- Hedwig
- |
- Exalted Mythic Member
January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.
Behold the power of the Originals, the Gods Axeone-Neurone.
Friday, July 16, 2004
Michael Wu's Meandering Fable
Water and weather - we're messing with Hao's new systems for getting environmental effects in. You'd be surprised how much more complex these systems are compared to Halo 1. Earth City uses 3 types of water so far. Fortunately some of the improvements in our tools makes it easier to propagate our settings from one scenario to another. So generally one of us has to figure out the settings for a given type and then the rest of us can copy it and then tweak it until we're content.
Friday, July 9, 2004
Michael Wu
Work is progressing on Earth City very nicely, but there's still so much stuff to do -- it's a little nerve racking when the guys you're counting on to help you are stuck on their previous levels debugging features with the programmers.
Friday, June 25, 2004
Michael Wu's Long Panoramic Shot
In general the enviro pod has been hammering away from late morning (recovering from night before) till late night (when the security guards come over and play Street Fighter) on texturing and lighting their levels. I'm working on New Mombasa (with short forays into Old Mombasa to help on the single-player milestone). I'm actually working on a lot of geometry finessing before I get to texture and light the city. In general we feel like we have just enough time to finish, but I mean barely!
Friday, May 28, 2004
Carney!
Carney, while not hiding Carneyholes in multiplayer maps, has been doing some very cool stuff to everyone's favorite sequel. Well, my favorite sequel at least. He's currently working on an Earth City-based multiplayer level with cool geometry, lots of hiding places and plenty of tall, futuristic architecture. It's part of a group of four maps that Chris is concentrating on right now. In addition to that, Steve Cotton, the new multiplayer artist, has been working on what Carney calls a "small Team CTF-type map" that has much more of a Covenant feel.