- Viper Skills
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- Exalted Legendary Member
Marine Corps.
Semper Fi.
Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.
Posted by: Richomack360
Posted by: Viper Skills
Posted by: Richomack360
Posted by: flamedude
So many issues could have been tidied up with the smallest thing; like a radio transmission. If we heard on a radio transmission that "Super MAC #15 is down" or "The Trafalgar is going down" or anything like that then we at least could imagine that the events of FoR and Halo Reach really were intertwined.
Spot on, my thoughts exactly - but IF Bungie had included the SMAC's most of the story would not have happened, they would of mashed the corvette over Sword base, the ships over New Alexandria, the LNoS would have been toast the moment it decloaked. Seems they were kept out for the story's sake..
Which, in my eyes, is still a slap in the face to actual fans who know the lore.
Yes, I felt it was - the average fan would of known about SMAC's - how?.....Halo 2, Cairo Station
So saying the average gamer would of not know about SMAC platforms is sheer lunacy...they should of been in there...hearing the SMAC's fire in Halo2 was simply outstanding.
Exactly.
Fighting on the Cairo and watching it fire in Halo 2 was amazing. It gave me a sense of knowing what was going on, what was at stake (with Earth right below me) and the scale of the battle.
Reach should have been that and more. I mean the game, not the battle, I know the battle for Earth took weeks.
But the one time where MAC stations are expected they are only mentioned by Kat in an elevator. And the sad part is you could tell her little talk of MAC platforms a half-assed attempt at pleasing the real fans because (as mentioned numerous times) once the Super Carrier uncloaked it would have been blasted to kingdom come by multiple platoforms.
And another thing that really annoys the hell out of me is the captions in the campaign. Especially LNoS it says, "Covenant occupied space". Uh hell no?
Reach was a cool campaign and whatnot, but it felt more of a campaign to save some other almost-as-important planet. Not Reach. In Reach, we should have seen guns blazing left and right, radio transmissions of the planet's downfall, cutscenes of massive orbital guns falling into the atmosphere, and the remains of the UNSC fleet.
But instead they chose to appeal to the "I have no damn idea what is going on" guy. The guy who has already stopped playing Reach and has no idea they even wrote books concerning the Halo Universe. That guy.
Which is almost insulting given the fact we were all thrust into this amazing Universe at the END of the war with Halo: CE. So many questions...
What is Reach?
Who is this glowing blue girl?
Why am I a walking tank?
What is this floating hoola-hoop?
What are these jellyfish?
Why are my men being mutated?
Why are the Covenant shooting at these green things?
What is that floating blue orb?
Why am I fighting for him?
That is the tip of the iceberg. Even with such a confusing storyline Halo: CE is the most loved Halo game among Halo fans and always will be. It was proof that we didn't need a storyline that was the same thing as a picture book - we had passed a high school reading level.
It was proof multiplayer could be both casual, fun, while at the same time the most competitive shooter the console has ever seen.