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Posted by: Achronos
It isn't our shiznit anymore.
*** Spoilers below ***
Posted by: Hysterical Joker
You seem to assume that Mythic members must have all the answers and are unbiased, objective lorebraries.
That aside, just because I haven't responded to everyone's ideas about how to fix canon, does not mean they are not flawed and correct. So I can't judge and say, because I haven't taken time to sift through every one of them.
Bending canon, to me, means changing the rules of how the universe works. Giving the PoA thrusters to retcon it to be atmosphere capable? That's fine, that's retcon, not canon bending.
Now, since Halo: Reach says Reach takes quite a bit longer to fall, does that mean everything from the books is null and never happened, because the timelines no longer line up?
See, the funny part when you screw up your dates, is that it cascades into an ever growing cluster-blam!- until someone goes back in and fixes it. If Bungie didn't have plans to follow their canon so closely, why bother giving those details?
No, I don't imagine Mythics to be gods, but I do hold them to higher standards than everyone else.
I do agree that the battle has now changed in both length and starting point. I read a post somewhere that had good evidence that the PoA did all of the things it did in tFoR as well as Halo Reach, matching times in both the books and games, but I'll have to check that myself.
Generally, I'm more forgiving when it comes to canon errors. When I spot an error, I say to myself, "Why would Bungie do this?" It seems a lot of people are just stopping here and saying, "Well, Bungie doesn't care anymore, it's not their game! They screwed us over on purpose!!!1!" But what a lot of people need to understand is:
1) No game is perfect. Even if you grabbed all of the "universe elites" and put them in a room together to make a new Halo game, there would still be canon issues. It's unavoidable, so to hate Bungie for a few inconsistencies is dishonest at best. Now, I know you are going to chime in and say, "But these mistakes are huge!", which is where number two comes in.
2) When making a game's plot, there is always a balance between quality and consistency. Quality being how good the campaign is to people in general, and consistency being how canonically correct it is. It is very hard to have a game that is canonically correct and "good" at the same time (this is where retconning as well as personal solutions to canon errors comes in). You are limited by what is already established in the current fictional universe. My example would be adding in Halsey instead of another faceless scientist. Many people know Halsey, mostly through Cortana. Without her, people wouldn't care much for the retconned scientist, and the quality would go down. Another example would be adding Cortana as the AI you have to rescue and escape with. Without Cortana being the AI, you would say "Why am I rescuing this again?" and again, quality suffers.
So when I see an error, I first try to fix it. If I can't, I say, "It was in the pursuit of a better campaign experience, and I'm ok wit that."
[Edited on 09.20.2010 5:43 PM PDT]