- fox958
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- Honorable Member
Posted by: I3utteRzZzZ
This guide will show you some of the most efficient ways to advance your campaign commendations. The majority of these methods take place on either the fourth or ninth missions (Nightfall and The Package).
If a commendation has an (A) or (B) next to its name, it means there are multiple methods for it in this guide. (A) will be the faster method and (B) will be slower. They will both be in here because they overlap with other commendations (ie., you will get precision weapon kills while working on Pinpoint, but that will not be the fastest way to get precision weapon kills).
If the Difficulty: says Any, you might as well do it on Normal.
Nice Arm (Grenade Kills)
Weapon: Frag Grenade
Map: Nightfall, Mission Start
Difficulty: Any
Skulls: None
# Req'd for Onyx: MAX: 13,000
Sprint along the trail towards the elite. It's important to be fast or else Jun will be stupid and wake everything up. Kill the elite with a melee or assination, and kill the two sleeping grunts nearby. Run up further along the trail and look down at the three sleeping grunts below. Look *almost* straight up and throw a frag. Wait ~1/2 a second, then continue along the trail. A checkpoint triggers when you pass a certain rock. Ideally, you'll get the checkpoint right before your grenade lands and explodes, giving you a triple kill...revert to saved...and repeat.
>Nice Arm Video<
Thanks to whoever rendered this for me :-)
Support Role (Assists)
Weapon: Frag Grenade
Map: Nightfall, Mission Start...Co-op
Difficulty: Legendary
Skulls: Thunderstorm, Tilt, Mythic
# Req'd for Onyx: MAX: 6,000
This is the same concept as the Nice Arm commendation above, except with skulls and a higher difficulty so that the grunts will not die from just one grenade. Player A will get assists, and Player B will get grenade kills. Player B does exactly what is described above in the Nice Arm section. Player A stays behind, and throws a grenade down at the sleeping grunts so that RIGHT before Player B's grenade lands on them, Player A's will explode. Player A's grenade will do >40% of the damage, Player B's will kill them. Meanwhile, Player B has walked farther down the trail and triggered the checkpoint. Get your 2-3 assists...revert to saved...and repeat.
>Support Role Video<
This is probably the hardest method in this guide, if you can get even two assists with a good checkpoint, then good job. You cannot save and quit in a co-op game, so if you want to max assists, you should have ~3 hours to spend sitting and reverting.
Pinpoint and Precisely(B) (Headshots and Precision Weapon Kills)
Weapon: DMR
Map: The Package, Rally Point Bravo
Difficulty: Any
Skulls: Grunt Birthday Party
# Req'd for Onyx: MAX: 20,000...32,000
This method (and the next several) utilizes a pre-checkpoint phantom-load of grunts. There are probably many other places in the game that could work just like this, but this is the one I chose. From R.P. Bravo, run down across the bridge, past the rocks, and down to your right (towards the next bridge). A phantom is going to land across that bridge and drop off 8 grunts. Stand around, close enough to the grunts/phantom to not trigger the checkpoint. When all the grunts are running towards you, run back up the hill towards the lab doors you're supposed to be protecting. The checkpoint will trigger as soon as you're too far away for the grunts to shoot at you. You should be backing up with your reticle already aimed at the first one's head. When the checkpoint triggers, there you are, aimed and ready to headshot 5-8 grunts with your precision weapon...revert to saved...and repeat.
>Pinpoint AND Precisely(B) Video<
Small Arms (Small Arms Weapon Kills)
Weapon: Plasma Pistol
Map: The Package, Rally Point Alpha
Difficulty: Any
Skulls: Tilt
# Req'd for Onyx: MAX: 16,000
The same phantom-dropped grunts as my Pinpoint method, except this time you need to start from R.P. Alpha, so that you can pick up a plasma pistol. When you have your plasma pistol, run through the level until you get to the grunt drop-off bridge. Now, this part is a little tricky. The idea is to shoot each grunt with plasma pistol shots until it is the grunt-equivalent of "one-shot." On normal, two types of grunts will drop out of the phantom, Infantry and Specialist. You can shoot Infantry twice and Specialists three times. When you've shot them all, run back up the hill, and hide behind a rock. The checkpoint will trigger when (a) the grunts are far enough away, and (b) you're shields are recharged. Then you'll pop out and kill 5-8 grunts with a single plasma pistol shot each...revert to saved...and repeat.
>Small Arms Video<
The reason I was shooting the last two grunts like that was to slow them down, so I'd have enough time to get to my hiding spot, and also so they're be closer to the ones behind them, for faster killing.
Thanks to whoever rendered this for me :-)
Standard Issue (Automatic Weapon Kills)
Weapon: Plasma Repeater
Map: The Package, Rally Point Alpha
Difficulty: Any
Skulls: Tilt
# Req'd for Onyx: MAX: 15,000
Exactly like my Small Arms method, except you also pick up a plasma repeater during the level, and switch to it after you're done plasma-pistoling the grunts before the checkpoint. Plasma repeater your 5-8 grunts...revert to saved...and repeat.
>Standard Issue Video<
Precisely(A)
Weapon:
Map: The Package, Mission Start
Difficulty: Any
Skulls: Tilt
# Req'd for Onyx: MAX: 32,000
Once you finish Pinpoint, switch to this method for the rest of Precisely.
Same idea as Small Arms and Standard Issue...but faster ;-)
Check the game time
>Precisely(A) Video<
War Machine AND Right of Way (Vehicle Kills)
Weapon: Sabre
Map: Long Night of Solace, Rally Point Alpha
Difficulty: Any
Skulls: None
# Req'd for Onyx: MAX: 14,000...7,200
Load up R.P. Alpha, kill like three waves of banshees/seraphs/phantoms, then fly to the docking bay. Now an un-skippable cut-scene will play, after which you'll be back out in your sabre. You're now instructed to destroy a newly-arrived corevette's engines. When you hit one of the engines with your missiles, a checkpoint will trigger. Fly way underneath the corvette, and lock on to an engine. Right after you fire your missiles, boost towards the bottom middle of the corvette, and switch to your normal sabre gun (not missiles). If you do it right, you'll be aiming right at ten banshees when the checkpoint triggers. Kill 7-10 of them...revert to saved...and repeat.
>War Machine AND Right of Way Video<
I wasn't the first person to figure this out, but I haven't seen a video with a better way to get the checkpoint than mine :-)
Demon AND Flawless Cowboy (Complete a Mission, and Complete a Mission Without Dying)
Weapon: N/A
Map: Any, but Winter Contingency is popular
Difficulty: Any
Skulls: Any
# Req'd for Onyx: MAX: 540...300
The infamous cut-scene glitch. I didn't find this. THIS is the YouTube video I used.
Splash Damage, Super Soldier(A), Leadership Element (Heavy Weapon Kills, Sprees, Kill Leader-Class Enemy)
Weapon: Target Locator
Map: ONI: Sword Base
Difficulty: Any
Skulls: Catch ONLY(There are no Leaders if Thunderstorm is on, Cowbell doesn't do any extra damage, it just blasts them farther away if they don't die from the first missile, and I've had my best results with Tilt turned off)
# Req'd for Onyx: MAX: 6,000...9,000...10,000
I didn't come up with this one either, and just about everyone should already know about it. See post 2 for some discussion on Super Soldier.
>Target Locator<
Walking Tank, Cannon Fodder and SpecOps (Multi-Kills, Kill Infantry-Class, and Kill Specialist-Class)
# Req'd for Onyx: MAX: 9,000...20,000...14,000
Don't even worry about these, they will all be SO maxxed out after you've worked on any of the others.
And...Those are all 16 Campaign Commendations (Except for Super Soldier...see next post). I'll check on and update this guide pretty regularly, so feel free to ask questions.