- JDYeash937 MkII
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- Exalted Legendary Member
On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll lookA corpse within a corpse.
CORPSEPTION.Win.
Posted by: kippa
Posted by: JDYeash937 MkII
As for cloaking its radiation upon slipspace exit - there's no alternative, to having a radiation-absorbing stealth package - or something I just realised, shields could absorb radiation. Shields, in my shield theory are in a 'relaxed' state, then become hyper-dense upon impact, repelling the damage. If a ship made all of its shield portions coalesce into the hyper-dense state, it could be dense enough to stop radiation penetrating from the ships hull through the shields - there it would decay (unlikely) or re-absorb into the ship.
I'm not sure about this as John 117, when on the mission that never happened, to destory the NAV core of a stealth ship that never existed above Reach encountered Covenant ships jumping in very close to his location.
He noted that the ships were completely powered down for a few seconds after exiting slipspace, I mean obviously apart from life support and other essentials (thats an assumption, but I feel a fair one). Also, regardless of these events being 'retconned', I feel that the information gleaned from this non-existant event, would still hold true in other situations. Covenant ships are (mostly) powered down when exiting slipspace.
Now it may be a point to say that this 'new' Supercarrier is so large that there would be Plasma generators large enough to handle the slipspace transition itself, but I would disagree with this point. The larger the ship, the more energy is required to form the rift, the "tear in space". Not to mention energy required to protect the ship in slipspace.
Anyway, for these reason I don't think the shields wouldn't be in operation immediately after a jump.
I feel it is a possibility though, that the ship can act as many different types. A Flagship, a Carrier, an Assult Ship, a Destroyer, and even a Stealth ship.The reason those Covenant ships are inactive after the jump to the Orbital Dock is because they make a precise-intra-system jump.
This requires the ship to enter slipspace using large amounts of power to power the SS drive, then almost immediately open slipspace-normal space again, using a similar amount of power. Since this power requirement is near unfathomable, it means that in order to retain power, shields must be powered off. I believe this phenomena does not apply to long-distance slipspace jumps.
117 actually notes that it is these intra-system jumps that he thinks drains the ship energy to 0. As such, a regular jump would require to open slipspace, and remaining energy goes to overcharging the shields and stealth packages to cloak radiation/other signals - drive is not required, until the reactor has recouped the energy from using the SS drive, and can provide engine power.
There's my mini-theory.
[Edited on 09.28.2010 11:17 PM PDT]