Halo 2 Forum
This topic has moved here: Subject: New Shield: Now I've seen the light.
  • Subject: New Shield: Now I've seen the light.
Subject: New Shield: Now I've seen the light.
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I was one of those -blam!-ing about the lack of independent health bars in H2. But finally it came to me--this makes it easier for better players to dominate. In H1 a superior player might smoke somebody down and come out with half his ticks of health gone--leaving him at a decided disadvantage in the next face-off. Now, he just waits a few seconds and he's ready for another victim! [Out of modesty I refer to myself in the third person.] Remember the reports of "char" of the Alpha Test fame? He smoked down 20 people consecutively on Lockout before he died once. See what I mean? H2 is going to be even more skill-based than H1, by far I think.

  • 08.11.2004 5:15 PM PDT
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Yes, that is the goal of it.

  • 08.11.2004 5:16 PM PDT
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Posted by: RMagnus Remember the reports of "char" of the Alpha Test fame? He smoked down 20 people consecutively on Lockout before he died once. See what I mean?

[color=lime] what??? do you have some kind of vid or post or something about this???[/color]

  • 08.11.2004 5:18 PM PDT
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Posted by: SPARTAN 00029
Yes, that is the goal of it.


Yeah, I remember Bungie folks saying they didn't like people running around after health packs, but for some reason I didn't make the connection--until I remembered the report of "char".

  • 08.11.2004 5:19 PM PDT
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[color=lime] I would prefer to have health still because what if a really good person is stocked up on weapons, he can recharge to full everytime he kicks back for a sec?

sounds like the breeding grounds for ownage. [/color]

  • 08.11.2004 5:19 PM PDT
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Yea i agree with you... but notice that there is no health pack too... in H1 you had health pack so it was mostly the same thing

[Edited on 8/11/2004 5:20:42 PM]

  • 08.11.2004 5:20 PM PDT
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Posted by: RMagnus
Posted by: SPARTAN 00029
Yes, that is the goal of it.


Yeah, I remember Bungie folks saying they didn't like people running around after health packs, but for some reason I didn't make the connection--until I remembered the report of "char".


[color=lime] whats wrong with going for health packs? i think it increases fun factor because if you die and you hurt someone bad, you can go towards an area where there is health and take him out. what is this char thing? explain. [/color]

  • 08.11.2004 5:21 PM PDT
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char is a player who dominated tons of ppl soo bad that they thought he was cheating, during the alpha test of xbox live u can read about it under halo2 on xbox.com

[Edited on 8/11/2004 5:24:39 PM]

  • 08.11.2004 5:23 PM PDT

Play as a team win as a team or die as a team!


But is that only for MP or is that for Single player too? I really don't think it should be on Single I think the Health Bars are better because watch you say u like it now and all but just wait till you get own but some guy. Atleast in Halo 1 when u died u hurt some and the health was like yellow and they can continute to mess him up. And in Legendary in Halo 1 when u got hurt you have to look for health around and actually think and where it is. But now u are going to just duck for like 10 secs and then pop up and do the same crap till you kill the Covenant in the room. But i don't know maybe it should be optional? Then again maybe not.

  • 08.11.2004 5:25 PM PDT
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Char was the SN for one of the first players for Halo 2. When Bungie had a big internal Alpha test they sent it home with many different employees. Char quickly rose to the top of the pack and just dominated everyone. The even made a contest to see who could beat him.

  • 08.11.2004 5:28 PM PDT
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Posted by: PREDAT0R
Posted by: RMagnus
Posted by: SPARTAN 00029
Yes, that is the goal of it.


Yeah, I remember Bungie folks saying they didn't like people running around after health packs, but for some reason I didn't make the connection--until I remembered the report of "char".


[color=lime] whats wrong with going for health packs? i think it increases fun factor because if you die and you hurt someone bad, you can go towards an area where there is health and take him out. what is this char thing? explain. [/color]


Wait. First let me say that I hear ya. I was irked when I heard there was no health packs at first--I was one of the relatively few among my friends who might take a detour to grab a pack if I was wounded, and I consider that an element of strategy. But on balance it majorly sucked when I got killed by an inferior player when I only had a tick of health.

Char is a person, interviewed for the Game Informer Halo 2 article (issue 133). He was a Microsoft employee who took part in the alph test and--as even Bungie attested--absolutely owned everybody. It wasn't that article where they talk about the 20 kills, but something later written by Bungie, I think. Can anybody help me out on this?

  • 08.11.2004 5:29 PM PDT
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All it is, if you lose the bar then one shot to the head will kill you, you dont die if you lose the bar... so its just as if they had gotten hurt and had there shield back, you still had to get rid of shield in h1 to get to health.

  • 08.11.2004 5:31 PM PDT
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Posted by: RMagnus
I was one of those -blam!-ing about the lack of independent health bars in H2. But finally it came to me--this makes it easier for better players to dominate. In H1 a superior player might smoke somebody down and come out with half his ticks of health gone--leaving him at a decided disadvantage in the next face-off. Now, he just waits a few seconds and he's ready for another victim! [Out of modesty I refer to myself in the third person.] Remember the reports of "char" of the Alpha Test fame? He smoked down 20 people consecutively on Lockout before he died once. See what I mean? H2 is going to be even more skill-based than H1, by far I think.




Not just that, but I have had countless times when I am about to smoke someone, and they make it to the god damned health, and then they kick the -blam!- out of me. This will make it much better.

  • 08.11.2004 5:33 PM PDT
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its kinda like just having health packs in a way..but its better now cause you don't have to have people running back to the base if they're hurt...just more action and time for fighting

  • 08.11.2004 5:34 PM PDT
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don't use that language with me

  • 08.11.2004 5:34 PM PDT
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"I can accept failure, everyone fails at something, but I can't accept not trying." - M. Jordan

I agree very much, its very assuring to know that you have full health when recharged. I hate when I can take out 3 guys at the base, then they respawn and cap my a s s because of low level on my health bars. I think the 3 shot burst as a kill will make anyone feel like they have the potential to own. I know I feel like I can just run up and do three 3 shot bursts and get a triple kill all the time.

  • 08.11.2004 5:35 PM PDT
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I really like the new idea its very realistic now, cause in h1 after your shield is gone they have pretty much another shield with the health... but with new system after shield is down you are vunerable like you would be in real life, and can be killed with one shot and once the shields are back online you are protected again.

  • 08.11.2004 5:39 PM PDT
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"I can accept failure, everyone fails at something, but I can't accept not trying." - M. Jordan

Thats the way I always thought about it. Once the shield are down, you are vulnerable. Then once the go up they are at full power. Thats what it was like for Elites in Halo. I think if you shoot the MC in the rubber parts of the suit, it should shoot more blood and kill him faster.

  • 08.11.2004 5:42 PM PDT
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To be honest, it will benefit newer people more because:

One: They don't have to look for power ups, they can just sit around and recharge.
Two: Did I mention the shield is stronger? It is.
Three: This 'skill' you talk about is mostly power-up hogging. The 'skilled' players tend to get a lot of them.
So unfortunately, I have to say just because ONE skilled person 'owned' does not mean all the others will. It'll take some getting used to.

  • 08.11.2004 5:45 PM PDT
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i think it takes 3 3shot bursts...the 3rd one being in the head...just like the 3rd pistol shot had to be in the head.

  • 08.11.2004 5:47 PM PDT
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Posted by: Abolitionofman
To be honest, it will benefit newer people more because:

One: They don't have to look for power ups, they can just sit around and recharge.
Two: Did I mention the shield is stronger? It is.
Three: This 'skill' you talk about is mostly power-up hogging. The 'skilled' players tend to get a lot of them.
So unfortunately, I have to say just because ONE skilled person 'owned' does not mean all the others will. It'll take some getting used to.


Well, I never said getting power ups is per se skill, but an element of strategy is preparing before heading into battle--getting into the best strategic position, that is. And a healthpack isn't a power-up. I'm sorry to alert you to the fact, however, that there ARE differences in skill among Halo players, although it's curious that you find that idea repugnant. Because Char owned obviously cannot mean that everyone else would own--he is undoubtedly a superior player--but I have no doubt that the new shield system played a prime role in his rolling through 20 people without dying once.

  • 08.11.2004 9:42 PM PDT
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lots of things are being made so its skill based...like the pistol being toned down...recoil with sniper rifle...etc etc, its all beautiful if ya ask me...good players are demolished by some n00b who figured out how to zoom in with the pistol

  • 08.11.2004 9:44 PM PDT
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Posted by: RMagnus
I was one of those -blam!-ing about the lack of independent health bars in H2. But finally it came to me--this makes it easier for better players to dominate. In H1 a superior player might smoke somebody down and come out with half his ticks of health gone--leaving him at a decided disadvantage in the next face-off. Now, he just waits a few seconds and he's ready for another victim! [Out of modesty I refer to myself in the third person.] Remember the reports of "char" of the Alpha Test fame? He smoked down 20 people consecutively on Lockout before he died once. See what I mean? H2 is going to be even more skill-based than H1, by far I think.
I never looked at it like that before. So the new shield is stronger and make up for the lack of health.

[Edited on 8/11/2004 9:45:25 PM]

  • 08.11.2004 9:45 PM PDT