- last post: 01.01.0001 12:00 AM PDT
Posted by: Vitamin Zawaz
1--The energy sword.
It's not a noob weapon. It only works at close range. Time and time again, I say this: If there is a sword-user, STAY OUT OF CLOSE RANGE, and you won't fall victim to it. Instead, snipe the enemy.
The lunge was added to give the sword an advatnage; without it, it would take two normal slashes to kill, which is the equivalent to using an ammo-less brute shot. So the lunge is there to balance that out. Therefore, the energy sword is not a noob stick. Learn how to avoid and kill its user, and you're fine.
There are several ways the sword could have been balanced without the lunge. Just because some of us want the lunge removed, doesn't mean we want everything else to stay the same.
And the problem with staying out of close range... small maps with many corner and short ranged spawn weapons. And running backwards is slower than running forwards (so unless you're back is turned and you're straight running the opposite direction, the sword wielder will move slightly faster than you and close the gap).
Posted by: Vitamin Zawaz
3--The physics.
You didn't bother to explain where you thought the physics engine needed work. Besides, the physics were fine, and I could think of many things where Halo 1's physics engine didn't act realistic, either.
Dude, this is a futuristic sci-fi video game. A video game. It is not supposed to be a cut'n'pasted version of reality.
The physics engine in Halo 2 is very glitchy (hence superbounces, objects falling through maps, etc.) It's very easy to see why someone would not like it. As for weird glide feel of the jumps and grenades that seem magnetically attracted to the floor, that's all gaming preference. But the glitches, that's another story. NO ONE should agree with superbounces and random fall-through-the-map guardian deaths.
Posted by: Vitamin Zawaz
4--Halo 2 noobs.
Look back at halo 1. Look back at its multiplayer. Did it not have "noobs" hogging the RL, SR, and pistol? it certainly did. In fact, very rarely did you ever find someone using a covenant weapon, with the exception of grenades. Halo 2 does not "power down" its weapons. For the most part, it creates a balance so that the player can use several different weapons in order to win, not just a three-hit pistol that required absolutely no skill to use.
The pistol TSK requires no skill? If the Halo:CE pistol requires no skill in your opinion, than Halo 2 would have to require less than no skill, since it's obviously easier to four shot with a BR than it is to three shot with a Halo:CE pistol. There's no denying that. Especially if you've ever played Halo:CE on XBC.
Posted by: Vitamin Zawaz
5--Auto-aim.
The auto-aim is not that noticeable in Halo 2. The only way it can actually stick p=out is if you are standing still and you make an experiment. And halo 1's conditions are very similar.
The autoaim itself isn't very noticeable. It's effects, however, are obvious. Hence why I nail repeated four shot BR kills, and in Team Hardcore games my kills and headshots are usually about the same.
The only reason it's not noticeable is because you're trying to hit the person. In situations where you're trying to MISS the person (example, Lockout firing from BR tower to Sniper tower trying to hit the explosives behind the sniper, and you just can't seem to MISS the sniper) the autoaim is very noticeable. Or when using a Rocket Launcher - you can try to shoot past a corner at a person sticking half way out from the corner, and the rocket will angle out towards the center of the opposing player and hit the corner. Or with plasma rifles trying to hit a running target, you lead the shots in front of them, but the shots angle out towards the opposing player and fly harmlessly behind them.
[Edited on 11/4/2005]