- last post: 01.01.0001 12:00 AM PDT
Poll: Do the MP levels in HALO2 need to be more balanced than the ones in... [closed]
| They need to be more balanced.:
29%
|
|
(5 Votes)
|
| The MP levels in HALO were fine.:
71%
|
|
(12 Votes)
|
| They need to be more unbalanced.:
0%
|
|
(0 Votes)
|
Total Votes: 17
to clarify, some levels (damnation, wizard, derelict) offer some very, VERY strategic locations that, when held, can virtually end a game. you all know where they are. damnation - top near the cloak. only 2 ways up. when it's held by 2 or more skilled with the sniper rifle/pistol, it is extremely difficult to uproot their hold on it. wizard - the ramp with the pistol/overshield. you can't compete without the pistol in that level, so if you've got a team squatting on that area, it's basically end game. derelict - sniper rifle/rockets/invisibility/overshield/needler(haha) are all up top. again, only 2 ways up. the team that gets up there first will rack up, usually, an insurmountable number of kills. this is either frustrating or boring to me, depending on which side of the coin i'm on.
i was just wondering if anyone else out there would like to see bungie put more time (not that they didn't in the first one) into seeing that more of these areas are not around in HALO2. i'm NOT saying that there shouldn't be areas of strategic importance. i'm just saying that they should be a little harder to defend - more entrances, lower ground, don't put power-ups in such close proximity, etc.