- last post: 01.01.0001 12:00 AM PDT
Poll: HOW MANY PLAYERS SHOULD BE SUPPORTED FOR CAMPAIGN COOP, XBOX LIVE? [closed]
| ONLY ONE PLAYER:
0%
|
|
(0 Votes)
|
| TWO PLAYERS WOULD BE JUST FINE:
13%
|
|
(9 Votes)
|
| FOUR PLAYERS WOULD BE AMAZING:
51%
|
|
(36 Votes)
|
| EIGHT PLAYERS OF TACTICAL WARFARE!:
4%
|
|
(3 Votes)
|
| ALL SIXTEEN PLAYERS OF MY CLAN SHOULD PLAY, WOW!!!:
31%
|
|
(22 Votes)
|
Total Votes: 70
Imaging the possibilities of having all your clan members running around supporting your front, side and rear. Rainbow 6 had four play mission support, I see no reason why BUNGIE with it's online secret TBA can't incorperate a sixteen player campaign to take over the covernant scum. Bungie did promise "SQUAD TEAM BASED ACTION,".
Imaging this scenario, there's a point in halo2 where your squads have to split into alpha or bravo teams. What if two buttons need to be pressed at the same time and are completley at other sides of a level? Team splitting and organisation would be needed, ushering a new level of strategy and unheard of gameplay design. This would be revolutionary in terms of suspence and action, what if team b can't find the switch, what if the covernant are to strong, WHAT IF THERE IS MORE THAN ONE ROUTE, AND MORE THAN TWO BUTTONS.
The ideas are endless, lets have some feedback, let me know what you think?
TWISTED OUT!