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  • Subject: Unexplainable errors in the Halo canon. (Spoilers)
Subject: Unexplainable errors in the Halo canon. (Spoilers)

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tenn' Ambar-metta!

According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?

[Edited on 09.20.2010 8:33 PM PDT]

  • 09.20.2010 8:31 PM PDT


Posted by: MasterSin
According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?

A couple of people on the forum said they picked it up, and it doesn't change any of the inconsistencies, I'm not sure if that's exaggeration though.

And I'm not sure. Someone else would need to verify

  • 09.20.2010 8:37 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Hysterical Joker
If that's the case, they would've been detected because the Visegard Comm Relay would've picked them up on long range sensors(I was assuming its destruction meant that it wouldn't be picked up).

If you're assuming the carrier was a part of the expeditionary, then they would've been detected. Also would've been picked up on orbit by heat emissions and radiation.

On another note, just got done playing Slayer with Ske7h

Congrats.

But I think you are vastly underestimating the power of these cloaking devices.

  • 09.20.2010 8:48 PM PDT


Posted by: P3P5I
Posted by: Hysterical Joker
If that's the case, they would've been detected because the Visegard Comm Relay would've picked them up on long range sensors(I was assuming its destruction meant that it wouldn't be picked up).

If you're assuming the carrier was a part of the expeditionary, then they would've been detected. Also would've been picked up on orbit by heat emissions and radiation.

On another note, just got done playing Slayer with Ske7h

Congrats.

But I think you are vastly underestimating the power of these cloaking devices.

Which cloaking devices? The experimental one you're suggesting?
Covenant cloaking thus far does not mask heat signatures and movement distorts the cloaking on a personal level.

In order to mask that supercarrier, they needed to construct multiple cloaking towers, and when one of them fell, the whole thing was exposed.

I highly doubt that the Covenant have some internal carrier cloaking technology, and even then, it wouldn't stop long range sensors from detecting slipspace distortions, heat emissions, and radiation.

There really isn't much of a logical way for the Carrier to get there undetected in the established canon unless you retcon it and say everyone had the day off.

  • 09.20.2010 8:58 PM PDT

The Forerunner, the Great Journey, and Heaven Theory

[Announcement Trailer] Halo: Forerunner

Posted by: Agustus
I lol'd at the absurd miscommunication that occurs whenever dibbs post something. Perhaps his brain is so highly evolved that he can no longer clearly communicate with lesser life forms, even among his own species.

Posted by: MasterSin
According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?
The number of Covenant ships was changed to 700 (or slightly over 700).

  • 09.20.2010 9:13 PM PDT


Posted by: dibbs089
Posted by: MasterSin
According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?
The number of Covenant ships was changed to 700 (or slightly over 700).

I've heard multiple people say that's the UNSC fleet, not Covenant.

  • 09.20.2010 9:19 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Hysterical Joker
Which cloaking devices? The experimental one you're suggesting?
Covenant cloaking thus far does not mask heat signatures and movement distorts the cloaking on a personal level.

In order to mask that supercarrier, they needed to construct multiple cloaking towers, and when one of them fell, the whole thing was exposed.

I highly doubt that the Covenant have some internal carrier cloaking technology, and even then, it wouldn't stop long range sensors from detecting slipspace distortions, heat emissions, and radiation.

There really isn't much of a logical way for the Carrier to get there undetected in the established canon unless you retcon it and say everyone had the day off.

In tFoR when the Iroquois finds the stealthed vessel, they are only able to do so by specifically scanning the area around the planet. Normal sensors on any of the UNSC ships during the battle did not pick up the ship and wouldn't have were it not for Keyes' quick thinking. I imagine this as the same way in Reach, where you would only find the stealthed super carrier if you were actually trying to look for it instead of performing sweeping, general scans.

Reminds me of my computer, where my generalized Norton security program won't detect everything. If I want to do that, I need more specialized programs (for example malware scanners), and if I want to activate those specialized programs I need a reason to (computer running slower than usual). I can't have all those detection programs running at the same time all the time because that would make my computer run at 98% usage (which isn't good).

  • 09.20.2010 9:31 PM PDT

The Forerunner, the Great Journey, and Heaven Theory

[Announcement Trailer] Halo: Forerunner

Posted by: Agustus
I lol'd at the absurd miscommunication that occurs whenever dibbs post something. Perhaps his brain is so highly evolved that he can no longer clearly communicate with lesser life forms, even among his own species.

Posted by: Hysterical Joker

Posted by: dibbs089
Posted by: MasterSin
According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?
The number of Covenant ships was changed to 700 (or slightly over 700).

I've heard multiple people say that's the UNSC fleet, not Covenant.
They are incorrect. The Covenant fleet was more than doubled while UNSC numbers remained the same.

  • 09.20.2010 9:32 PM PDT


Posted by: P3P5I
Posted by: Hysterical Joker
Which cloaking devices? The experimental one you're suggesting?
Covenant cloaking thus far does not mask heat signatures and movement distorts the cloaking on a personal level.

In order to mask that supercarrier, they needed to construct multiple cloaking towers, and when one of them fell, the whole thing was exposed.

I highly doubt that the Covenant have some internal carrier cloaking technology, and even then, it wouldn't stop long range sensors from detecting slipspace distortions, heat emissions, and radiation.

There really isn't much of a logical way for the Carrier to get there undetected in the established canon unless you retcon it and say everyone had the day off.

In tFoR when the Iroquois finds the stealthed vessel, they are only able to do so by specifically scanning the area around the planet. Normal sensors on any of the UNSC ships during the battle did not pick up the ship and wouldn't have were it not for Keyes' quick thinking. I imagine this as the same way in Reach, where you would only find the stealthed super carrier if you were actually trying to look for it instead of performing sweeping, general scans.

Reminds me of my computer, where my generalized Norton security program won't detect everything. If I want to do that, I need more specialized programs (for example malware scanners), and if I want to activate those specialized programs I need a reason to (computer running slower than usual). I can't have all those detection programs running at the same time all the time because that would make my computer run at 98% usage (which isn't good).

That doesn't account for not detecting slipspace disruptions. Also, if I may inquire, wasn't the stealthed vessel something very small, more similar to a Seraph than a Supercarrier?

  • 09.20.2010 9:41 PM PDT


Posted by: dibbs089
Posted by: Hysterical Joker

Posted by: dibbs089
Posted by: MasterSin
According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?
The number of Covenant ships was changed to 700 (or slightly over 700).

I've heard multiple people say that's the UNSC fleet, not Covenant.
They are incorrect. The Covenant fleet was more than doubled while UNSC numbers remained the same.

Doesn't make sense how Reach would fall in several weeks instead of a day then. UNSC needs to outnumber 3 to 1 to stand a chance. Covenant outnumbering UNSC 3 to 1?

  • 09.20.2010 9:51 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Hysterical Joker
That doesn't account for not detecting slipspace disruptions. Also, if I may inquire, wasn't the stealthed vessel something very small, more similar to a Seraph than a Supercarrier?

They don't mention the size of the vessel, but since it did mildly significant damage to the Iroquois, It probably was something smaller than a Prowler and bigger than a Seraph.

I have been doing some reading into other threads about this, and a good answer would be that the Covenant have always had this cloaking technology but haven't used it as much due to their naval supremacy. And the times they did use it, well we wouldn't know about it. Though where do we know Covenant slipspace disruptions aren't masked by cloaking devices?

  • 09.20.2010 9:53 PM PDT
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I tend to agree with what has been mentioned many times already. We are in a place where Bungie determined to make a game based upon the Fall of Planet Reach, but they did not want to be restricted to telling a story that would be connected completely to Red Team/Blue Team in Eric Nylund's novel, even if that would have been pleasing to some.

I was not very happy with the way "halo: reach" was disconnected from The Fall of Reach, but to be honest, neither was I happy with the crazy discrepancies over the number of Spartan Two's throughout Halo Literature. I never "got it", until I read the journal.

The journal taught me a very important lesson. In the Fall of Reach, Halsey plain as day tells what we knew for years to be the truh on the number of Spartan II's, in the Journal, we find out she told a bold faced lie. The established "truth" was changed, and it worked.

Now, with the onset of Halo:Reach, once again we have some change in what we knew to be established "truth". No, I am not exactly a fan of the change, but I am intrigued to know how they could explain these changes.

So we never knew of Covenant cloaking technology as seen in Halo: Reach, but is it possible they actually had it? Is it possible they could only use it during the battle of reach? Anything is possible, and I think 343 can and will come up with a decent explanation in the future on this matter and others.

They did in the journal over the Spartan 2 issue. Same thing goes with why the Pillar of Autumn came back after what we knew to be for years them jumping into slipspace to Halo. Yes, it is a big change. Yes, it is a bit sloppy, but at least there is hope they will give explanations. Until the journal, I did not have much hope.

I still have faith in the establishment of Halo Canon, and can't wait to see what will come in the future with these stories.






[Edited on 09.20.2010 10:03 PM PDT]

  • 09.20.2010 10:01 PM PDT

The Forerunner, the Great Journey, and Heaven Theory

[Announcement Trailer] Halo: Forerunner

Posted by: Agustus
I lol'd at the absurd miscommunication that occurs whenever dibbs post something. Perhaps his brain is so highly evolved that he can no longer clearly communicate with lesser life forms, even among his own species.

Posted by: Hysterical Joker

Posted by: dibbs089
Posted by: Hysterical Joker

Posted by: dibbs089
Posted by: MasterSin
According to Halopedia on August 30, 314 Covenant warships exit slipspace , is this mentioned on Halo: Reach?

Or they just didn't update the info from te re-issued The Fall of Reach?
The number of Covenant ships was changed to 700 (or slightly over 700).

I've heard multiple people say that's the UNSC fleet, not Covenant.
They are incorrect. The Covenant fleet was more than doubled while UNSC numbers remained the same.

Doesn't make sense how Reach would fall in several weeks instead of a day then. UNSC needs to outnumber 3 to 1 to stand a chance. Covenant outnumbering UNSC 3 to 1?
Yes, it's insanely stupid. There was a thread addressing this but it's not in my recent post history.

  • 09.20.2010 10:05 PM PDT

Practicing my DMR

I have not read the entire thread so i apologize to anyone who might have already stated this but it is possible to have two different stories of the same events in a universe. There is no reason to get upset about it you can still love TFoR and Halo:Reach.

  • 09.20.2010 10:14 PM PDT


Posted by: HaloFreak666
I have not read the entire thread so i apologize to anyone who might have already stated this but it is possible to have two different stories of the same events in a universe. There is no reason to get upset about it you can still love TFoR and Halo:Reach.

It is possible.
If we're saying Halo supports parallel universes.

  • 09.20.2010 10:17 PM PDT

On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll look
A corpse within a corpse.
CORPSEPTION.
Win.


Posted by: MasterSin
The package:

1. Wrong Dr. Halseys age and look.

2. The Covenant fleet decided to jump to slipspace instead of finishing of the Spartans. When the books had stated several times the Covenant fights to the very end.

3.Any covenant ship use Energy shields. The Spartans never had the problem to border 2 Covenant ships ( lack of energy shields).

4. In the books is John thinks is highly impossible to board a Covenant ship, he question this thought when he is at the meeting with Dr. Cathering Halsey explaining the plan to capture a Prophet in the Fall of Reach. And he already boarded the Covenant flagship to rescue her afte the Battle of Miridem. (Years before the meeting in Reach)
1) Irrelevant
2) They had secured a vital package (though they were not aware of just how vital). In TFOR, Covenant ships will retreat if they have an ulterior objective to 'kill everything'.
3) The first cruiser had downed its shields over its launch bay to deploy seraphs. Solomon actually says this as he prepares to board. The second cruiser, they fired so many munitions (looked like a couple hundred missiles each and a pair of mini-MAC) at one small part of the shield, that they overloaded either that section or the entire system.
4) Minor retcon. The main issue was what they would do with the ship after boarding it - after all, he boarded one in 2525 in TFOR.

  • 09.20.2010 10:56 PM PDT

On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll look
A corpse within a corpse.
CORPSEPTION.
Win.


Posted by: P3P5I
*** Spoilers below ***

Posted by: Hysterical Joker
You seem to assume that Mythic members must have all the answers and are unbiased, objective lorebraries.

That aside, just because I haven't responded to everyone's ideas about how to fix canon, does not mean they are not flawed and correct. So I can't judge and say, because I haven't taken time to sift through every one of them.

Bending canon, to me, means changing the rules of how the universe works. Giving the PoA thrusters to retcon it to be atmosphere capable? That's fine, that's retcon, not canon bending.

Now, since Halo: Reach says Reach takes quite a bit longer to fall, does that mean everything from the books is null and never happened, because the timelines no longer line up?

See, the funny part when you screw up your dates, is that it cascades into an ever growing cluster-blam!- until someone goes back in and fixes it. If Bungie didn't have plans to follow their canon so closely, why bother giving those details?

No, I don't imagine Mythics to be gods, but I do hold them to higher standards than everyone else.

I do agree that the battle has now changed in both length and starting point. I read a post somewhere that had good evidence that the PoA did all of the things it did in tFoR as well as Halo Reach, matching times in both the books and games, but I'll have to check that myself.

Generally, I'm more forgiving when it comes to canon errors. When I spot an error, I say to myself, "Why would Bungie do this?" It seems a lot of people are just stopping here and saying, "Well, Bungie doesn't care anymore, it's not their game! They screwed us over on purpose!!!1!" But what a lot of people need to understand is:

1) No game is perfect. Even if you grabbed all of the "universe elites" and put them in a room together to make a new Halo game, there would still be canon issues. It's unavoidable, so to hate Bungie for a few inconsistencies is dishonest at best. Now, I know you are going to chime in and say, "But these mistakes are huge!", which is where number two comes in.

2) When making a game's plot, there is always a balance between quality and consistency. Quality being how good the campaign is to people in general, and consistency being how canonically correct it is. It is very hard to have a game that is canonically correct and "good" at the same time (this is where retconning as well as personal solutions to canon errors comes in). You are limited by what is already established in the current fictional universe. My example would be adding in Halsey instead of another faceless scientist. Many people know Halsey, mostly through Cortana. Without her, people wouldn't care much for the retconned scientist, and the quality would go down. Another example would be adding Cortana as the AI you have to rescue and escape with. Without Cortana being the AI, you would say "Why am I rescuing this again?" and again, quality suffers.

So when I see an error, I first try to fix it. If I can't, I say, "It was in the pursuit of a better campaign experience, and I'm ok wit that."
That's my viewpoint as well. But since, as the Reach forum oft tells me, gameplay=/=canon.

If they changed the timeline and story to make a better campaign, which is what I accept, it cannot be canon.

  • 09.20.2010 11:00 PM PDT

It is possible to commit no errors and still lose. That is not a weakness. That is life.

Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.


Posted by: privet caboose
Error: Alpha Company was wiped out completely during Operation: PROMETHEUS in 2537. Carter, Emile, and Jun should not be alive.

Proof: Halo: Ghosts of Onyx goes into quite a bit of detail on Operation: PROMETHEUS. Spartan-III Alpha Company (comprised of 300 Spartans) were sent to K7-49 on a mission to destroy plasma reactors the Covenant were using to liquefy metallurgical components.

The operation was a success, but it is explicitly stated that it cost the lives of every Spartan-III on the asteroid because they got cut off from their Calypso-class Exfiltration crafts and completely lost their unit cohesion.

Halo Reach chooses to ignore this. Carter (A-259), Emile (A-239), and Jun (A-266) are a part of Noble Team when they should have been dead years ago; Bungie have given us no explanation on how they escaped at all.

Sources:
- Ghosts of Onyx, page 83-87.
- Halo Reach

Need to find my source, but I'm pretty sure that there was a fictional document explaining that S-III's were pulled from every company for special missions and more "S-II" like deployments, rather than suicide ops.

Error: ONI's actions as well as the Cole Protocol.

According to the Cole Protocol, if any Covenant Forces are detected, then all NAV bases and ships should purge their computers of information to protect Earth and the inner colonies.

Proof:If Covenant are detected on Reach on July 23rd, how is it that a month later, there are still computers with information to Earth still active? If ONI hadn't taken more than a month, than Blue team wouldn't have been deployed to the Circumference, and James wouldn't have died, and Linda wouldn't have been in a coma. Infact, they would have been on Reach with Red team.

Sources:

Pg 289 of The Fall of Reach gives information on the purging of Info not complete.
http://halo.wikia.com/wiki/United_Nations_Space_Command_Emerg ency_Priority_Order_098831A-1

Pretty sure that ONI has never obeyed the Cole Protocol, and never will. Source? The books. Say what? Invalid point is invalid. Besides, even if the Autumn was on the ground, Spartans would still be the best group to handle the Circumference's situation. Again, your point is invalid
Error: Lack of Orbital MAC's.

Proof: Reach had a number of Orbital MAC's that were used in the battle of Reach. They were present on August 30th, so they should have been present during the mission "Long Night of Solace" in Halo: Reach. Had they been present, they Jorge wouldn't have died. Where were they?

Source: Fall of Reach, First Strike, Halo: Reach

Firing an Orbital MAC Gun at the planet would not be a good idea. If it missed, the destruction it would cause would be immense. Firing a Super MAC round at the planet defeats the purpose of even having it.

Error: Pillar of Autumn on Reach.

Proof During the final level of Halo: Reach, the Pillar of Autumn is on the planet, and isn't in space, preparing for the Prophet mission. This COMPLETELY destroys much of Halo's canon. If the ship wasn't in space, than the Spartans of Red Team would have never jumped to the planet, meaning that the 4 spartans who died, would have still been alive. Which could have hanged the outcome of the battle. PLUS, the space op to destroy the Circumference's NAV data wouldn't have happened. So Chief, James, and Linda had no reason to NOT be part of Red team. So the chief wouldn't have been on the Autumn, so Halo: CE wouldn't have happened.

Why schedule a mission to capture a prophet, when there's a full scale invasion of Humanities second most important planet?

Sources: Halo: Reach, Fall of Reach


Just because the Autumn was on a land based dock rather than an orbital dock means nothing. They could have still been planning it, but instead of just about to launch, they could have still been prepping for it. As I said earlier, UNSC Command would still have wanted Spartans to wipe the core, and Spartans to keep the generators online. You're over analyzing this. A ground dock means nothing different at all.
A few spartans that didn't die in a crash also changes nothing. They still would have been killed in the ground engagements. Hell, their pelican could have been shot down and the still die. You don't know.

There were a lot of holes left open with the campaign. It might have blown apart the book cannon, but it doesn't necessarily have to. Only if you want it to, it does. All the events of the books still seem to fit in very nicely with the game's story, which is awesome. A few dates and such are wrong, but you're wrong about everything else.

  • 09.20.2010 11:53 PM PDT

I just made this account so I cant make a thread yet but.....
IM CALLING YOU OUT BUNGIE
YOU SAID YOU WOULD ANSWER ALL THESE QUESTIONS
I DEMAND ANSWERS
WHAT THE FUDGE
IS A
Sharqoui?????
http://halo.wikia.com/wiki/Sharquoi
ANSWER ME DAMN YOUUUUUU

  • 09.21.2010 12:30 AM PDT

Posted by: Cheeto666

Just because the Autumn was on a land based dock rather than an orbital dock means nothing. They could have still been planning it, but instead of just about to launch, they could have still been prepping for it. As I said earlier, UNSC Command would still have wanted Spartans to wipe the core, and Spartans to keep the generators online. You're over analyzing this. A ground dock means nothing different at all.
A few spartans that didn't die in a crash also changes nothing. They still would have been killed in the ground engagements. Hell, their pelican could have been shot down and the still die. You don't know.

There were a lot of holes left open with the campaign. It might have blown apart the book cannon, but it doesn't necessarily have to. Only if you want it to, it does. All the events of the books still seem to fit in very nicely with the game's story, which is awesome. A few dates and such are wrong, but you're wrong about everything else.


Only if you want it to? The story has lost complete validity now and is a chaotic muddle. The saddest thing is Bungie could have avoided all this, if they weren't so preoccupied in catering to the casual gamer. So typical that they burn the people who care about the story the most.

[Edited on 09.21.2010 6:08 AM PDT]

  • 09.21.2010 6:05 AM PDT
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Posted by: Hysterical Joker
I understand such things, and I believe the way they remedied Halsey and Cortana as sufficient. The thing is, Bungie has always been so keen on details, why only fix some without fixing the rest? It seems haphazard.

In addition, they had a perfectly rich story to work with in the first place, they could've probably told the same story with Noble Team without needing to create so many things that would need to be retconned. In addition, they didn't even need to use Noble Team, there were so many stories that could be told by so many different viewpoints.

I think the general attitude of people upset is this:
- They didn't need to create so many inconsistencies and require so many retcons in the first place, and instead chose to go that route, and chose to insult the hardcore fans who requested for years to see Reach's story be told with the way they went about producing the game.

We're trying to make sense of the butchered story Bungie has given us, because we've been dissecting and nitpicking it for years, it's silly for Bungie to expect us to all of a sudden think "Oh well, don't think about it too hard" now.


Essentially this.

I, for one, am choosing to enjoy the campaign of Reach for it's entertainment value; yet pretending the plot never happens. Especially since Bungie has left 343 studios and M$ handling Halo, and we're probably going to see further complications in the future. I'm going to think of Halo as it was. Bungie easily could have made a game with a plot that did not cause these problems; and had to have been aware that these issues would have arisen- yet chose not to. Since they have not offered any explanation, a lot of us feel "betrayed" in a sense.

*******

In regards to Halo: Legends
Another entertaining viewing. As someone who watched the commentaries: Odd one out is assuredly not canon, as are a few others (or aspects / things represented / things portrayed) in some episodes. My only gripe was "the package" which appeared to be confirmed as canon (the commentators hinted at expanding why Halsey was kidnapped)

*******

In regards to covenant ships jumping in system through slipspace. In TFoR a monitoring station detects them WITHIN slipspace before the Battle of Cote de Azur (keyes' first Iroquis engagement) takes place. Again, as the covenant ships enter Epsilon Eridanus, and Monitoring station detects them within slipspace.
Further more, the physics are explained in First Strike, entering and exiting slipspace unleashes an ungodly amount of radiation that would most assuredly be detected.

  • 09.21.2010 8:37 AM PDT

It is possible to commit no errors and still lose. That is not a weakness. That is life.

Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.

Again, wrong. You're reading stuff into it. You were given the impression that Reach would destroy the TFoR's plot, so when it came it, you looked for stuff that would break canon. All you found is minor differences that change nothing. At all. Instead of Reach falling in one day, it took a few weeks. Seems a bit more realistic, does it not? Nylund screwed up there, killing the most important planet in a few hours.
Then, with TFoR, the pre-covenant strike force fits with the book as well. The Covenant had just changed to more sneaky strategies. That fits better than a huge invasion that just drops a bunch of dropships over the pole. That was absolutely retarded.
The Autumn being on ground just makes including Noble team possible. The fact that S-117 was present in the final Pillar of Autumn Cutscene makes it so that, at least where the S-II's are concerned, many of the events were probably the same. They might have fought a few more battles, whoopdee effin doo.

Tl;Dr: You're crying over spilled milk. You made a big deal out of nothing.
Posted by: Liquid Snake118
Posted by: Cheeto666

Just because the Autumn was on a land based dock rather than an orbital dock means nothing. They could have still been planning it, but instead of just about to launch, they could have still been prepping for it. As I said earlier, UNSC Command would still have wanted Spartans to wipe the core, and Spartans to keep the generators online. You're over analyzing this. A ground dock means nothing different at all.
A few spartans that didn't die in a crash also changes nothing. They still would have been killed in the ground engagements. Hell, their pelican could have been shot down and the still die. You don't know.

There were a lot of holes left open with the campaign. It might have blown apart the book cannon, but it doesn't necessarily have to. Only if you want it to, it does. All the events of the books still seem to fit in very nicely with the game's story, which is awesome. A few dates and such are wrong, but you're wrong about everything else.


Only if you want it to? The story has lost complete validity now and is a chaotic muddle. The saddest thing is Bungie could have avoided all this, if they weren't so preoccupied in catering to the casual gamer. So typical that they burn the people who care about the story the most.

  • 09.21.2010 8:56 AM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Foley vonAwesom
In regards to covenant ships jumping in system through slipspace. In TFoR a monitoring station detects them WITHIN slipspace before the Battle of Cote de Azur (keyes' first Iroquis engagement) takes place. Again, as the covenant ships enter Epsilon Eridanus, and Monitoring station detects them within slipspace.
Further more, the physics are explained in First Strike, entering and exiting slipspace unleashes an ungodly amount of radiation that would most assuredly be detected.

But those ships weren't cloaked, only one was that was orbiting around Cote d' Azure. And as for the last sentence, you are assuming there. It has been speculated the Covenant always had this cloaking technology (that can even cloak slipspace distortions) yet never used it due to their naval supremacy (and also it may have to do partly with their "honor" in the field of battle, not sneaking up on the enemy from behind, facing them head-on).

  • 09.21.2010 9:21 AM PDT

On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll look
A corpse within a corpse.
CORPSEPTION.
Win.


Posted by: P3P5I
Posted by: Foley vonAwesom
In regards to covenant ships jumping in system through slipspace. In TFoR a monitoring station detects them WITHIN slipspace before the Battle of Cote de Azur (keyes' first Iroquis engagement) takes place. Again, as the covenant ships enter Epsilon Eridanus, and Monitoring station detects them within slipspace.
Further more, the physics are explained in First Strike, entering and exiting slipspace unleashes an ungodly amount of radiation that would most assuredly be detected.

But those ships weren't cloaked, only one was that was orbiting around Cote d' Azure. And as for the last sentence, you are assuming there. It has been speculated the Covenant always had this cloaking technology (that can even cloak slipspace distortions) yet never used it due to their naval supremacy (and also it may have to do partly with their "honor" in the field of battle, not sneaking up on the enemy from behind, facing them head-on).
That is also assumption.

Anyway, ONI prowlers seem to have something that cloaks their slipspace transitions, as they have time and again transitioned into the heart of (or close to) Covenant fleets and engagements, and remained undetected.

  • 09.21.2010 9:52 AM PDT
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Posted by: Achronos
It isn't our shiznit anymore.


Posted by: JDYeash937 MkII

Posted by: P3P5I
But those ships weren't cloaked, only one was that was orbiting around Cote d' Azure. And as for the last sentence, you are assuming there. It has been speculated the Covenant always had this cloaking technology (that can even cloak slipspace distortions) yet never used it due to their naval supremacy (and also it may have to do partly with their "honor" in the field of battle, not sneaking up on the enemy from behind, facing them head-on).
That is also assumption.

Anyway, ONI prowlers seem to have something that cloaks their slipspace transitions, as they have time and again transitioned into the heart of (or close to) Covenant fleets and engagements, and remained undetected.

I don't understand how I was assuming, but you have a point about the prowler. If the humans can make cloaking technology that advanced, imagine what the Covenant might have.

[Edited on 09.21.2010 10:43 AM PDT]

  • 09.21.2010 10:43 AM PDT