Halo: Combat Evolved Forum
This topic has moved here: Subject: I realized something yesterday...
  • Subject: I realized something yesterday...
Subject: I realized something yesterday...

After a long streak of playing Halo 3 and Halo Reach multiplayer, a few buddies and I decided to crack out the good ol' Halo CE and play some FFAs and 2v2s. And I must admit:

CE is the most fun game by far.

It doesn't matter what kind of player you are. You could be a casual gamer just looking for some fun and laughs, or a hardcore aspiring MLG player looking to prove his skills, but the fact is that you will enjoy Halo CE.

The Multiplayer is competitive and skill-testing, the maps are fast-paced and balanced (except for Chiron), and the weapons are all *gasp!* useful. Even the 3-shot pistol is somehow balanced with the other weapons, mostly because auto-aim and bullet-magnetism are minimal.

There is no random, gimmicky bull-blam that ruins the game, like most shooters have nowadays (I'm looking at you, MW2 and BlackOps!).

There'a a reason Halo CE is considered one of the very best pre-online multiplayer games of all time: it's just so damn good! No wonder it caused people to actually take the trouble to set up LANs!

Why can't newer games be this perfect?

  • 11.06.2010 1:51 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Posted by: ADRENALYNE 13
There is no random, gimmicky bull-blam that ruins the game, like most shooters have nowadays (I'm looking at you, MW2 and BlackOps!).
You forgot Reach in there.

I have no idea why no one can make any games that compare to the old ones. I've lost all faith in the game industry after MW2 and Reach multiplayer both sucked.

  • 11.06.2010 7:40 PM PDT

Posted by: ADRENALYNE 13

Why can't newer games be this perfect?


Simplicity. It's not viable from a marketting standpoint to build a high-budget game on any principles involving mechanical simplicity. Most consumers have convinced themselves that a game needs to be complicated to have complex gameplay. The sad thing is that their own opinions of specific games tend to contradict this; note the popularity of Halo 1's campaign against its successors, or, well, the popularity of Minecraft, period. Anyway, high-budget developers tend to cater to this fallacious reasoning because it sells, and often buy into the idea themselves, and so many games wind up with more baggage than they should have. This is often harmful to gameplay.


...And that's more or less one possible nutshell response.

[Edited on 11.06.2010 10:52 PM PDT]

  • 11.06.2010 10:52 PM PDT


Posted by: Tupolev
Posted by: ADRENALYNE 13

Why can't newer games be this perfect?


Simplicity. It's not viable from a marketting standpoint to build a high-budget game on any principles involving mechanical simplicity. Most consumers have convinced themselves that a game needs to be complicated to have complex gameplay. The sad thing is that their own opinions of specific games tend to contradict this; note the popularity of Halo 1's campaign against its successors, or, well, the popularity of Minecraft, period. Anyway, high-budget developers tend to cater to this fallacious reasoning because it sells, and often buy into the idea themselves, and so many games wind up with more baggage than they should have. This is often harmful to gameplay.


...And that's more or less one possible nutshell response.
Aptly put. I miss the days when you couldn't just walk up to a tank and kill it without any effort. It would just shoot you or run you over.

  • 11.07.2010 12:55 AM PDT

Posted by: Tupolev

Exactly. For some reason not a single game out there today is as simple as the old ones were. They all need to have class systems or ridiculous unlock progressions or stupid ideas like killstreaks that ruin balance.

Just KISS: Keep It Simple Stupid!

  • 11.07.2010 11:43 AM PDT
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KISS it indeed. The thing a lot of folks lose sight of is the fact that CE was your adventure. Chief didn't talk too much, leaving your embodiment of him to be your own. There was almost a sandbox element to it. On Halo, you could, Keep the hog and use the gunner... Kick the gunner out and gun for yourself...Stop and snipe... Drive up, get out and deal with them that way... It was up to you. No wall running enemies...no "friendly" AI to get in the way...

[Edited on 11.07.2010 6:52 PM PST]

  • 11.07.2010 6:51 PM PDT

I think the newer games and older games are both fun. The fact that they are all different, and that we can have them all to play at any time, is awesome.

  • 11.08.2010 4:57 AM PDT

I think you hit it perfectly. Halo was YOU, With a slightly mad, super intelligent AI in your head. Every installment after that you had to share the burden/limelight with someone else. I know Bungie was trying to expand their online capability, but I think it ruined the Master Chief as a hero idea.


Posted by: nesteggfailure
KISS it indeed. The thing a lot of folks lose sight of is the fact that CE was your adventure. Chief didn't talk too much, leaving your embodiment of him to be your own. There was almost a sandbox element to it. On Halo, you could, Keep the hog and use the gunner... Kick the gunner out and gun for yourself...Stop and snipe... Drive up, get out and deal with them that way... It was up to you. No wall running enemies...no "friendly" AI to get in the way...

  • 11.08.2010 7:54 AM PDT
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M.E.R.C
Kill them all & let god sort them out

Amen

  • 11.09.2010 12:09 PM PDT