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This topic has moved here: Subject: Carney's Crash Course: Map Design 101
  • Subject: Carney's Crash Course: Map Design 101
Subject: Carney's Crash Course: Map Design 101
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  • Marvelous Bauble

Get your learn on.

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  • 11.03.2010 3:36 PM PDT

The NEIGHBOR of God.

Follow me on Twitter: @Godzneighbor

Xbox Ambassador: Feel free to ask any questions you might have about a Xbox issue in a PM to me. I may be able to help!

FIRST!

  • 11.03.2010 3:41 PM PDT

Gamertag - Demon 031

I really need to spend more time in forge =P the challenges are taking over my life

  • 11.03.2010 3:41 PM PDT

Were it so easy.

I'm sorry but The Cage sucks...

  • 11.03.2010 3:45 PM PDT

please god don't use the cage as a starting point for making maps. So many corridors not enough open space, cover or rooms.
So much camping at the bottom.......

  • 11.03.2010 3:47 PM PDT

PORTAL in Reach!

Friend request me, I'm a friendly guy: Gamertag

So many words.. so intimidating.. Very informative I would assume!

  • 11.03.2010 3:47 PM PDT

!

The Cage is not a good map :(

  • 11.03.2010 3:58 PM PDT
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Positive vibes.

So much can be learned by just looking at a few sketches. Brilliant work.

Cheers! :)

~J.R.

  • 11.03.2010 4:00 PM PDT

The cage = possibly 1 of the worst maps i've ever played on

  • 11.03.2010 4:00 PM PDT

Groups -MP | The TD
Files and Work - H3
______________________________
Posted by: Hayabusawarrior
Stop trollin mi forums

______________________________
My new GT is: Con38Dom ... yeah. >.>

It really isn't that bad of a map. I don't understand why people say it sucks. I mean, it's not the best, but still. . .Posted by: LinkLegend0
I'm sorry but The Cage sucks...

  • 11.03.2010 4:01 PM PDT
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Awesome read..... but The Cage is a terrible map.

  • 11.03.2010 4:03 PM PDT

With all the posts about Forge, I'm shocked that Bungie has not yet posted a link to the forging guide Godly_Perfection has going on the Reach forum. I'v talking to him about it a fair bit and its probably the most comprehensive one out there.

  • 11.03.2010 4:04 PM PDT

Наемник для наема

I have to agree the cage was a swing, and a miss bungie. We need the competitive maps that made Halo 2 and 3 great so far on Reach we have none accept the bad remakes. Just give us the old maps back they way they were great you don't always need to try and improve something that was already great bungie we just want our classic maps back.

  • 11.03.2010 4:06 PM PDT

..........................................__________ _
_________ ________/ i___________*I_,,,,,,,,,,,,,,,,,,,,,,,,||*-_
|======= |_______|..(;;;;;;;;;;;;;;;;;;;;;;;;|[ | | | | | | | | | | | | ]___===
|..._..--~~**..............**-,.....____,,,..---~-------------------------
|_/...........................,-*...,-*........*, \ \ \*,
.............................-*___/.............*-,___\ ][=][ //-\\ ][_ [[ ]]

Well I am glad you originally took the Lockout direction in Halo 2 I would have really hated it being the Cage.

  • 11.03.2010 4:06 PM PDT

I'm not going to follow anything that I have just read since the Cage is an example. The other maps are not good but the Cage is just poor design as well as forging.

  • 11.03.2010 4:24 PM PDT
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dream as if you'll live forever and live as if you'll die today

ya!

  • 11.03.2010 4:31 PM PDT

Member of the Seventh Column

first page?

  • 11.03.2010 4:31 PM PDT

The Cage is a pretty average map, could not read it for that reason.

  • 11.03.2010 4:31 PM PDT

@JosephBiwald
View my Art

Per Audacia Ad Astra

Very interesting, I'll definitely think about this next time I am forging.

  • 11.03.2010 4:34 PM PDT

These are great tips for making cool maps, but where does it say how to make a stupid vertical indoor map where the point of the game is to camp at the top and wait for people to try to climb up and get killed?

  • 11.03.2010 4:37 PM PDT

Nothing is better than gaming through the day, into the night, then back into the day. It's like when you finally push that power button you feel like you've accomplished nothing, but at the same time, you can't stop smiling.

Cool.

  • 11.03.2010 4:38 PM PDT

My Best Bungie moment: finally beating all the Halo games on solo legendary.
My Worst Bungie moment: not seeing giant stuffie grunts in the Bungie store.

Awesome, I love some insight into map creating.

It made me feel pretty confident in my methods as many of the steps described are ones that I use.
Now I just need some more play testing...


Also: one question:

How concerned do level designers have to be with the background/artistry of their level? Who decides that boardwalk is on a bridge? Do you just make a "boxey" level and hand it to artists?

[Edited on 11.03.2010 4:45 PM PDT]

  • 11.03.2010 4:42 PM PDT

Hello

I loved that,really helpful and interesting

thanks

  • 11.03.2010 4:50 PM PDT

I once heard an old man say " Years ago, i sold my trumpet for something to eat, and know i know it would be better to die of hunger."

I upload a ton of Halo clips on my YouTube channel, feel free to subscribe.

Very interesting, a lot of those points will be useful next time I'm forging.

  • 11.03.2010 5:03 PM PDT