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This topic has moved here: Subject: Halo CE to be remastered in HD
  • Subject: Halo CE to be remastered in HD
Subject: Halo CE to be remastered in HD

Tin shacks and catfish bones.

My head will asplode if this happens.

  • 11.05.2010 11:48 AM PDT

One this is a rumor, I hate how some people are treating this like it's been confirmed...

Two I wouldn't pay full price for a game I already own and appreciate very much.

Three, I can count to twee!

  • 12.05.2010 7:38 PM PDT
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So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us.

-Gandalf

If this is true then that sucks. I prefer the classic. I've had it forever.

  • 12.05.2010 9:51 PM PDT

The only thing i want different is
Flamethrower
Assassinations
and obviously X Box Live

  • 12.06.2010 10:32 AM PDT

Scandinavian Master Race!

Posted by: UnfitParrot
The only thing i want different is
Flamethrower
Assassinations
and obviously X Box Live
You forgot the black and yellow rocket hog :p

  • 12.06.2010 12:37 PM PDT

"I'm Ready How About You" Emile-A239


That was awesome ride

[Edited on 12.06.2010 1:07 PM PST]

  • 12.06.2010 1:06 PM PDT

Yeah, I would LOVE it if they changed NOTHING, but added XBL support.

  • 12.07.2010 3:32 PM PDT
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Positive vibes.

The only time I've ever played Halo: CE is over my cousins house, on his computer, so I would certainly love to see it remade in HD. It would be fairly new to me, so I wouldn't really mind, but it seems as if quite a few people here liked it the way it was. IMHO though, I think HD would improve it, if anything.

  • 12.09.2010 5:46 PM PDT

i hope they do, but it probably wouldnt sell near as many copies

  • 12.12.2010 10:44 AM PDT

I am The Sapphire Knight

I can't believe how rabid some of the CE fanboys are. Don't change anything but the graphics? Seriously?

I LOVED CE but can at least acknowledge that it wasn't perfect. Do you people really think that 343 should 9 years of gameplay revisions.

Multiplayer is one thing. But campaign is another.

No one wants: Vehicle boarding, visor zoom, AI divers, destructible vehicles, Allied weapon switching, usable swords and Fuel Rods, assassinations, Wraiths, or a (SLIGHTLY as in maybe one ranged Covenant weapon)modified sandbox?

What about the completely broken elements of the game like hunters and M6Ds?

What about other graphical updates besides additional polygons? More elaborate Elite Armors for Elite Majors(Officers) or Zealots(Generals). Or what about Reach style Spec Ops Grunts or Grunt majors.

Even new enemy types that show up in every other Halo game Heavy Grunts, Grunt Ultras, Elite Ultras.

Even old enemies can get updates as well. Hunters That are actually dangerous, flood that can be dismembered.

A chance to fix the one major flaw of CE and none of you want to do anything about it. Despite the nice progression throughout the campaign of weapons and some enemies (Spec-Ops/Flood)

And despite potential changes it could still stay the same in many Areas. such as the 60 rd AR, awesome pistol, or the beastly shotgun.

I definitly agree we don't need things like AAs or Reach style bloom though.

CE still had many repetitive elements to its gameplay that could be addressed and should be addressed if they plan to charge full price for it.

  • 12.14.2010 6:32 PM PDT

I can't believe how rabid some of the CE fanboys are. Don't change anything but the graphics? Seriously?

I LOVED CE but can at least acknowledge that it wasn't perfect. Do you people really think that 343 should 9 years of gameplay revisions.

Multiplayer is one thing. But campaign is another.

No one wants: Vehicle boarding, visor zoom, AI divers, destructible vehicles, Allied weapon switching, usable swords and Fuel Rods, assassinations, Wraiths, or a (SLIGHTLY as in maybe one ranged Covenant weapon)modified sandbox?

What about the completely broken elements of the game like hunters and M6Ds?

What about other graphical updates besides additional polygons? More elaborate Elite Armors for Elite Majors(Officers) or Zealots(Generals). Or what about Reach style Spec Ops Grunts or Grunt majors.

Even new enemy types that show up in every other Halo game Heavy Grunts, Grunt Ultras, Elite Ultras.

Even old enemies can get updates as well. Hunters That are actually dangerous, flood that can be dismembered.

A chance to fix the one major flaw of CE and none of you want to do anything about it. Despite the nice progression throughout the campaign of weapons and some enemies (Spec-Ops/Flood)

And despite potential changes it could still stay the same in many Areas. such as the 60 rd AR, awesome pistol, or the beastly shotgun.

I definitly agree we don't need things like AAs or Reach style bloom though.

CE still had many repetitive elements to its gameplay that could be addressed and should be addressed if they plan to charge full price for it.


You got a point there. Seriously people, nothing is perfect. Sure, I wouldn't want them to change the game to much, but some aspects really need them.


[Edited on 12.14.2010 10:58 PM PST]

  • 12.14.2010 10:57 PM PDT

Posted by: WerepyreND
I can't believe how rabid some of the CE fanboys are. Don't change anything but the graphics? Seriously?

I LOVED CE but can at least acknowledge that it wasn't perfect. Do you people really think that 343 should 9 years of gameplay revisions.

You act as though all modern features are inherintly good. The first thing that people need to understand when discussing Halo 1 is that the mechanics in it are radically different from the mechanics in later games, and simply dumping mechanics from Halo's 2->Reach in would be an absolute mess.
In particular, just because a feature or mechanic works well in Reach doesn't mean it's going to work well in a drastically different game.

As for repitition and lack of features: much of what you understand to be repitition and lack, many of us consider cohesion and beneficial simplicity (not that I would be opposed to some modern modes like theater...). Your points there work great if you assume that everyone holds your own underlying assumptions. Not everyone does.



Now, this all assumes that the remake would be very true to the original. If not, screw it. I wouldn't want a game in, say, Reach's style to have HCE's mechanisms imposed on it; it would clash as badly if not worse than the reverse.

  • 12.14.2010 11:30 PM PDT

It will be sooooooooooooooooooooooo Goooooooooood

  • 12.15.2010 1:58 AM PDT

I am The Sapphire Knight


Posted by: Tupolev
Posted by: WerepyreND
I can't believe how rabid some of the CE fanboys are. Don't change anything but the graphics? Seriously?

I LOVED CE but can at least acknowledge that it wasn't perfect. Do you people really think that 343 should 9 years of gameplay revisions.

You act as though all modern features are inherintly good. The first thing that people need to understand when discussing Halo 1 is that the mechanics in it are radically different from the mechanics in later games, and simply dumping mechanics from Halo's 2->Reach in would be an absolute mess.
In particular, just because a feature or mechanic works well in Reach doesn't mean it's going to work well in a drastically different game.

As for repitition and lack of features: much of what you understand to be repitition and lack, many of us consider cohesion and beneficial simplicity (not that I would be opposed to some modern modes like theater...). Your points there work great if you assume that everyone holds your own underlying assumptions. Not everyone does.



Now, this all assumes that the remake would be very true to the original. If not, screw it. I wouldn't want a game in, say, Reach's style to have HCE's mechanisms imposed on it; it would clash as badly if not worse than the reverse.


Its a good thing I didn't say all new features were inherently good.

Would you like me to give examples of modern features that are not needed? Dual-Wielding, AA's, equipment, a Brute Sandbox, drones, and Reach style bloom are all unnecessary.

And did you actually read ahead? I gave several examples of modern features that have changed Halo for the better and most of them come from Halo 2.

Destructible vehicles, vehicle boarding, the removal of the instant vehicle splatter, allied weapon switching, AI drivers, assassinations, visor zoom, Drivable wraiths, usable energy swords, usable fuel rod, ranged Covy weapons(Carbine/N'ifle, Beam/Focus rifle).

Are you seriously going to tell me that none of these additions that have been made over the past 9 years are welcome?

[Edited on 12.17.2010 8:57 PM PST]

  • 12.17.2010 8:51 PM PDT


Posted by: WerepyreND
Are you seriously going to tell me that none of these additions that have been made over the past 9 years are welcome?

No. What I'm saying is that they wouldn't all make sense in context, nor do I agree that they're all beneficial.

I actually did read ahead to see what you said, and I was taking your words into acount when I wrote what I did. I guess I'll explain some of my preferences, then:

Destructable vehicles and vehicle hijacking:
If vehicles are destructable, vehicle hijacking is almost necessary to enable vehicles to switch between teams to avoid snowballing (since otherwise the only way of dealing with vehicles would be heavy fire, which has a tendency to destroy the attacked vehicles and deny them from the killing team). However, if they aren't, the mechanic doesn't necessarily help with anything.
However, destructable vehicles have a tendency to allow snowballing to get out of control, and so I'm inclined to not want them. And if they're not in the game, vehicle hijacking might as well not be either, particularly if HCE's splatter physics are kept, since hijacks would become nigh impossible anyway. Speaking of which...

Halo CE splatter physics:
I personally have no problem with them. They're weird, but I've never been bothered by them gameplay-wise.

Allied weapon switching:
Allied weapon switching is a cheap tactic that's only useful when abused with power weapons, and in the end, in Reach, Bungie has compensated for it by making marines oblivious to everything around them, which is quite unnatural. I'm not a huge fan.

AI drivers:
If a developer figured out how to make this work in a Halo-styled game, it might be okay. But if it's anything like it's been in the past, I do not want it.
Also, the player freedom to position a vehicle and expect it to not get moved it awesome.

Assassinations:
Instakills via hits to the back have existed since HCE...
Unless you were referring to Reach-style assassinations, at which point I don't have a particularly strong opinion on them.

Ranged Covy weapons(Carbine/N'ifle, Beam/Focus rifle):
When allowed to get their own flavour, I'd love them, and in some cases I do like them. This having been said, I'm not a big fan of things like the beam rifle which are just redundant UNSC weapons.



Now, in the right context, I don't think all of these things are inherintly bad. But I don't get why you're so sure that they're inherently good. Perhaps you could explain?

[Edited on 12.17.2010 9:23 PM PST]

  • 12.17.2010 9:19 PM PDT

I am The Sapphire Knight

To Tupolev

Some of it enjoy how newer developments play better (like destructible vehicles) and some of it is just a neutral aesthetic preference(like assassinations)

Destructible Vehicles/Vehicle Boarding
Both of these features to me are important in that they keep vehicles from dominating the map without compromising what makes them vehicles.

Destructible vehicles also limits they didn't have before. Power weapons have limited ammo, Power ups have time limits, and vehicles can be destroyed.

And on a basic level it is simply more rewarding to see the destruction of the vehicle that you may have worked so hard to stop.

Even just the visible damage can give the sense of identity that crew of the vehicle went through. It was their warthog that they went on a killing Frenzy with not the warthog.

Halo CE Splatter Physics
My main problem with CE splatter physics is that there are no 'Physics'. CE vehicles are basically moving kill balls.

I don't find it the slightest bit rewarding to insta-kill someone by moving a warthog forward an inch. This mechanic has also lead to a lot of accidental team killing and failed flag runs because you barely scratched your teamate

As an option in multiplayer it would be great for bumper cars and other custom gametypes. However in campaign it can remove the challenge from any enemy.

Allied weapon switching
Is it impossible to have smart marines without having fixed weapons? Because that would be news to me.

I'm talking about the simple ability to switch weapons with Marines not any balancing decisions that may have accompanied it.

I just find it enjoyable to be able to switch it. It adds more choice to how we are able to approach an encounter. If you consider it a cheap tactic then don't use it, just like anyone who may have hated the AR rush in Halo 3 or Stickies in slayer pro.

Just for the fun of it sometimes I give all may Marines Covy weapons or give Elites all human ones. Some people, myself included, like to try to keep allies alive for as long as possible and weapon switching can give those types of players the tools to do that.

AI Driver
Despite problems with drivers in the past there is no reason to expect that they will never will be fixed. We should always push developers of any kind of game to fix problems like that.

Though I do see where you are coming from for keeping the vehicle in one spot as a turret.

Assassinations
I am referring to Reach style assassinations. I enjoy doing them and they make more sense to me in a campaign setting.

Ranged Covy weapons
I definitely agree with you in that they shouldn't just be Covy skinned copies of human weapons and that's why tend to lean towards N'ifle/Focus Rifle because they are different from their human counterparts.

I just get really tired of seeing plamsa pistol/plasma rifle/Needler over and over again in the CE campaign.








  • 12.18.2010 11:48 AM PDT

Mmm.

Posted by: WerepyreND
Destructible Vehicles/Vehicle Boarding
Both of these features to me are important in that they keep vehicles from dominating the map without compromising what makes them vehicles.

Destructible vehicles also limits they didn't have before. Power weapons have limited ammo, Power ups have time limits, and vehicles can be destroyed.

Again, I strongly disagree that destructable vehicles avoid snowballing. If vehicles can be destroyed, it makes it easier for them to dominate the map, because it's hard for a team to get ahold of a healthy vehicle by killing the occupants. In the HCE invulnerable vehicle structure, using a vehicle is a risk because they're capturable, whereas in Halo's 3 and Reach you can just camp a base and destroy the other teams' vehicles as they spawn and have no risk of the enemy getting a healthy tank from you (at best they'll capture a badly damaged one) (this has happened in almost every game on Valhalla and Hemorrhage I've ever played).

[Edited on 12.18.2010 12:23 PM PST]

  • 12.18.2010 12:22 PM PDT

I will be so damn happy if this happens.

  • 12.18.2010 12:58 PM PDT

I am The Sapphire Knight


Posted by: Tupolev
Mmm.

Posted by: WerepyreND
Destructible Vehicles/Vehicle Boarding
Both of these features to me are important in that they keep vehicles from dominating the map without compromising what makes them vehicles.

Destructible vehicles also limits they didn't have before. Power weapons have limited ammo, Power ups have time limits, and vehicles can be destroyed.

Again, I strongly disagree that destructable vehicles avoid snowballing. If vehicles can be destroyed, it makes it easier for them to dominate the map, because it's hard for a team to get ahold of a healthy vehicle by killing the occupants. In the HCE invulnerable vehicle structure, using a vehicle is a risk because they're capturable, whereas in Halo's 3 and Reach you can just camp a base and destroy the other teams' vehicles as they spawn and have no risk of the enemy getting a healthy tank from you (at best they'll capture a badly damaged one) (this has happened in almost every game on Valhalla and Hemorrhage I've ever played).


I've never had anything to the degree you have described on either of those maps.

Both of them have an abundance of vehicle killing and disabling weapons. On Valhalla even if you lose the laser and your warthog you still have a missile pod, stickies, power drainer, and a plasma pistol to stop it.

On hemorrhage there are multiple vehicles with different spawn times, a sniper, plasma pistol, armor lock, concussion rifles and possibly a plasma launcher.

Only the Wraith has the firepower to one hit kill those vehicles and they would either have to know the perfect angle, spawn times to kill those vehicles from outside the base and if they are in the spawn area of the opposing team they risk being boarded by sprinters, disabled by plasma pistols, or attacked by respawning vehicles they couldn't get to.

Not to mention the constant barrage of DMRs.

It would take an incredibly incompetent team to lose all their and stronger weapons and still not do enough damage to the enemy vehicles to stop or severely damage most of them.

I've seen many more instances of vehicle dominance (especially with the insta-splatter) in CE where there are fewer anti vehicle weapons, no plasma pistol stun, or vehicle boarding. I've been part of a ring of Warthogs circling the enemy base in blood gulch.

You have your reasons and I have mine.

The whole point of my original post was that CE is not perfect and could potentially benefit from some the more modern elements that have become part of what makes Halo Halo for many people.

As long as they are implemented properly that is.

Modern gameplay updates shouldn't be excluded simply because they weren't there in the first place or because of blind fanboy nostalgia.






  • 12.18.2010 3:18 PM PDT


Posted by: WerepyreND
stuff

Most of the things you mentioned have nothing to do with boarding or vehicle invulnerability. PP stun? Missile pods? Vehicle-stunning armor abilities? These would screw over vehicles whether they're invulnerable or not. The only difference is that, if they're vulnerable, the attacking team stands to lose nothing but a vehicle by camping the enemy base. In a vehicle-invulnerable system, that wraith that was camping the enemy can be captured by the enemy (whereas in Reach, if you DO captue a wraith, it'll be about to blow up).


Blood Gulch has a vehicle domination issue, but that's largely because of the spawn system, I think, which is somewhat flawed. Actually, that's one of the better arguments against having an HCE-style splatter system, though the ring of spawns would be an issue whether that splatter system is involved or not.

  • 12.18.2010 3:38 PM PDT

The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

If this is true mark my words they will screw this up.This just has fail written all over it.

Let CE rest in peace and stop trying to milk it.

  • 12.18.2010 5:39 PM PDT

Doing nothing for the world.

I hope in the remake they just retexture and remodel everything. Halo CE will lose its gold if they DARE change how thing operate (such as weapons, vehicles, a.i. etc.)

  • 12.18.2010 10:11 PM PDT
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The legendary ending for Halo 4 is Masturcheef and Arby making love.

They better remake CE. If they don't charge it as much as Reach, I'll be content.

  • 12.19.2010 6:40 PM PDT

Major C.B.

Posted by: WerepyreND
blind fanboy nostalgia.


Having played this game regularly in the past few weeks, I can say many of the "modern" features you're describing simply wouldn't fit well in CE's sandbox. It's not nostalgia.

  • 12.19.2010 8:03 PM PDT