possible to make a game as epic as Halo totally reconcile with other media. However, If you believe it can be done, go for it.

As far as I'm concerned Reach is a masterpiece, and if they had to throw out some stuff from an old book to make it work then good for them. I'm not buying the retconned book. I liked the old one.

I'm also not buying the argument the Bungie spent all that time and effort to "screw the fans." That's total nonsense. Where's the point in that? The vast majority of Halo fans play Halo, not read it. The story controversy may never end but millions of people will be playing Reach for years to come, and Microsoft will be just fine with that. Every one of you that vows never to play Reach or buy any more Halo stuff will be replaced by ten others. If you're wondering why Bungie has not responded to this thread, THAT'S why. 343 will fix the story and then move on.

"Sticklers for the truth should get their own shows."

Reach originated as a story told.
A story which diehard fans loved and requested for years to see put in game form.

I didn't see anyone who hadn't read the books asking for Reach to be made.

  • 09.21.2010 3:42 PM PDT
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First Caboose, thanks for the mention.


Anyways, to the main top, Halo:Reach did break canon. No if's, and's, but's, or's, or "ITS BUNGIE'S GAME!!!!!!1!"

Let's imagine you worked on a school essay for school, have all your facts straight, all nice, neat, clean, pristine. Then, suddenly, the Teacher flips the entire essay around and says you must change everything.

You'd be peeved, no? Welcome to the world of us who love Halo Lore.

  • 09.21.2010 4:01 PM PDT


Posted by: Hysterical Joker

Reach originated as a story told.
A story which diehard fans loved and requested for years to see put in game form.

I didn't see anyone who hadn't read the books asking for Reach to be made.


Yes, it's a story told. It's the story of what else happened at Reach. It's not the story told in the book. They could easily write 10 more stories just about Reach. TFoR is NOT the whole story. Neither is Halo:Reach. You will go insane trying to match the two because they are not the same story. In the places where these stories overlap Bungie chose to make changes to(imho)make the story better. It certainly made for a better game.

And those who had not read the book still wanted another game, regardless of any book that got screwed up.

Again, if you can develop a game and a book series that is rock solid, go for it.

  • 09.21.2010 4:13 PM PDT


Posted by: Stardriver 1

Posted by: Hysterical Joker

Reach originated as a story told.
A story which diehard fans loved and requested for years to see put in game form.

I didn't see anyone who hadn't read the books asking for Reach to be made.


Yes, it's a story told. It's the story of what else happened at Reach. It's not the story told in the book. They could easily write 10 more stories just about Reach. TFoR is NOT the whole story. Neither is Halo:Reach. You will go insane trying to match the two because they are not the same story. In the places where these stories overlap Bungie chose to make changes to(imho)make the story better. It certainly made for a better game.

And those who had not read the book still wanted another game, regardless of any book that got screwed up.

Again, if you can develop a game and a book series that is rock solid, go for it.

So, are we saying they exist in parallel universes then? Because the book and game story don't match up, so they can't be a story, it's either the story or it's a massive cluster-blam!-.

  • 09.21.2010 4:26 PM PDT

it has been said that the chief is the last spartan, when in fact jun is still alive somewhere

  • 09.21.2010 5:00 PM PDT

Signatures are for squares.


Posted by: egyptsFINEST8
it has been said that the chief is the last spartan, when in fact jun is still alive somewhere


Chief was never the last spartan. There's plenty of them alive out there.

  • 09.21.2010 5:12 PM PDT
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Posted by: MOB74656
Let's imagine you worked on a school essay for school, have all your facts straight, all nice, neat, clean, pristine. Then, suddenly, the Teacher flips the entire essay around and says you must change everything.

You'd be peeved, no? Welcome to the world of us who love Halo Lore.
Except that unlike your example, neither Bungie nor its fans have any responsibility to each other. You are not required to write Halo essays, and Bungie is not required to imprison themselves within a certain storyline.

Honestly, I sympathize with you lore-lovers, I really do. A universe you love has been altered dramatically, and I know how much it sucks when that happens. But this "Bungie betrayed us" act is really lame. If they did something you hate, by all means say you hate it, but don't pretend that they owed it to you to write the story the way you would have preferred. When you talk of "hardcore" fans being screwed over and backstabbed in favor of "casuals" you sound exactly like the over-competitive tryhards who hate on any change made to game mechanics.

  • 09.21.2010 5:32 PM PDT

I really don't understand why people continue to try and defend Bungie on this matter. It is quite clear they went back and changed numerous things in order to create a story THEY were satisfied with.

One example that I haven't seen involves the Exodus level. At the beginning of that level, the time stamp is 8/23/2552. That is a full seven days before the actual battle was supposed to begin. What, did ONI also cover up an ENTIRE CITY being invaded and slaughtered too? As a matter of fact, right after Jorge's death, we can hear the exchange between Gamma and Fermion stations, which originally occurred on the 30th. It can be assumed that the 30th actually now takes place on the 23rd and was drawn out for 7 days.

Everything after Sigma Octanus never happened. Where was the Chief and the rest of the Spartans? The rest of the UNSC? Bungie went and messed it all up.

EDIT: As a standalone campaign, Reach is incredible. I believe it is the best campaign in the series, however the majority of it does not fit into the canon.



[Edited on 09.21.2010 6:15 PM PDT]

  • 09.21.2010 6:12 PM PDT

I like to derp and stuff. I have a YouTube channel~

Derp

I personally think that Bungie just wanted to screw things up for 343 to fix.

  • 09.21.2010 6:37 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Hysterical Joker
Posted by: P3P5I
Posted by: Foley vonAwesom
In regards to covenant ships jumping in system through slipspace. In TFoR a monitoring station detects them WITHIN slipspace before the Battle of Cote de Azur (keyes' first Iroquis engagement) takes place. Again, as the covenant ships enter Epsilon Eridanus, and Monitoring station detects them within slipspace.
Further more, the physics are explained in First Strike, entering and exiting slipspace unleashes an ungodly amount of radiation that would most assuredly be detected.

But those ships weren't cloaked, only one was that was orbiting around Cote d' Azure. And as for the last sentence, you are assuming there. It has been speculated the Covenant always had this cloaking technology (that can even cloak slipspace distortions) yet never used it due to their naval supremacy (and also it may have to do partly with their "honor" in the field of battle, not sneaking up on the enemy from behind, facing them head-on).

You speculated that. No one else has speculated that they "always had it and didn't use it, cause -blam!- it, we can afford to lose a few ships here and there."

Canon has stated slipspace releases a large amount of radiation. Canon doesn't state cloaking covers this, all discovered cloaked ships were already in the system.

I wasn't lying when I said I was reading other threads.

In Halo Legends the Package (yes it's canon), the ONI Prowler is cloaked and tailing a Covenant fleet. How did it get there undetected you might ask? Wouldn't the Covenant know about the Prowler's transition from slipspace? Your choices are:
a) They didn't because cloaking covers the slip space transition.
b) The ONI Prowler drifted from out of system, evading the Covenant's sensors. This would mean slipspace transitions aren't protected by cloaking.

But the thing is, both of these options can be applied to the super carrier on Reach and the mysterious ship off of Cote d' Azure as well. The super carrier could have drifted from out of the system or out of Reach's sensor array.

  • 09.21.2010 7:21 PM PDT

I really dont see what the big deal is. The people that complain about the errors should be happy that Bungie even bothered to make a game about Reach.

On a personal note, i wanted to see a remake of Marathon.

  • 09.21.2010 8:02 PM PDT

In Halo Legends the Package (yes it's canon), the ONI Prowler is cloaked and tailing a Covenant fleet. How did it get there undetected you might ask? Wouldn't the Covenant know about the Prowler's transition from slipspace? Your choices are:
a) They didn't because cloaking covers the slip space transition.
b) The ONI Prowler drifted from out of system, evading the Covenant's sensors. This would mean slipspace transitions aren't protected by cloaking.

But the thing is, both of these options can be applied to the super carrier on Reach and the mysterious ship off of Cote d' Azure as well. The super carrier could have drifted from out of the system or out of Reach's sensor array.


Congratulations, you caught both 343i and Bungie with their own BS. It was originally stated Slipspace ruptures are easy to detect. There is no such thing as cloaking a slipspace rupture, hence, another inconsistency that scifi writers love to ignore. It's a common theme really. Boast how great your sensors are, then act as if they don't work correctly.

The only way to reconcile this is if you relate slipspace rupture size to the size of the ship. Based on ODST, a SuperCarrier is gonna get its ass caught like a fugitive being spotted by helicopter lights whereas a prowler is so small, it's slipspace rupture is comparable to small Covenant crafts that constantly depart and re-enter splipsace. That's the only conceivable way the Prowler in Legends woulda gotten thru.

And as you mentioned, cloaking only works if you exit slipspace outside their sensor range. For a Prowler size ship, their ping and active cloaking would cover just enough for the Covenant to forget them.

But hello, in Reach, you have a fracking SuperCarrier floating in visual range of all your satellites and the UNSC fleet does nothing to destroy it, which they easily can.

  • 09.21.2010 8:17 PM PDT

Giggity Giggity Goo - Quagmire

Or Halsey and Noble team being with her when she was with Fred and George and them.

  • 09.21.2010 8:22 PM PDT

It is possible to commit no errors and still lose. That is not a weakness. That is life.

Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.

That is from the edited Reach. I don't care about those changes. In the original story, the numerical matchup was close to even, and then slightly tipped in the scale towards the UNSC because of the MAC Cannons. The stupid little "drop the landing ships over the poles" thing was the only reason the Covenant won, was because they managed to take the generators offline before the cannons could decimate their fleet.
Posted by: Hysterical Joker

Posted by: Cheeto666
Again, wrong. You're reading stuff into it. You were given the impression that Reach would destroy the TFoR's plot, so when it came it, you looked for stuff that would break canon. All you found is minor differences that change nothing. At all. Instead of Reach falling in one day, it took a few weeks. Seems a bit more realistic, does it not? Nylund screwed up there, killing the most important planet in a few hours.
Then, with TFoR, the pre-covenant strike force fits with the book as well. The Covenant had just changed to more sneaky strategies. That fits better than a huge invasion that just drops a bunch of dropships over the pole. That was absolutely retarded.
The Autumn being on ground just makes including Noble team possible. The fact that S-117 was present in the final Pillar of Autumn Cutscene makes it so that, at least where the S-II's are concerned, many of the events were probably the same. They might have fought a few more battles, whoopdee effin doo.

Tl;Dr: You're crying over spilled milk. You made a big deal out of nothing.
Posted by: Liquid Snake118
Posted by: Cheeto666

Just because the Autumn was on a land based dock rather than an orbital dock means nothing. They could have still been planning it, but instead of just about to launch, they could have still been prepping for it. As I said earlier, UNSC Command would still have wanted Spartans to wipe the core, and Spartans to keep the generators online. You're over analyzing this. A ground dock means nothing different at all.
A few spartans that didn't die in a crash also changes nothing. They still would have been killed in the ground engagements. Hell, their pelican could have been shot down and the still die. You don't know.

There were a lot of holes left open with the campaign. It might have blown apart the book cannon, but it doesn't necessarily have to. Only if you want it to, it does. All the events of the books still seem to fit in very nicely with the game's story, which is awesome. A few dates and such are wrong, but you're wrong about everything else.


Only if you want it to? The story has lost complete validity now and is a chaotic muddle. The saddest thing is Bungie could have avoided all this, if they weren't so preoccupied in catering to the casual gamer. So typical that they burn the people who care about the story the most.

700 Covenant ships against 300 UNSC makes it very, very logical that Reach fell in a day. Unless I'm wrong on the ship number.

You're choosing to ignore inconsistencies and ask people who have been praised by the developers for their attention to detail to stop doing so and believe everything that happened "just 'cause".

  • 09.21.2010 8:26 PM PDT

Another thing is why would Bungie make a game about a battle that lasts one day? That has no replay value of any kind.

  • 09.21.2010 8:30 PM PDT

The battle in space lasted a day. The ground battle though, it would take the Covenant 2 weeks maximum to find their relic, which is plenty a time fit in a one and half week campaign. It's not freaking hard.

Split up the storyline between John's squad in space for a level.
The surviving Spartans at the defense generators for a level.
Hell, you coulda fit in the S-IIIs defending New Alexandria and it still would fit.
Have the Castle Base level/mines
Forerunner level
Escape back to the surface for pick up level.

  • 09.21.2010 9:13 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: A Puzzled Mind
In Halo Legends the Package (yes it's canon), the ONI Prowler is cloaked and tailing a Covenant fleet. How did it get there undetected you might ask? Wouldn't the Covenant know about the Prowler's transition from slipspace? Your choices are:
a) They didn't because cloaking covers the slip space transition.
b) The ONI Prowler drifted from out of system, evading the Covenant's sensors. This would mean slipspace transitions aren't protected by cloaking.

But the thing is, both of these options can be applied to the super carrier on Reach and the mysterious ship off of Cote d' Azure as well. The super carrier could have drifted from out of the system or out of Reach's sensor array.


Congratulations, you caught both 343i and Bungie with their own BS. It was originally stated Slipspace ruptures are easy to detect. There is no such thing as cloaking a slipspace rupture, hence, another inconsistency that scifi writers love to ignore. It's a common theme really. Boast how great your sensors are, then act as if they don't work correctly.

I like your logic, but I prefer my own theory. Slipspace ruptures from ships without cloaking would be detected by UNSC sensors, and over time the UNSC has gotten this idea that their scanners are the greatest things ever. little do they know they are completely missing the occasional Covenant Op to use advanced cloaking on a ship so they can scan a planet for whatever reason without detection (Cote d' Azure, Reach).

Actually, another theory I was just thinking about is what if the Covenant used multiple small cloaked ships like the one from Cote to jam or trick the UNSC's sensors into thinking the coast was clear. Then the Super carrier could use a similar cloaking device to pass through the UNSC's defenses that would normally detect the cloaked Supercarrier.

  • 09.21.2010 9:36 PM PDT


Posted by: P3P5I
Posted by: Hysterical Joker
Posted by: P3P5I
Posted by: Foley vonAwesom
In regards to covenant ships jumping in system through slipspace. In TFoR a monitoring station detects them WITHIN slipspace before the Battle of Cote de Azur (keyes' first Iroquis engagement) takes place. Again, as the covenant ships enter Epsilon Eridanus, and Monitoring station detects them within slipspace.
Further more, the physics are explained in First Strike, entering and exiting slipspace unleashes an ungodly amount of radiation that would most assuredly be detected.

But those ships weren't cloaked, only one was that was orbiting around Cote d' Azure. And as for the last sentence, you are assuming there. It has been speculated the Covenant always had this cloaking technology (that can even cloak slipspace distortions) yet never used it due to their naval supremacy (and also it may have to do partly with their "honor" in the field of battle, not sneaking up on the enemy from behind, facing them head-on).

You speculated that. No one else has speculated that they "always had it and didn't use it, cause -blam!- it, we can afford to lose a few ships here and there."

Canon has stated slipspace releases a large amount of radiation. Canon doesn't state cloaking covers this, all discovered cloaked ships were already in the system.

I wasn't lying when I said I was reading other threads.

In Halo Legends the Package (yes it's canon), the ONI Prowler is cloaked and tailing a Covenant fleet. How did it get there undetected you might ask? Wouldn't the Covenant know about the Prowler's transition from slipspace? Your choices are:
a) They didn't because cloaking covers the slip space transition.
b) The ONI Prowler drifted from out of system, evading the Covenant's sensors. This would mean slipspace transitions aren't protected by cloaking.

But the thing is, both of these options can be applied to the super carrier on Reach and the mysterious ship off of Cote d' Azure as well. The super carrier could have drifted from out of the system or out of Reach's sensor array.

Halo Legends is canon after the game, then after the books.
I take it you're also saying it's canon that the Prowler is using Covenant-style cloaking instead of photo-reactive panels? Halsey being fully clothed in the cyro pod? Booster frames? Booster frames with energy shields?

Books(and possibly game) have stated that slipspace ruptures are easy to detect. Might you elaborate how Covenant would have the technology to cloak an entire Supercarrier, and somehow mask it from traveling and exiting slipspace?

Other than it's just "your theory", when it's a hypothesis.

  • 09.21.2010 10:29 PM PDT


Posted by: Cheeto666
That is from the edited Reach. I don't care about those changes. In the original story, the numerical matchup was close to even, and then slightly tipped in the scale towards the UNSC because of the MAC Cannons. The stupid little "drop the landing ships over the poles" thing was the only reason the Covenant won, was because they managed to take the generators offline before the cannons could decimate their fleet.
Posted by: Hysterical Joker

Posted by: Cheeto666
Again, wrong. You're reading stuff into it. You were given the impression that Reach would destroy the TFoR's plot, so when it came it, you looked for stuff that would break canon. All you found is minor differences that change nothing. At all. Instead of Reach falling in one day, it took a few weeks. Seems a bit more realistic, does it not? Nylund screwed up there, killing the most important planet in a few hours.
Then, with TFoR, the pre-covenant strike force fits with the book as well. The Covenant had just changed to more sneaky strategies. That fits better than a huge invasion that just drops a bunch of dropships over the pole. That was absolutely retarded.
The Autumn being on ground just makes including Noble team possible. The fact that S-117 was present in the final Pillar of Autumn Cutscene makes it so that, at least where the S-II's are concerned, many of the events were probably the same. They might have fought a few more battles, whoopdee effin doo.

Tl;Dr: You're crying over spilled milk. You made a big deal out of nothing.
Posted by: Liquid Snake118
Posted by: Cheeto666

Just because the Autumn was on a land based dock rather than an orbital dock means nothing. They could have still been planning it, but instead of just about to launch, they could have still been prepping for it. As I said earlier, UNSC Command would still have wanted Spartans to wipe the core, and Spartans to keep the generators online. You're over analyzing this. A ground dock means nothing different at all.
A few spartans that didn't die in a crash also changes nothing. They still would have been killed in the ground engagements. Hell, their pelican could have been shot down and the still die. You don't know.

There were a lot of holes left open with the campaign. It might have blown apart the book cannon, but it doesn't necessarily have to. Only if you want it to, it does. All the events of the books still seem to fit in very nicely with the game's story, which is awesome. A few dates and such are wrong, but you're wrong about everything else.


Only if you want it to? The story has lost complete validity now and is a chaotic muddle. The saddest thing is Bungie could have avoided all this, if they weren't so preoccupied in catering to the casual gamer. So typical that they burn the people who care about the story the most.

700 Covenant ships against 300 UNSC makes it very, very logical that Reach fell in a day. Unless I'm wrong on the ship number.

You're choosing to ignore inconsistencies and ask people who have been praised by the developers for their attention to detail to stop doing so and believe everything that happened "just 'cause".

Look: They retconned the number of ships to 700 AND retconned the time it took Reach to fall to several weeks instead of 1 day. It makes no sense to alter both.

Anyway, UNSC need to outnumber the Covenant 3 to 1. Even with the Orbital SMACs, they were still outmatched and losing, and I do believe the space battle was still going on when the Covenant took out the generators. It still makes sense for it to be around the ballpark or a day, or maybe even a few. But not a few weeks.

  • 09.21.2010 10:32 PM PDT


Posted by: P3P5I
Actually, another theory I was just thinking about is what if the Covenant used multiple small cloaked ships like the one from Cote to jam or trick the UNSC's sensors into thinking the coast was clear. Then the Super carrier could use a similar cloaking device to pass through the UNSC's defenses that would normally detect the cloaked Supercarrier.

That makes zero sense.
How do multiple cloaked ships trick the sensors into thinking the coast is clear so a cloaked Supercarrier can sneak by?

  • 09.21.2010 10:34 PM PDT

The Forerunner, the Great Journey, and Heaven Theory

[Announcement Trailer] Halo: Forerunner

Posted by: Agustus
I lol'd at the absurd miscommunication that occurs whenever dibbs post something. Perhaps his brain is so highly evolved that he can no longer clearly communicate with lesser life forms, even among his own species.

I've never been one to follow specific details all that closely but lets just think about this logically.

There is no way a cloaked Super Carrier could get passed the sensors. If that were the case what would the senors even be used for; why are they even there? If this cloaking technology was as amazing as it appears, why not just permanently cloak every Covenant ship and sustain absolutely no losses while systematically destroying every planet and UNSC ship?

If this auto-win technology existed, why was it not used in the invasion of Earth? Instead of boarding and manually destroying the MAC guns a single cloaked carrier would have been able to destroy all of them (and it still would have taken the UNSC seven days to realize they were missing and the planet was being glassed).

  • 09.21.2010 10:45 PM PDT

It is possible to commit no errors and still lose. That is not a weakness. That is life.

Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.

Because for the most part, the Covenant never plans an attack. They just happen upon a planet. They send out a battle group on a mission, usually to recover artifacts. Of course, they mistake forerunner artifacts for us.
At Earth, Regret (not to mention all of the Covenant) had no idea that they were going to Earth. Which is why they had such a small fleet.
Posted by: dibbs089
I've never been one to follow specific details all that closely but lets just think about this logically.

There is no way a cloaked Super Carrier could get passed the sensors. If that were the case what would the senors even be used for; why are they even there? If this cloaking technology was as amazing as it appears, why not just permanently cloak every Covenant ship and sustain absolutely no losses while systematically destroying every planet and UNSC ship?

If this auto-win technology existed, why was it not used in the invasion of Earth? Instead of boarding and manually destroying the MAC guns a single cloaked carrier would have been able to destroy all of them (and it still would have taken the UNSC seven days to realize they were missing and the planet was being glassed).

  • 09.21.2010 10:51 PM PDT