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  • Subject: Halo Reach Did not Destroy the Canon
Subject: Halo Reach Did not Destroy the Canon
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Posted by: privet caboose
Reach did break canon.

Infact, it breaks canon within the first 5 minutes of the game. Reach fell on August 30th. That's the day the Covenant found Reach, and decimated the UNSC Fleet. All in one day.

The game says that the UNSC lost in over a months time. And without the UNSC even putting up a real fight. It was as if Reach was some random farmer colony.

NO, By the time basicly the whole Navy got there Reach was DOOMED it took 2-4 days for them to get there. Also this is not Halo 3 one UNSC ship could not take out one C. ship it took about 2 the tech. was not there yet for one UNSC ship to take one C. ship out alone. Read the books.

[Edited on 11.15.2010 3:28 PM PST]

  • 11.15.2010 3:25 PM PDT


Posted by: manwith
Posted by: OrderedComa

Posted by: privet caboose
Posted by: hotshot revan II
Lol at the people trying to defend Bungie ,can't they really see the HUGE destruction of canon.

Look here

The Pillar Of Autumn was already waiting for Noble Team on hte 29th of August.

"...Perhaps more. You are to take her to the UNSC ship-breaking yards in Aszod. There, you will find a Halycon-class cruiser waiting to get her off planet."

Auntie Dot: "The ship-breaking yard in Azsod. The only off-planet extraction point left on this continent. Small scale air attacks have decimated many convoys en route. An armada of Covenant cruisers have hastened to side as well. UNSC cruiser, Pillar of Autumn is awaiting for your arrival."

Oops looks liek the Autumn was already on Reach on the 29th.How did they dropped Red and Blue team?

Halsey was stuck in SWORD base during operation uppercut till the day Noble saves her and yet she somehow talks to her sII's during her briefing on Operation Red Flag?

Face it Bungie destroyed the canon and they know it but don't care for it.


Really good catch.

Now the whole, "They dropped off the Spartan II's then landed," thing is now false.


This is addressed to both of you, Revan and Caboose.

The start of that level is evening/nightfall of the 29th, 26:16 Hours to be exact (I believe Reach has a 26 hour day?), the part where Dot is talking it's bright out, like early morning, I'd say 0700-0830 give or take, so you would have transitioned to the 30th mid level, and the extraction of Blue Team+Marines is about 0616-0630, and since we don't know the exact time on the 30th that Emile, Carter, and 6 set out for Azod, I'd say the Autumn had plenty of time to get down there after picking Blue Team and the Marines up.


Just checked, that level begins almost like 00:00 of August 30th, because Reach has 27 hours a day and there's a midnight in the beginning of The Package level.

Also, I'm sure The Package level ending where Jun and rest of the Noble Team departs in different pelicans takes place in the morning, and in the the same as when the PoA flees the planet on August 30 as there's already sun rising, and there's certainly no day gap in that scene.


I can't tell whether you're agreeing with me or arguing against me, your wording is not very clear to me.

  • 11.15.2010 5:38 PM PDT

On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll look
A corpse within a corpse.
CORPSEPTION.
Win.

Posted by: Stranded Spartan

Posted by: privet caboose
Reach did break canon.

Infact, it breaks canon within the first 5 minutes of the game. Reach fell on August 30th. That's the day the Covenant found Reach, and decimated the UNSC Fleet. All in one day.

The game says that the UNSC lost in over a months time. And without the UNSC even putting up a real fight. It was as if Reach was some random farmer colony.

NO, By the time basicly the whole Navy got there Reach was DOOMED it took 2-4 days for them to get there. Also this is not Halo 3 one UNSC ship could not take out one C. ship it took about 2 the tech. was not there yet for one UNSC ship to take one C. ship out alone. Read the books.
What the hell does Halo 3 have to do with this? Since when did Halo 3 feature a single UNSC ship take out a Covenant vessel? When did it feature any space combat, apart from radio transmissions, and a Longsword and Pelican being shot down?

Don't tell Caboose to read the books. Trust me, he has and he probably knows more about the canon than you do.

  • 11.15.2010 11:08 PM PDT

Phoenix0rion44 was here

Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.

  • 11.16.2010 2:58 AM PDT

Signatures are for squares.

Posted by: Phoenixorion44
Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.


Chief is a Spartan II, He was the leader of the Spartan II's, and the luckiest. He was a pretty much completely average spartan in terms of Speed, Strength, intelligence, etc... The other Spartan II's who are alive all excelled in other areas.

You can't compare him to the Noble Team spartans, it just isn't fair. But, to be honest, Reach's campaign felt like ODST's could have replaced Noble Team and the job would've still gotten done. I don't see them participating in any "HUGE" battles like we were promised. Even in TotS the main UNSC army breaks off from us and we go do some side line crap.

By making "Halo: Reach" follow Spartan III's, I think they really took away the fact that the Fall of Reach was supposed to be about the fall of the Spartan II's. The place where THEY were nearly wiped out. To me, Noble team completely takes away from that feeling, other than Jorge, who ended up dying first anyway.

And to the person who told me to read the books: I lol'd, perhaps you should take your own advice and read all of the books, not just one of them. The UNSC sure as hell didn't gain any "one unsc ship = one covie ship" technology within the 2 months between Reach and Earth.

  • 11.16.2010 3:32 AM PDT

Yes, I'm a furry. And yes, I like men. So what?


Posted by: C SEC Agent
3. Where were the Orbital MAC guns?


This is explained in ONI Sword Base - they're still there. One destroyed the escaping corvette.

  • 11.16.2010 9:40 AM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Posted by: privet caboose
Posted by: Phoenixorion44
Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.


Chief is a Spartan II, He was the leader of the Spartan II's, and the luckiest. He was a pretty much completely average spartan in terms of Speed, Strength, intelligence, etc... The other Spartan II's who are alive all excelled in other areas.

You can't compare him to the Noble Team spartans, it just isn't fair. But, to be honest, Reach's campaign felt like ODST's could have replaced Noble Team and the job would've still gotten done. I don't see them participating in any "HUGE" battles like we were promised. Even in TotS the main UNSC army breaks off from us and we go do some side line crap.

By making "Halo: Reach" follow Spartan III's, I think they really took away the fact that the Fall of Reach was supposed to be about the fall of the Spartan II's. The place where THEY were nearly wiped out. To me, Noble team completely takes away from that feeling, other than Jorge, who ended up dying first anyway.

And to the person who told me to read the books: I lol'd, perhaps you should take your own advice and read all of the books, not just one of them. The UNSC sure as hell didn't gain any "one unsc ship = one covie ship" technology within the 2 months between Reach and Earth.


I agree. The lack of the huge battles we were promised still stings badly, extremely disappointed by the TotS cutscene being just a cutscene. I find it a bit gutting that Halo 1 still has the best ground battles in all of the Halo games. I also agree that the significance of Reach, the death of the Spartan-IIs, was overlooked and squandered. It almost seems to me that Bungie didnt want to tackle this issue and so created a subplot and shoehorned a significant turning point into it. Spartan-IIIs on Reach still don't make much or any sense.

To me Halo Reach was quite disappointing. No large scale ground battles, no large scale space battles, no Super MACs, no generators, no red team, no blue team, no Trafalgar or Marathon cruisers.

It reminds me of my thoughts when fighting in Mombasa on Earth in Halo 2; are there any other soldiers fighting against the invasion??

  • 11.16.2010 9:46 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: flamedude
Posted by: privet caboose
Posted by: Phoenixorion44
Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.


Chief is a Spartan II, He was the leader of the Spartan II's, and the luckiest. He was a pretty much completely average spartan in terms of Speed, Strength, intelligence, etc... The other Spartan II's who are alive all excelled in other areas.

You can't compare him to the Noble Team spartans, it just isn't fair. But, to be honest, Reach's campaign felt like ODST's could have replaced Noble Team and the job would've still gotten done. I don't see them participating in any "HUGE" battles like we were promised. Even in TotS the main UNSC army breaks off from us and we go do some side line crap.

By making "Halo: Reach" follow Spartan III's, I think they really took away the fact that the Fall of Reach was supposed to be about the fall of the Spartan II's. The place where THEY were nearly wiped out. To me, Noble team completely takes away from that feeling, other than Jorge, who ended up dying first anyway.

And to the person who told me to read the books: I lol'd, perhaps you should take your own advice and read all of the books, not just one of them. The UNSC sure as hell didn't gain any "one unsc ship = one covie ship" technology within the 2 months between Reach and Earth.


I agree. The lack of the huge battles we were promised still stings badly, extremely disappointed by the TotS cutscene being just a cutscene. I find it a bit gutting that Halo 1 still has the best ground battles in all of the Halo games. I also agree that the significance of Reach, the death of the Spartan-IIs, was overlooked and squandered. It almost seems to me that Bungie didnt want to tackle this issue and so created a subplot and shoehorned a significant turning point into it. Spartan-IIIs on Reach still don't make much or any sense.

To me Halo Reach was quite disappointing. No large scale ground battles, no large scale space battles, no Super MACs, no generators, no red team, no blue team, no Trafalgar or Marathon cruisers.

It reminds me of my thoughts when fighting in Mombasa on Earth in Halo 2; are there any other soldiers fighting against the invasion??


I agree with you guys

Long Night Of Solace felt as the entire space around Reach is empty with ODP's and the fleet.

Halo 2 was so good,showing the entire UNSC fleet battling against just 15 covie ships.

I'm just waiting for Halo 4 now,back to the Forerunner mysteries and the Flood

  • 11.16.2010 10:44 AM PDT


Posted by: flamedude
Posted by: privet caboose
Posted by: Phoenixorion44
Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.


Chief is a Spartan II, He was the leader of the Spartan II's, and the luckiest. He was a pretty much completely average spartan in terms of Speed, Strength, intelligence, etc... The other Spartan II's who are alive all excelled in other areas.

You can't compare him to the Noble Team spartans, it just isn't fair. But, to be honest, Reach's campaign felt like ODST's could have replaced Noble Team and the job would've still gotten done. I don't see them participating in any "HUGE" battles like we were promised. Even in TotS the main UNSC army breaks off from us and we go do some side line crap.

By making "Halo: Reach" follow Spartan III's, I think they really took away the fact that the Fall of Reach was supposed to be about the fall of the Spartan II's. The place where THEY were nearly wiped out. To me, Noble team completely takes away from that feeling, other than Jorge, who ended up dying first anyway.

And to the person who told me to read the books: I lol'd, perhaps you should take your own advice and read all of the books, not just one of them. The UNSC sure as hell didn't gain any "one unsc ship = one covie ship" technology within the 2 months between Reach and Earth.


I agree. The lack of the huge battles we were promised still stings badly, extremely disappointed by the TotS cutscene being just a cutscene. I find it a bit gutting that Halo 1 still has the best ground battles in all of the Halo games. I also agree that the significance of Reach, the death of the Spartan-IIs, was overlooked and squandered. It almost seems to me that Bungie didnt want to tackle this issue and so created a subplot and shoehorned a significant turning point into it. Spartan-IIIs on Reach still don't make much or any sense.

To me Halo Reach was quite disappointing. No large scale ground battles, no large scale space battles, no Super MACs, no generators, no red team, no blue team, no Trafalgar or Marathon cruisers.

It reminds me of my thoughts when fighting in Mombasa on Earth in Halo 2; are there any other soldiers fighting against the invasion??


I may have just joined in late, but when did Bungie promise us huge battles? Not once did I ever see anything remotely resembling a promise to make huge battles.

Unless you mean the book, then the Fall of Reach is not about the SIIs, I find the Fall of Reach significant because it was pretty much the last planet of any significance standing between the Covenant and Earth. The bit with the SIIs is only a side bit in Reach's downfall, yes it is significant, but the significance of Reach's fall does not revolve around the SIIs.

How does having Noble take anything away from that, it is telling a smaller piece of the big picture regarding Reach's Fall, the same way ODST gave veiw of the smaller piece of the big picture about the Covenant finding Earth. It doesn't take anything away from Master Chief trying to drive out the Covenant from New Mombasa; how does the inclusion of Noble Team and their small piece of the puzzle take anything away from the story of Reach?

  • 11.16.2010 12:56 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Wait.... You think that Reach didnt need large scale battles? For starters the setting is the military hub of Humanity, it has the largest amount of military resource, in terms of personnel, fleet and tech. It was the birthplace of the Spartan-IIs and the place where they were almost entirely destroyed. It was home to a massive defense fleet and 20 Super MACs.

We put a new level of detail system into our AI system as well ... we put up to 60 AI in a scene. We could only do 20 before. So now we have tons of characters out there, there's all kinds of fun things to do in the sandbox as you play through the game as a result.

During the wind up to Reach we were told about how the coding of Reach can handly up to 60 AIs at any one time. We never saw this.

  • 11.16.2010 3:52 PM PDT
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CoD is a good game, even if the Halo series are better in some aspects. Anyone who insults either is just bad in that game. Grow up.


Posted by: hotshot revan II

Posted by: flamedude
Posted by: privet caboose
Posted by: Phoenixorion44
Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.


Chief is a Spartan II, He was the leader of the Spartan II's, and the luckiest. He was a pretty much completely average spartan in terms of Speed, Strength, intelligence, etc... The other Spartan II's who are alive all excelled in other areas.

You can't compare him to the Noble Team spartans, it just isn't fair. But, to be honest, Reach's campaign felt like ODST's could have replaced Noble Team and the job would've still gotten done. I don't see them participating in any "HUGE" battles like we were promised. Even in TotS the main UNSC army breaks off from us and we go do some side line crap.

By making "Halo: Reach" follow Spartan III's, I think they really took away the fact that the Fall of Reach was supposed to be about the fall of the Spartan II's. The place where THEY were nearly wiped out. To me, Noble team completely takes away from that feeling, other than Jorge, who ended up dying first anyway.

And to the person who told me to read the books: I lol'd, perhaps you should take your own advice and read all of the books, not just one of them. The UNSC sure as hell didn't gain any "one unsc ship = one covie ship" technology within the 2 months between Reach and Earth.


I agree. The lack of the huge battles we were promised still stings badly, extremely disappointed by the TotS cutscene being just a cutscene. I find it a bit gutting that Halo 1 still has the best ground battles in all of the Halo games. I also agree that the significance of Reach, the death of the Spartan-IIs, was overlooked and squandered. It almost seems to me that Bungie didnt want to tackle this issue and so created a subplot and shoehorned a significant turning point into it. Spartan-IIIs on Reach still don't make much or any sense.

To me Halo Reach was quite disappointing. No large scale ground battles, no large scale space battles, no Super MACs, no generators, no red team, no blue team, no Trafalgar or Marathon cruisers.

It reminds me of my thoughts when fighting in Mombasa on Earth in Halo 2; are there any other soldiers fighting against the invasion??


I agree with you guys

Long Night Of Solace felt as the entire space around Reach is empty with ODP's and the fleet.

Halo 2 was so good,showing the entire UNSC fleet battling against just 15 covie ships.

I'm just waiting for Halo 4 now,back to the Forerunner mysteries and the Flood


I concur also. Throughout the campaign I just didn't feel like the planet was at stake, all it seemed like were small scale engagements. We had limited knowledge of the big picture, and most of the time the Spartans didn't feel like Spartans. Reach is supposed to be the second most important and arguably the most and best fortified planet in UNSC control, and yet everything we were shown appears very insignificant.

  • 11.16.2010 6:07 PM PDT

I think i speak for everyone who loves the halo story that bungie should do a DLC for campaign just one mission 1 hour or less long with many more spartans or something,

  • 11.16.2010 6:27 PM PDT


Posted by: flamedude
Wait.... You think that Reach didnt need large scale battles? For starters the setting is the military hub of Humanity, it has the largest amount of military resource, in terms of personnel, fleet and tech. It was the birthplace of the Spartan-IIs and the place where they were almost entirely destroyed. It was home to a massive defense fleet and 20 Super MACs.

We put a new level of detail system into our AI system as well ... we put up to 60 AI in a scene. We could only do 20 before. So now we have tons of characters out there, there's all kinds of fun things to do in the sandbox as you play through the game as a result.

During the wind up to Reach we were told about how the coding of Reach can handly up to 60 AIs at any one time. We never saw this.


Was this addressed to me?

I in no way insuated that the game did not need big battles, I merely asked when we were promised such.

And just they said the game can support 60 AI at once does not mean we would see 60 AI every battle.
And there are actually many instances where there are a lot more enemies in Reach than in any other installment in the Halo franchise, and even when there weren't more enemies than in the other games, you had allies with you, that also brings the AI count up. I don't know whether the count ever went up to 60 or not, but there were many levels in which the enemy count in one single zone was very high, the final level for instance.

I may not have been very clear in my previous post, all I was trying to say there is that the near extinction of the SIIs is not the main and most important reason the Fall of Reach is significant.

  • 11.16.2010 7:38 PM PDT

Dark Neptune, a young amateur astronomer whose gaming life is no different from other teenagers of his age, though he controls it more strictly then others.

The worst part of the story in the game was that they didn't show Reach get glassed, (And no, seeing and hearing some glassing in the Lone Wolf mission doesn't count.)

Bungie promised us large scale battles and up to 40 A.I. and stuff, including a more "Halo 1-sandbox-exploration" Campaign. But they lacked this:

*We didn't get to destroy a single damn piece of a Scarab. Come on man, we destroyed one in Halo 2, Four in Halo 3, and even in ODST we still destroyed one.. What da-

*No Anti-Air Wraiths. Heck, I thought with the PL firing tracking Plasma grenade projectiles, the AA Wraith could be more realistic in being an actual Anti-Air Wraith. But hey look! It isn't evn in the Campaign at all!

*The Scorpion mission is incredibly lame. All 4 Halo FPS games before Reach had a Scorpion segment where you had at least a head-on tank-tank clash with an opposing Wraith. But in Reach, it's just hopeless Grunts, Ghosts, Banshees, Revenants and harmless AA guns.

*The "Sandbox-exploration" part wasn't exploration, it was more objective focused, with just 2 different variants. The "Finding the missing troopers" in WC and the "Comms array and AA gun" in ONI: SB. The one in New Alexandria was programmed randomness and non-linear. That's dumb, we don't want to rely on "programmed randomness" to enjoy our Campaign encounters differently.

*They had 3 years, yet the only new *CouGH* enemy were the Skirmishers? Heck, within 3 years from Halo: CE to Halo 2, they made Brutes, Drones, and Sentinel Enforcers. And a Prophet. From H2 to H3, within that 3 years they even had new Flood Forms. Even when ODST took just 14 months, they even had time to build an Engineer! Look at Reach. All we had were Skirmishers, Guta and the Moa!(lol). And I thought we would have seen some "Sharquoi" that Frankie mentioned early in the H2 Development progress.

[Edited on 11.17.2010 12:05 AM PST]

  • 11.17.2010 12:00 AM PDT

Dark Neptune, a young amateur astronomer whose gaming life is no different from other teenagers of his age, though he controls it more strictly then others.


Posted by: OrderedComa
Was this addressed to me?

I in no way insuated that the game did not need big battles, I merely asked when we were promised such.

And just they said the game can support 60 AI at once does not mean we would see 60 AI every battle.
And there are actually many instances where there are a lot more enemies in Reach than in any other installment in the Halo franchise, and even when there weren't more enemies than in the other games, you had allies with you, that also brings the AI count up. I don't know whether the count ever went up to 60 or not, but there were many levels in which the enemy count in one single zone was very high, the final level for instance.

I may not have been very clear in my previous post, all I was trying to say there is that the near extinction of the SIIs is not the main and most important reason the Fall of Reach is significant.


Nope. I don't see any in the Pillar of Autumn. If you're trying to make an example of the the area where the Elites spawn in Boneyard during Invasion, I don't find it epic.

If you look at the "Once More Unto The Breach" ViDoc, there were one moment where there's like 10 Army troopers fighting Covies that's like nearly 3 times their size. I don't see that. I too am an avid Halo fan. I paid attention to what I see in Reach's Campaign. Nothing in it impresses me, save the Space combat.

  • 11.17.2010 12:05 AM PDT

I love the entire Halo series, Halo 2 being my favorite of the games. I think that the universe is compelling and the story is deep, sweeping, and powerful. The hidden layers in the Halo trilogy and rich details of the backstory in the novels are something I love to be lost in, and im greatly looking forward to the story that Halo: Reach will weave. Bungie has carefully and lovingly crafted a mythic tale that will stay etched in my mind until the end.

Posted by: FleetAdmiralBob

Posted by: Penguino Rojo
Here's a thought. The books are not cannon.

Crazy thought, yeah?


... 'cept for the bit where they are until the games go out and say otherwise.


Of course. The games came first. The games are made by the creators. The novels come next. But not before the games. Bungie didnt want to be shackled by the restrictions that some author put for them nine years ago. So, the creators of Halo, did what they wanted with Halo.

And thats that.

  • 11.17.2010 1:17 AM PDT


Posted by: Dark Neptune

Posted by: OrderedComa
Was this addressed to me?

I in no way insuated that the game did not need big battles, I merely asked when we were promised such.

And just they said the game can support 60 AI at once does not mean we would see 60 AI every battle.
And there are actually many instances where there are a lot more enemies in Reach than in any other installment in the Halo franchise, and even when there weren't more enemies than in the other games, you had allies with you, that also brings the AI count up. I don't know whether the count ever went up to 60 or not, but there were many levels in which the enemy count in one single zone was very high, the final level for instance.

I may not have been very clear in my previous post, all I was trying to say there is that the near extinction of the SIIs is not the main and most important reason the Fall of Reach is significant.


Nope. I don't see any in the Pillar of Autumn. If you're trying to make an example of the the area where the Elites spawn in Boneyard during Invasion, I don't find it epic.

If you look at the "Once More Unto The Breach" ViDoc, there were one moment where there's like 10 Army troopers fighting Covies that's like nearly 3 times their size. I don't see that. I too am an avid Halo fan. I paid attention to what I see in Reach's Campaign. Nothing in it impresses me, save the Space combat.


I meant the last section of the last level, the part where you're supposed to be clearing an LZ for Keyes' Pelican to pick up Cortana. There were a ton of enemies in that part, and that level had the most enemies, whether it felt epic or not is beside the point, it still had more AIs running around than in the previous games.

  • 11.17.2010 10:12 AM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Hmmm I honestly don't think it does have more AIs running around. In Halo 1 you could collect up to 11 Marine allies on AotCR and 10 on TaR, but I never seemed to have more than 5 at any time in Reach. It certainly doesn't feel like a lot of AI in Reach. I never got that excited feeling like the Tank drop in Halo 3 on The Ark where I see the 3 tanks rolling off the Dawn, and the warthogs all loaded up with Marines.

But I dont think Reach destroys the canon, but it does bend it to the extreme. I think its a shame that they focused on periphery events, rather than the main battle of Reach. To me Reach felt like fighting Covenant on an outer colony with limited military support and a few Frigates in space.

  • 11.17.2010 11:34 AM PDT

Reach felt very much like Halo:CE to me, the wide open landscapes and all that.

We definitely had quite a few large scale battles, TotS ring any bells? There were so many enemies to kill and fight on that level I almost felt overwhelmed, same with the Pillar of Autumn. Maybe you guys saying that there weren't any large scale battles are maybe adding more meaning than Bungie intended?

And I watched that video, the part with the marines and Covies duking it out on a narrow, long stretch seemed more like a test sort of thing than anything else, the map looked very basic, heck, that could have been part of the level they had to cut from the game.

  • 11.17.2010 2:41 PM PDT

Dark Neptune, a young amateur astronomer whose gaming life is no different from other teenagers of his age, though he controls it more strictly then others.


Posted by: OrderedComa

Posted by: Dark Neptune

Posted by: OrderedComa
Was this addressed to me?

I in no way insuated that the game did not need big battles, I merely asked when we were promised such.

And just they said the game can support 60 AI at once does not mean we would see 60 AI every battle.
And there are actually many instances where there are a lot more enemies in Reach than in any other installment in the Halo franchise, and even when there weren't more enemies than in the other games, you had allies with you, that also brings the AI count up. I don't know whether the count ever went up to 60 or not, but there were many levels in which the enemy count in one single zone was very high, the final level for instance.

I may not have been very clear in my previous post, all I was trying to say there is that the near extinction of the SIIs is not the main and most important reason the Fall of Reach is significant.


Nope. I don't see any in the Pillar of Autumn. If you're trying to make an example of the the area where the Elites spawn in Boneyard during Invasion, I don't find it epic.

If you look at the "Once More Unto The Breach" ViDoc, there were one moment where there's like 10 Army troopers fighting Covies that's like nearly 3 times their size. I don't see that. I too am an avid Halo fan. I paid attention to what I see in Reach's Campaign. Nothing in it impresses me, save the Space combat.


I meant the last section of the last level, the part where you're supposed to be clearing an LZ for Keyes' Pelican to pick up Cortana. There were a ton of enemies in that part, and that level had the most enemies, whether it felt epic or not is beside the point, it still had more AIs running around than in the previous games.


Nah, you seem to have not killed them fast enough. No offense. but nothing in Reach brought something exciting, except for the space combat.

  • 11.18.2010 3:05 AM PDT

Signatures are for squares.

TotS didn't feel large scale to me, at all. The only part that wowed me on that level was the Frigate coming above me to take out enemies I was looking at, and when the longswords carpet bombed the scarabs that were battling the UNSC army in the distance. I love Longswords.

But yeah, nothing in Reach was too exciting. Space combat was fun, but wasn't large scale enough.

  • 11.18.2010 5:51 AM PDT

Numba one Italian on da flud.


Posted by: C SEC Agent

Posted by: ROBERTO jh

Posted by: C SEC Agent
1. Reach's fall was extended tenfold in the game compared to the book.

2. PoA was never on Reach.

3. Where were the Orbital MAC guns?

4. By extension of #2, Cortana couldn't have been getting a piggyback ride from N6.

5. Jorge

The list goes on, up until around the number 15.


3) They pwned the first Corvette

4) She was a copy of the real Cortana, not the actual Cortana

5) a "revitilized" S-II that washed out but didn't die.

the answers go on.


Sigh, since these seem to be the same things said over and over agian against my own comment, I'll address these.

3) The 20 SMACs only fired once throughout the entire game?

4) Cortana did not learn to copy herself until First Strike if I remember correctly. Even if I don't, PoA was never on Reach, so the "fragment" could never have made it their anyways.

5) Stupid excuse. The existence of Noble Team is bad enough and near canon breaking, but the fact that they somehow kick an SII that apparently washed out despite showing no issues in combat in with them is just pathetic.

As I've stated before, this game has a great story.

It just is not Halo's story.


Cortana did copy herself to stay with John, and copy the Forerunner's thing on Reach.
Halsey said it on her diary.

  • 11.18.2010 7:01 AM PDT


Posted by: L v S 94

Posted by: C SEC Agent

Posted by: ROBERTO jh

Posted by: C SEC Agent
1. Reach's fall was extended tenfold in the game compared to the book.

2. PoA was never on Reach.

3. Where were the Orbital MAC guns?

4. By extension of #2, Cortana couldn't have been getting a piggyback ride from N6.

5. Jorge

The list goes on, up until around the number 15.


3) They pwned the first Corvette

4) She was a copy of the real Cortana, not the actual Cortana

5) a "revitilized" S-II that washed out but didn't die.

the answers go on.


Sigh, since these seem to be the same things said over and over agian against my own comment, I'll address these.

3) The 20 SMACs only fired once throughout the entire game?

4) Cortana did not learn to copy herself until First Strike if I remember correctly. Even if I don't, PoA was never on Reach, so the "fragment" could never have made it their anyways.

5) Stupid excuse. The existence of Noble Team is bad enough and near canon breaking, but the fact that they somehow kick an SII that apparently washed out despite showing no issues in combat in with them is just pathetic.

As I've stated before, this game has a great story.

It just is not Halo's story.


Cortana did copy herself to stay with John, and copy the Forerunner's thing on Reach.
Halsey said it on her diary.


I think she even copied herself in The Flood, it mentions a sub-routine she left behind to help Keyes get the Autumn down to Halo, so she could obviously copy or divide parts of herself. In FS weren't the copies short lived exact clones of her?

  • 11.18.2010 7:24 AM PDT

Posted by: Dark Neptune
Nah, you seem to have not killed them fast enough. No offense. but nothing in Reach brought something exciting, except for the space combat.

I guess we're now getting into individual preferences, I felt that Reach was pretty epic and exciting at times, I agree, it was not quite as exciting as the main trilogy, but I still don't think it was completely bland and utterly boring. You are welcome to disagree of course, but I think Reach is exciting.

[Edited on 11.18.2010 7:30 AM PST]

  • 11.18.2010 7:29 AM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I just never felt overwhelmed or blown away by any battle in Halo Reach. We only had 1 tank in the whole Campaign (which was inexplicably just sitting in the middle of a warzone), we didn't fight any Scarabs for some mad reason, there were no 3-way battles like in Halo1 or Halo2.

I personally think it is the weakest Halo campaign in terms of storyline and gameplay. I think I might actually prefer the Halo 2 campaign, and I never thought I'd ever say that.

  • 11.18.2010 9:28 AM PDT