- NukaColaBear
- |
- Noble Member
Poll: What should Bungie to about betrayals, cut slack or stay the same? [closed]
| One boot gets someone kicked (like it is now):
33%
|
|
(2 Votes)
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| Two-three boots gets someone kicked. (:
17%
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|
(1 Votes)
|
| no booting for betrayal, just heavy penalizing.:
0%
|
|
(0 Votes)
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| Both booting after 2-3 betrayal, and penalizing.:
50%
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|
(3 Votes)
|
Total Votes: 6
When I first got Halo Reach I was ecstatic, I was playing until two in the morning on the first day it came out. But then when I was playing CTF in team objective the game was going pretty well and we had the flag. Then the flag holder died, someone else picked up the flag and then tried to jump off of the edge so I killed him, I was instantly booted from the game.
This was only ONE betrayal and Bam! I'm booted and only get half of the credits I could've and should have gotten. But it gets worse, I was playing a game of Fire Fight and it was the end of the game, literally the END. The last guy alive was a brute and I had a sniper and shot him, then that same shot killed my teammate who instantly booted me letting me get, once again, only half of the credits I originally should have gotten, which was the most infuriating thing that could've happened in any game of Halo.
This is why Bungie REALLY needs to cut people some slack and have at least two, maybe even three (depending on the game type) betrayals allowed. They also should take away a small amount of credits for betraying, not too much if it was an accident but enough so that people will try to be more careful, and suicides also shouldn't lose the team points in slayer games, that's just unfair, what if the person is just purposefully doing it?