- kit_103
- |
- Exalted Heroic Member
"What do you hear?"
"Nothing but the rain."
"Then grab your gun and bring in the cat."
"Boom, boom, boom!"
Posted by: privet caboose
Mission 1:
Main Character: Fred
Description: ODST style mission where it's an intro cutscene, only difference is there's some actual gameplay. You can maneuver around and look through the sky as you fall from the pelican towards Reach. You'd see your spartan team flying through the sky with you.
Mission 2:
Main Character: Fred
Description: Training-esque mission. The player is forced to play without a gun or shielding while moving through a forest and regrouping with his spartans. Eventually you'd kill something(via melee) and get a plasma pistol from a jackal or grunt. Once you've got a weapon, your objective is to get to Malcolm's armor to salvage a piece of his armor. Once you get to his location, you get shielding again, as Fred's shield generator malfunctioned after the drop. Your final objective is to fight through the rest of the forest and regroup with the surviving spartans.
Mission 3:
Main Character: Fred (Alpha Team)
Description: After a cutscene where the Spartans find the generators, Fred splits his Spartan's into four fire teams, and they all split up. This level follows Alpha Team's assault on the covenant camp. You'd fight Covenant as you make your way to the Banshees. Once in the Banshee, you'd fly over the thousands of Covenant troops below(it's possible, Shishka even said that the portion of Kingdom Hearts II where you fight 1,000 heartless proves it so.) You'd avoid turret fire, other banshees, and shoot at troops below until you reach a certain point under the cruiser, and that's when a cutscene of Kelly throwing the bomb into the gravlift is played. The mission continues as you fly the banshee out of the vally and Josh is shot down. The mission ends as you see the ship explode.
Mission 4:
Main Character: Grace (Gamma Team)
Description: Make your way from the generators to Admiral Whitcomb. There's a lot of freedom for Bungie here, because this part of the story wasn't described. They can move through a town or pretty much anything. So long as the mission ends with Gamma reaching Whitcomb.
Mission 5:
Main Character: William (Delta Team)
Description: Delta Team takes two warthogs and heads towards Castle Base to secure the fallback point. Once again, Bungie has a lot of freedom here as the only thing we know is that all 6 spartans left the generators in two warthogs, and only three of the Spartans made it back to Castle. They could have the team get split up at some point in the mission. Mission ends once Delta Team arrives at Castle Base.
Mission 6:
Main Character: New Spartan (Beta Team)
Description: Firefight style mission where the objective is to assist your fellow spartans in defending the generators for a specified amount of time. There would be turrets set up around the facility, as well as tons of ammo and rockets. You'd have AI Spartans assisting you, and there would be a "health" bar for the generators(much like generator defense.) The mission ends after 10:00-15:00 minutes, and a cutscene plays showing 5 or 6 of the Beta Team spartans dying, and the remaining Beta members retreat as the Covenant overrun the facility. The cutscene ends as one of your spartans sends the transmission: "The generators are over-run, we're falling back-"
Mission 7:
Main Character: Fred (Alpha Team)
Description: The mission begins directly after mission 3 ended. The beginning cutscene shows various Covenant ships breaking orbit as Fred hears Beta Teams final transmission. Kelly says, "That's it, we've lost." Fred replies, "maybe not," and the mission begins. The objective is to fight through heavily populated Covenant territory. Eventually you come across two unmanned wraiths, and use them to push your way towards your fallback point, which is castle base. The mission ends with a cutscene of Fred and Kelly linking up with Delta Team, who then open the door which reveals Halsey.
Mission 8:
Main Character: Beta Team Spartan (Same one you played as in mission 6)
Description: The remaining members of Beta Team attempt to survive and link up with UNSC forces. Bungie has total freedom with this mission, as it's an untold part of the story.
Mission 9:
Main Character: Beta Team Spartan
Description: Once again, Bungie has total freedom as this mission would be a part of Beta's story, which is untold.
Mission 10:
Main Character: Beta Team Spartan
Description: The final mission of the Beta Team story. The final few Beta Team spartans would need to end up dead by the end of the mission, otherwise, Bungie has total freedom with this. They could be trying to evac civilians or anything really.
Mission 11:
Main Character: Master Chief
Description: A cutscene dated weeks after the Battle for Reach is shown. We see the planet on fire(how we see it on Condemned)only a small portion of the planet remains intact. Johnson and the other survivors from Alpha Halo board a Spirit and fly down to the planet. The mission begins as Chief gets a waypoint over a small shelter a few kilometers away after hearing a transmission from Gamma Team. As you pilot the spirit, you fly through burning cities(like New Alexandria) and see various covenant vehicles below. You regroup with Gamma Team, and then head to Castle Base after you're informed that that was the fallback point. You'd then fly the spirit towards Castle and see the enormous camp around the facility. A cutscene plays of you flying inside of it, and then there's a small gameplay segment of you landing and fighting off waves of Covenant as Halsey and the surviving spartans board the Spirit and you fly away. As the spirit gets into the Covenant ship overhead, The Spartans question how Chief got a Covenant ship, to which he replies "it's a long story, lets find a way home." Then the game ends.
Do this in an ODST style expansion and I'll gladly put down $30-$40 for this. ^^