- TaylorSwift93
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xXx TheMeta xXx
Out of the darkness, My blades will light my way!
Posted by: Coussin123
Posted by: aruseus493
Posted by: Coussin123
Posted by: aruseus493
Posted by: spngefan11
May I just say that there is no Legendary ending sadly. The easgle was going to be it but Bungie cut it last minute.
No idea why....
No proof = Lie
You need to state some kind of legit proof to be heard.If you're talking about the Legendary ending, it is no different than other endings. Many have finished it, I finished it myself, and it's the same for every difficulty. Bungie confirmed it.
If you're talking about the eagle landing on the helmet, this is mentioned on the audio commentary which you can hear if you bought the legendary edition. This is widely known.
I really hope you are saying this to sponge dude. I already know all of this and I was the first to mention the eagle.So why are you asking for proof?
Posted by: TaylorSwift93
Could someone please tell me if I need to experiment with armor effects and see how the bobs react. I noticed that from previous posts that they tend to act differently to everyone (and maybe even to those in groups). I greatly appreciate any feedback on investigating and experimenting with these bobs and their reactions.BOBs can have all sorts of different behaviors. Some will attack you, some will run away, some will stand still and only melee you if you come close... so yeah, the odds you meet two BOBs with the same behaviour are very small.
But I don't think it has anything to do with armor effects, you're pushing this too far. It's just that people spotted different BOBs.Ok. Btw, thanks for answering my question. I have noticed that the bob towards the end of Long Night of Solice will be there one run through on Heroic w/ 7 skulls on (Tough Luck, Catch, Famine, Thunderstorm, Grunt Birthday, Cowbell, and IWHBYD). So, I run it again right after finishing it and there is no bob! Same skulls, same difficulty level, same level, but no bob. Is it possible that it spawns somewhere else in the room? If so I have not found it because you can see it from the door as you enter, and its not likely that it vanished before I could kill it due to the fact that I always kill it first.
EDIT: I always watch the door from where I am at, so I stay between the bob and the door.
EDIT 2: The bob spawns in the last area where you fight the covenant with Jorge. When you enter the room look up at the center of the platform at the opposite side of the room. He should be there if he doesn't spawn in the control room where you put the corvette en route to the assault carrier.
Here is how I kill it. 1) Scan the area. 2) Pick out a target. 3) (If I haven't been discovered yet (which in this case I am never noticed until I engage the target)) Wait for the best time to strike. 4) Now I engage the target.
I have noticed that you can "watch" this bob. As soon as you enter the room sneak to the right and go along the outter wall, then hide behind the controls to the bobs right side. You can watch him for as long as you like if you have done everything right. So what I am saying is the bobs start to vanish when they have noticed you and have been in combat with you. That said, I believe that makes this the ONLY bob that you can actually "watch".
And as for two different bobs with the same behavior, That would be one of the bobs on Winter Contingency (the first house after you get the truck) and the bob on Sword Base (the one as you go back to the base, it runs off to where the level begins). They both run away in the same "threatened" behavior, they are both cornered easily (Winter Contingency runs backwards and gets stuck in a tree. Sword Base run backwards into the dead end.) both fight (after they've been cornered) to go back to where they were. Thus the behavior is the same (and yes thats EVERY time I run into those specific bobs) in every way. However there is ONE difference between the two of them and thats the weapon. But that doesn't affect anything except the way they walk. Also it is on the same difficulty with the same skulls.
[Edited on 10.10.2010 6:06 AM PDT]