- OrderedComa
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- Noble Member
Posted by: flamedude
Posted by: privet caboose
Posted by: Phoenixorion44
Reach is a horrible game, pathetic at best. As for whats cannon and whats not. Believe what you want. I can't understand nothing from the game at all other then apparently a Spartan can be thrown from orbit and survive yet a single elite will toe nail kick you and kill you. say what you want to this, but really if this is what a spartan is then reach, earth, everything deserved to fall and fail.
Chief is a Spartan II, He was the leader of the Spartan II's, and the luckiest. He was a pretty much completely average spartan in terms of Speed, Strength, intelligence, etc... The other Spartan II's who are alive all excelled in other areas.
You can't compare him to the Noble Team spartans, it just isn't fair. But, to be honest, Reach's campaign felt like ODST's could have replaced Noble Team and the job would've still gotten done. I don't see them participating in any "HUGE" battles like we were promised. Even in TotS the main UNSC army breaks off from us and we go do some side line crap.
By making "Halo: Reach" follow Spartan III's, I think they really took away the fact that the Fall of Reach was supposed to be about the fall of the Spartan II's. The place where THEY were nearly wiped out. To me, Noble team completely takes away from that feeling, other than Jorge, who ended up dying first anyway.
And to the person who told me to read the books: I lol'd, perhaps you should take your own advice and read all of the books, not just one of them. The UNSC sure as hell didn't gain any "one unsc ship = one covie ship" technology within the 2 months between Reach and Earth.
I agree. The lack of the huge battles we were promised still stings badly, extremely disappointed by the TotS cutscene being just a cutscene. I find it a bit gutting that Halo 1 still has the best ground battles in all of the Halo games. I also agree that the significance of Reach, the death of the Spartan-IIs, was overlooked and squandered. It almost seems to me that Bungie didnt want to tackle this issue and so created a subplot and shoehorned a significant turning point into it. Spartan-IIIs on Reach still don't make much or any sense.
To me Halo Reach was quite disappointing. No large scale ground battles, no large scale space battles, no Super MACs, no generators, no red team, no blue team, no Trafalgar or Marathon cruisers.
It reminds me of my thoughts when fighting in Mombasa on Earth in Halo 2; are there any other soldiers fighting against the invasion??
I may have just joined in late, but when did Bungie promise us huge battles? Not once did I ever see anything remotely resembling a promise to make huge battles.
Unless you mean the book, then the Fall of Reach is not about the SIIs, I find the Fall of Reach significant because it was pretty much the last planet of any significance standing between the Covenant and Earth. The bit with the SIIs is only a side bit in Reach's downfall, yes it is significant, but the significance of Reach's fall does not revolve around the SIIs.
How does having Noble take anything away from that, it is telling a smaller piece of the big picture regarding Reach's Fall, the same way ODST gave veiw of the smaller piece of the big picture about the Covenant finding Earth. It doesn't take anything away from Master Chief trying to drive out the Covenant from New Mombasa; how does the inclusion of Noble Team and their small piece of the puzzle take anything away from the story of Reach?