- Frenzia
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Allocating their time more wisely instead of wasting 7 months on an E3 demo. Perhaps spending more than 15 months on development would have made for a game more resembling of its promises(E3 demo of 2003), instead of the under developed, buggy game that we got, which under delivered in many ways including that of its campaign.
Multiplayer was still sweet though, I give them that :)
[Edited on 10.11.2010 3:34 PM PDT]