- RIZEUTO
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- Honorable Heroic Member
Does anyone even look at B.net sigs?
Posted by: Lord Volker
Im with you 100% dude.
The AR is a halo classic. Even though you started off with the pistol in the beginning, hey its a pistol, side arm, get it? lol. Once you charge into that mess room your AR is by your side and you just unload on them grunts.
Theres a sliver of use of the AR in MM which is sad. The AR should do much more damage per round, have a headshot bonus because its a -blam!- gun, bullets still hurt no matter what they are when your hit in the head, and a larger magazine size. Im not saying bump it back to 60 because thatd be overkill. Somewhere near 45 would be perfect, or hell how about 50 becuase in the halo games, a 50 is kick ass.
The downside to it all would be the dmr and the over use of it with mlg tactics which have ruined the game for casual gamers. Most everyone out there uses it because its what your give to start off with, but wheres the fun in the game when what you'll see almost every death is either a grenade, a fist and bullets to the face, almost instant death. People complain how you can overcome this problem by working with your grouping and aim overall but thats hard to do when your being shot, controller vibrates, screen jumps a bit, it throws you off a bit. Seeing that over and over again kills it for some people.
If the AR is going to get an update, it should at least be given to you from the start no matter what gametype it is. It should be able to hold ground against a dmr duel at a medium to a short long range so it'll make the other person back off, make it more combat like. Full auto will also do alright at med range but best stick with tapping the gun. Bullet spread is alright where it is.
Again im saying that becuase its a halo CLASSIC!
I think skill should still be rewarded though. A damage buff only might be the better solution.