- last post: 01.01.0001 12:00 AM PDT
Ok, you people raise some very interesting points...
First of, Creep, when you say (and I quote) "I'm just not sure you're idea is very clear in your own mind. Not to be offensive, you just may have not thought it out as well as you could have.
Believe me offense is taken and I have thought it through. Of course, like all implementations, one would need to be on the design board to take it to the fullest degree. This is just an idea, it is also one that I've enjoyed thinking about.
Now the reality of this, is that a blocking feature in Halo would of course require a substantial amount of testing to achieve perfection and enjoyment on our part. Things like the actual method required to block, the timings, and of course how the parry advantage would come about are not easily done properly. Someone (Jndu) mentioned a "slight positional advantage on your opponent ". This sounds exactly like what I had in mind...
The intricate details of such I would leave to the people in charge, namely the wise designers of Bungie...
Funnily enough, I thought that this idea would please the hell out of your average player. A day and 32 votes later, 47% don't like the idea, 41% do and 12% don't care (to which I'm inclined to say that they might as well say yes and help me out a bit ;). I guess that like Creep (and others) pointed out, many people play many different ways. Someone like Sylas has the same kind of technique as I. In the scenario described by him, I could see a great use in blocking. Having emptied your AR, you would be hopping your way to thump me and upon hitting the melee button, a parry advantage would leave you in a sticky situation (empty gun, bad position). It's situation like these that to me show the real use of a thing like blocking.
The situation I described at the end of my last post was one explicitly exaggerated (get it Creep?). I'm sure that all of you here have found yourselves in a situation on Legendary where for the hell of it, you jump in the middle of the action and somehow manage to get out untouched, covered in blue blood and not quite sure how it all happened. I was trying to describe a similar situation with my beloved added feature.
Dying it down a bit as it seems that few can let their imagination run like I can, imagine walking through those repetitive doors to find your lone elite walking around. For all those times where the elite happens to be facing you, in close combat, being able to block/parry and shut him up for good with a thump would mean one could have another opportunity to staying on the sly.
To finish off, I think the bottom line is that in a game providing such an exact and beautiful reflection of the reality of war and fighting, made me glad to see that Bungie thought of adding a physical close combat option. To me, the obvious step up was a combo like situation on top of many other added feature (vehicle jacking, dual wielding etc etc). This achieved, it was time to think ahead (I'm like that). How could one bring this to the next level? As I love the physical side of Halo, I stared thinking of real life situations where by someone like Master Chief finds himself in a war like the ones we've seen/imagined. Elites, leaping around trying to thump the hell out of Master Chief raised to obvious thought, namely: What if I could block?...
To see them implement so much for Halo 2 opened up ideas, wishes, even dreams, I guess that's the real final punch line...