- last post: 01.01.0001 12:00 AM PDT
Poll: what do you think of this idea [closed]
| love it and hope its in the game:
20%
|
|
(9 Votes)
|
| pretty good:
9%
|
|
(4 Votes)
|
| not bad but not good:
18%
|
|
(8 Votes)
|
| dont realy like it:
18%
|
|
(8 Votes)
|
| blam this pice of blam:
11%
|
|
(5 Votes)
|
Total Votes: 44
(hope i didn't accedentaly post this twice)
Now I love every thing you have done with halo2 and would be happy to get a copy as it is right now BUT I was thinking about adding some multiplayer options:
More characters: this would let you be all of the covenant and all of the human forces each race/type of soldier would have benefits and draw backs (I know I know just listen)
Covenant:
Grunt:
Benefits:
· Smaller and harder to hit
· Can drive all vehicles
· Respawn time is 50% less then the MCs
· Can use all weapons (only weapons that a grunt can use in campaign)
Drawbacks:
· No over shield
· Low health
· No melee attack
Jackal:
Benefits:
· Shield (would be used by pressing the throw grenade button)
· Respawn time is 30% then the MCs
· Can use all weapons (only weapons that a jackal can use in campaign)
Drawbacks:
· Can’t drive vehicles (unless it can in halo2!)
· Low health
· No melee attack
· No over shield (not that it needs one)
Brute:
Benefits:
· Can drive all vehicles (?)
· Can use all weapons (only weapons that a brute can use in campaign)
· Respawn time 10% less than MCs
· Melee attack
Drawbacks:
· No over shield
· Low health (?)
Hunter:
Benefits:
· Impenetrable shield (used like jackals)
· High health
· Powerful weapon
· High health
Drawbacks:
· 10% more respawn time then MCs
· Cant drive vehicles
· Cant use other weapons
Elite:
Benefits:
· Same as MCs (which I think we all know)
Drawbacks:
· Same as MCs (who doesn’t really have any)
Humans:
GI (marines, soldiers that stuff. Your basic infantry):
Benefits:
· 30% lower spawn time than MCs
· Can drive all vehicles
· Can use all weapons
· Melee attack (?)
Drawbacks:
· Low health
ODTS:
Benefits:
· Can drive all vehicles (?)
· Can use all weapons (?)
· Respawn time 10% less than MCs
· Melee attack (?)
Drawbacks:
· No over shield
· Low health (?)
Master chief:
Benefits:
· I don’t think I need to describe these
Drawbacks:
· I don’t think I need to describe these
And of course the FLOOD!! (I am assuming there in halo2 since there is more than one halo ring and possibly new types so I will just do the ones I know from halo)
Flood infectors:
Benefits:
· 90% faster respawn time than MCs
· 4 NPC flood infection ghost your moves (and if your flood dies you get to use one of the others)
Drawbacks:
· VARY low health
· Easy to kill
· Cant use vehicles
· Cant use weapons
· No over shield
Flood carriers:
Benefits:
· 70% faster respawn time than MCs
· A mobile bomb that when explodes drops (is it 3 or 4) flood which you become
Drawbacks:
· Low health
· Easy to kill
· Cant use vehicles
· Cant use weapons
· No over shield
Flood warriors:
Benefits:
· High health
· Can melee
· Can use all weapons
· Can use all vehicles
· Makes lighter weapons ineffective
Drawbacks:
· Arms can get blown off
Just imagine a 3 way CTF with a flood team a human team and a covey team!
Or imagine 3 grunts 3 jackals and 2 brutes dropping on an enemy base from a phantom sending the jackals in first and right behind them a maelstrom of grunts and brutes…it would be amazing.
Or more swarm like 4 guys playing flood infectors could make 20 enemies!!
Other than that just make sure to put in EVERY VEHICLE in multi player including phantoms, pelicans, shadows, warthogs, ghosts, transport buses, ATVs, banshees and what ever else you got…