- Tupolev
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- Honorable Member
Posted by: WerepyreND
Are you seriously going to tell me that none of these additions that have been made over the past 9 years are welcome?
No. What I'm saying is that they wouldn't all make sense in context, nor do I agree that they're all beneficial.
I actually did read ahead to see what you said, and I was taking your words into acount when I wrote what I did. I guess I'll explain some of my preferences, then:
Destructable vehicles and vehicle hijacking:
If vehicles are destructable, vehicle hijacking is almost necessary to enable vehicles to switch between teams to avoid snowballing (since otherwise the only way of dealing with vehicles would be heavy fire, which has a tendency to destroy the attacked vehicles and deny them from the killing team). However, if they aren't, the mechanic doesn't necessarily help with anything.
However, destructable vehicles have a tendency to allow snowballing to get out of control, and so I'm inclined to not want them. And if they're not in the game, vehicle hijacking might as well not be either, particularly if HCE's splatter physics are kept, since hijacks would become nigh impossible anyway. Speaking of which...
Halo CE splatter physics:
I personally have no problem with them. They're weird, but I've never been bothered by them gameplay-wise.
Allied weapon switching:
Allied weapon switching is a cheap tactic that's only useful when abused with power weapons, and in the end, in Reach, Bungie has compensated for it by making marines oblivious to everything around them, which is quite unnatural. I'm not a huge fan.
AI drivers:
If a developer figured out how to make this work in a Halo-styled game, it might be okay. But if it's anything like it's been in the past, I do not want it.
Also, the player freedom to position a vehicle and expect it to not get moved it awesome.
Assassinations:
Instakills via hits to the back have existed since HCE...
Unless you were referring to Reach-style assassinations, at which point I don't have a particularly strong opinion on them.
Ranged Covy weapons(Carbine/N'ifle, Beam/Focus rifle):
When allowed to get their own flavour, I'd love them, and in some cases I do like them. This having been said, I'm not a big fan of things like the beam rifle which are just redundant UNSC weapons.
Now, in the right context, I don't think all of these things are inherintly bad. But I don't get why you're so sure that they're inherently good. Perhaps you could explain?
[Edited on 12.17.2010 9:23 PM PST]