- blackfox03
- |
- Exalted Member
Really, really, great read. Though I have some experience in Forge and Map Design from both Halo 3 and Reach, this was not only an excellent refresher on some of the most essential pieces of planning and creation, but it also brought up a couple points that I hadn't thought about before.
The section where you outlined the walls in red that divided The Cage was very interesting, because now that I think about it, without those walls The Cage would be a completely different map. In addition, I realize that I'd also never really thought about those one-way routes, like dropdowns and mancannons that add predictable movement to a map. Again, this was a great read, and an very good resource that I'll definitely have to refer back to occasionally.
Since this article applies to most all maps and gametypes, I'm hoping that you'd be willing to write another one on more specific games, perhaps Invasion or Big Team. I mention Invasion particularly because it's something that a TON of people are interested in and trying to build maps for, yet it's still sort of an unknown beast.
It's a new gametype to the Halo franchise, and a lot of people (including myself) still don't really know how to build a balanced map for it. What's fair, what's not, depending on the objective (Flag, Bomb, Territories)? What about spawn locations (including Battle Bros)? So yeah, hopefully you're feeling up to doing another article like this somewhere down the road. Thanks a bunch for this one though. :)
P.S. Yes I'm aware that there was already an "Invasion + Forge!" article, but that was about how to make the gametype and map actually function together, not how to make a good map.
[Edited on 11.03.2010 7:06 PM PDT]