- last post: 01.01.0001 12:00 AM PDT
Posted by: Vicious Spike
Posted by: DualWieldinFreak
Posted by: nademan
I think for reality sake it would be cool if it had the weapon you were holding before you entered the Cut scene but that would be alot of work so i think that it will probably be the battle rifle or something like that.
That's not a lot of work at all. Do you know any programming languages? I can explain it to you in C++ (and I'm an amateur at it, of course) so it obvoiusly wouldn't be too demanding or hard. In my opinion the only reason why it wasn't like that was because the game was rushed.
I also do a little programming myself, for a few weapons all they have to do is change a name, or number, some weapons would require a different animation. For example, all the 2 handed weapons could probably use the same animations, the 1 handed weapons may require a different animation for what ever reason. The energy sword would need a new animation if Master Cheif decided to sit down and rest his weapon on his lap, little things like that would require a different animation ;however, you could probably use the same animation for the Plasma Rifle and Plasma Pistol ... etc. Its all very circumstantial.
Ya, they could probably make a function that identifies the weapon, let's call it WeaponID(), and it could be implemented so that each checks each possibility, and when it finds a match, it calls the correct animation.