- totallymassive
- |
- Intrepid Mythic Member
Problems... to what do you scale these features to that makes them into problems. To reach, to CE, to H3. As all of those showed off major problems of their own. You are looking through a straw that is why you can't explain its greatness.
CE had a major problem with MP, yet others say it had the best MP (leaving out key differences in there analysis between the halo's), and understanding why they think that involves realizing a large amount of their thinking about CE is blinded by CE single player story (they only look at things they would like to and forget about major issues that they see as not present or dont see them at all).
It's not easy to seperate these things sometimes but it for sure takes some level of thinking for a extended period of time. Which sometimes I think people in this forum don't do enough (which can be said in almost any forum lol).
Posted by: Tacticalkilljoy
OP, let me start by saying that this game was immensely fun. It was simply amazing from the intense team oriented gameplay to the pure split between infantry and vehicle gameplay in BTB. But it's far from perfect. In hindsight, there were a lot of problems that we simply overlooked. The ranking system was too easily exploited. Very simplistic, very predictable but a poor judge for skill. Auto-aim was higher than I've seen in any other FPS. More cheaters than you could count and exploits all over the place. While those are very very negative aspects that brought loads of grief to the game, I can honestly say I look back at the game with a smile. The maps worked a lot better than they did in H3 or Reach (Not to say that there aren't good maps in either games). Dual Wielding worked perfectly (Much better than CoD). The BR was overpowered like nothing before and the starting weapon (SMG) left you vulnerable. Spawns needed serious work and the sword (With infinite ammo) was glowing instant death. But all in all, it just worked. Can't really explain it.
[Edited on 03.24.2011 1:12 AM PDT]