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Posted by: rusty eagle
Posted by: JoeSki73
Suck it haters! The Cage is a good map and I appreciate Carney taking the time to drop some knowledge on us fools.
Thanks man!
If by suck it, you mean the rest of us are meant to suffer through cage and atom then yes we are all 'sucking' it. It is also a shame that Atom was recognized, because you're part of a community that has close ties to Bungie not because atom was actually good, over other forge created maps that show intelligent design and flow, especially when you consider where players respawn. Seriously Joe, did you not watch films of gameplay and see the amazing predictability of your respawn points? I don't like to hate on people, but it's a pain to play competitively on maps that aren't geared towards competitive play.
Posted by: Severan
All this trash talk 'bout The Cage. Yeah, it's got two long walkways covered by a single tower. This, my friends, is why you A) have grenades and B) have multiple areas outside those hallways to fight in. you also have the covered fire positions from which you can easily countersnipe using the comparatively large number of DMRs and Needle Rifles all over the map. There are also the heavy weaponsn to consider, but any sniper worth his salt will have probably secured those before moving into the sniper tower.
If you don't like the map, you need to learn new tactics. Myself, I hated Pinnacle until I started varying my tactics. Improvise, adapt, overcome.
Putting the blame on the player instead of poor design is pretty stupid. The sniper tower is a bad position to be in, whether you have the lead or not. From the tower there are only two ways out, one towards healthpack, which has a bridge taking you to bottom mid, which is a worse position to be in than being holed up in the sniper tower, so why on earth would you leave, when you're going to be forced down there anyways. The other way out is through the mancannon, which to get there is almost certain death. Mancannoning will lead to death.
Now for the other team to attack you would require them giving up top control to come after you, which would in turn mean that, if they killed you, you're going to respawn top healthpack. But you're most likely not going to kill anyone because one team is dispersed along one long LOS which mean they all have each others back's.
But of course, you have grenades to rain down on people that are crouching behind cover, so getting a kill is lucky at best.
No, there are not multiple pathways, that's the problem in the first place. Nitwit.
Pinnacle is good, for blue team spawn. Srsly please move rockets to the middle of the dish or add OS back. It's an incredibly one-sided slayer map, which was designed for one sided objective play.
The only real tactic to the cage is gain top control so you can force a team to spawn at sniper tower or bottom mid.
This right here ^
I mean why the hell would I take forge tips from a guy who created arguably one of the worst maps ever put into a halo game. Next I'm going to learn that he was the one behind backwash, Elongation, and Epitaph