- spartan120
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Posted by: privet caboose
I always hated the "You're supposed to be the character" type of heros Bungie tries to create. It doesn't work. The rookie completely proved that. He simply DIDN'T respond when Dare asked what his name was. He never said a single word, even when she ordered anyone who heard the message to respond.
If "I'm supposed to be the character" then why don't I talk? I'm not a silent character, am I? It worked with the chief not talking during gameplay, but he still had a decent amount of lines.
Noble Six says what, maybe 10 words the entire campaign? He might as well of been the rookie.
True, I'd have preferred all of the characters to have more... personality. Reach's story plays out more like a TV Soap, i.e Bold and the Beautiful, Days of our lives, etc. The lack of varying accents and character models really grinds when you play through the game too...
Regardless, the game is still fun, and that's how it's supposed to be; Fun. The story isn't aimed at the small community of dedicated Halo gamers, it's aimed at the much broader, casual market. I think if a spokesperson for Bungie were to post, the gist of their discussion regarding the cannon would be about what is known as 'Artistic License'. At the end of the day, the original books represent the Halo I know and love. Reach, specifically, changes quite a lot of established cannon, but that's just how it is. Bungie haven't released any statements regarding this issue, so we are just going to have live with it guys.
Now, to summarise the character issues, specifically Caboose's dislike of the player character formula used by Bungie: As hollow as their protagonists may be at times, the formula is quite intelligent and tends to work, however Reach failed to blend that formula in with the story aspects of the game, and furthermore, the lack of interesting, charismatic characters, a dramatic, emotional and compelling story, and varying depth of involvement [Easter eggs, Difficulty based dialog, etc] Reach fails to engage the individual, or at least the individual who plays for the story experience.
Personally, the story of Reach feels tacked on and aimed at younger gamers/casual gamers. It lacks maturity, in spite of some of it's deeper themes. Still, the game is fun, and I've no technical issues with it at all. I still appreciate the time and effort that was dedicated to this title and the hard work does shine through in the nitty gritty.