- decman1117
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- Honorable Member
i'm not exactly sure how many times this has been mentioned, but anyway... there's a time- bending crystal UNDER REACH, it explains a difference in time between the events of halo CE and tGoO. it is entirely possible that this cristal is messing wit the times ON REACH, meaning that date discrepancies are null. the PoA, then, could have gone back to reach to get the other piece of cortana, and about the supercarrier cloaking biz, the thing's utterly massive, maybe it has the spires prebuilt onboard and active, cloaking the things approach, and it drops them to the surface to deploy its army. that area of reach is a desert anyway, so not many people would notice them landing there anyway, and i read somewhere before that reach has only 20 SMACS grouped in fives. so if the UNSC aren't expectin an attack, there would be huge gaps in the defenses, which under normal circumstances would be fixed by Visegrad Relay detecting them. the supercarrier is cloaced, and is big enough to fit all the corvettes seen in the early game into it, so maybe it just floats down, deploys 1 corvette to sword and sends spirits to visegrad, and when relay gets knocked out it can safely teleport down its troops. it says at the beginning of Tip of the Spear that nobles descovery was not an anomaly, so the carrier and all its troops are still cloaked. the heat sig and radar thing is explained by the mini- tower that jun discovers, creating a sensor darkzone. when the UNSC discover them, ONI covers it up, while the supercarried freaks, busts up Grafton and runs away in long night of solace, the corvette is running off, or returning, maybe from deploying at visegrad, because the spire's range is unknown, and is returning to the long night of solace to get new troops and report, probably trying to get an evac/ reinforcement message to the rest of the covenant, when savannah attacks it. as it returns from its mission, and gets hijacked, the long night of solace crew sees the corvette get hijacked, because, seriously, if you just looked out a window of the long night, you'd see what was going on, its not exactly far away.
anyway, the long night of solace asks for reinforcements before getting pwned by jorge, who can be accounted for by being a member of BLACK team, who lobs 6 off the corvette and drops to new alex where more of long night's corvettes are pwning reach. by this time the main covie fleet is en route, and the pillar is up in orbit getting refit. during the orbital battle, PoA goes back for cortana and the 2 spartan teams are deployed for circumferance's nav base and to protect the SMACs Generators, probably in a battle of firefight generator defence of EPIC preportions, lol, and when 6 gets to the pillar and destroys the cruiser, the cruiser just jumped in under the guns, as in tFoR multiple covie ships do this. then PoA escapes, being evil and leaving 6 behind, because there really was time during the cutscene for a pelican to pick him up, but bungie were being clever and avoiding such a rediculous plot hole by having keyes being evil and leaving 6 behind, looking out of his pelican window going HELLOMYNAMEKEYES lolololololololololololololololololololololol ololololololololollololololololololololololololololololololol ol!!!!!!!!!!!!!!1111! and leaving 6 to be slaughtered. end of plot fixing
on another note, have you noticed an absence of marathon logos, on keyes uniform, its a 7th column logo, it isn't on the pillar, i think and i don't remember seeing it on the halo... kinda strange, seeing as CE 2 and 3 were fulla them.
oh, and for the 1 person who STILL doesn't know, the Long Night of Solace is the name of the supercarrier, and the mission is named after the ship. just a cowinkidink that it just so happens to be a space mission, *scratches chin* oh and to the "universal elite" or whatever you call yourself who made this thread, put a little thought in before you declare the ploy a pile of grunt -blam-