- ree ree paul
- |
- Honorable Member
Posted by: x Myrrdin x
I have two takes on the potential remakes. I posted this over on Reach, but Ill add it here as well.
First Idea:
They go the route Sony has with God of War I & II and Ico and Shadow of Colossus. Which is to say they leave all gameplay aspects exactly as-is, but re-skin the game in HD (meaning widescreen, 720p or 1080p, and updated graphics). For anyone who has played the God of War re-release you can see the graphics are MUCH improved but not as good as God of War III, and the gameplay didnt change at all. The only caveat I have with this, is that if 343 goes this route (updated graphics only) it should include online / system link for both multiplayer and Co-op (but not necessarily include matchmaking) , and they should package both games on one disk or package for a reasonable price between $40 - $60 (which is only reasonable if it includes BOTH games)
Second Idea:
They go full out - remake both games using the Halo:Reach engine (or perhaps use Reach for CE and H3 for H2. Those games tend to reflect each other more closely). With the full out remake they could include "lost chapters" like including the marine and ODST missions you read about in the book "The Flood", maybe some more missions on earth before leaving for Delta Installation from Halo 2. If they went to that extent (full re-engined games with additional content) then they could charge $50 - $60 each. If they did that I feel they would be making enough to be able to justify also including a "re-skinned only" version of each game.
Instead of including a matchmaking for the re-engined games, they could just use the Halo:CE/2 maps in Halo:Reach That way they wouldnt be drawing down players from their other game, but adding to it. The added maps would also help Halo:Reach. They could then give the "re-skinned" Halo:2 its own matchmaking just like it was on XBL. This way the products would appeal to both crowds: The re-engined games would be for those who want an all new experience, and the re-skinned games would be for those who want the experience to remain pure, but want widescreen and XBL capable.
It sounds like a lot, but the "re-skinning" isnt (or shouldnt be) too complicated. You can see this in that the games Sony has done this to are only $40 for a pair of games. And the "re-engined" games would basically be Halo:Reach mods. Either path they took I would be on board and would buy both Halo:CE and Halo:2.
so basically another ODST? Multiplayer maps 4 the other game, campaign for another?
That'd be nice. Halo CE + 2 campaign on 1 disc, halo CE + 2 multiplayer maps on the other disc (for Reach.)
I'm not sure about the lost chapters, but if they include them the layout of campaign select should hav a list like Halo CE, Halo 2, then lost chapters(random short-campaigns) that do not interupt the flow of the other campaigns. But idk, bungie could approach it like a timeline that the missions are on, so all the levels are in order of date(including random -blam- ). I'd also love to see FLOOD FIREFIGHT. and 434 should include more advanced forges(like FarCry 2) and stuff.
I hope they listen to the community on this one.