Halo: Reach Forum
This topic has moved here: Subject: MA37 ICWS AR. It should take 16 rounds to kill
  • Subject: MA37 ICWS AR. It should take 16 rounds to kill
Subject: MA37 ICWS AR. It should take 16 rounds to kill
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Posted by: The Other Player
I Like it


Thanks :)

  • 11.27.2010 1:07 PM PDT

I got these cheeseburgers man....

I dont care, i try to stay away from it. So, i guess if it were to be increased(damage) per round, i might use it more.

  • 11.27.2010 1:14 PM PDT

agreed bring back ce ar

  • 11.27.2010 1:15 PM PDT
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Posted by: SuicidalSplatter
I dont care, i try to stay away from it. So, i guess if it were to be increased(damage) per round, i might use it more.


Which is the whole point.

It is useless, so it is unused except when you spawn, since you're forced to use it, or swap for the Magnum.

This way it would be a choice between weapons, depending on play style and if you plain feel like it, NOT becaue any alternative is better.

  • 11.27.2010 2:14 PM PDT
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As you can see here The Assault Rifle


-people generaly like the AR, but they can see that it is underpowered at the moment.

That's why this change needs to be implemented.

  • 11.27.2010 2:29 PM PDT
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Damage per round ought to be increased to make the weapon effective, and make the people with skill manage to kill.

  • 11.27.2010 2:47 PM PDT
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Bump, for the sake of Noble Six's memory

  • 11.27.2010 4:36 PM PDT
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Posted by: RIZEUTO

Posted by: BagzIi
Correct me if I am wrong but wouldn't that lead to AR Beatdown like H3?


No. Because of the new melee system even the smallest ammount of shielding will absorb the hit- denying you the kill.

With increased damage, rushing (AR Beatdown) would be technicaly possible, like it is right now, but not a very good strategy.


To all the people affraid of AR rushing ^

  • 11.28.2010 2:00 AM PDT


Posted by: RIZEUTO
As you can see here The Assault Rifle


-people generaly like the AR, but they can see that it is underpowered at the moment.

That's why this change needs to be implemented.

This is a response in the topic that you linked but I thought it would be more easily noticed in this topic.

Posted by: RIZEUTO

Posted by: Wobbly_guy
I love it. It's much better than the halo 3 AR. The halo 3 AR might have a little bit more power, but that doesn't mean anything if your bullets fly all over the place.

The halo reach AR is extremely accurate, has a lot of range, is hitscan and has a great fire rate, even with bursts. You just have to fire in 2-shot bursts. You can, with practice, fire very fast like that without any accuracy loss.

The halo 3 AR is inferior in every way except for power.



The accuracy of the Reach AR is only slightly better.

The power and ROF of the MA5C are much better than that of the MA37 (Reach AR)

You could say the Reach AR is inferior to the Halo 3 AR in every way, except accuracy, and not by much if you know how to effectively burst.

Also the new melee system renders rushing nearly imposssible, reducing effectiveness.


The difference in power is only 3 shots. The bullets of the halo 3 AR can easily hit outside your reticule while you can hit every bullet you shoot with the halo reach AR.

The fact that you can beat every other precision weapon at mid range with it is enough to think it's better than the 3 AR. The BR in halo 3 could easily beat the AR at any range other than melee range.

  • 11.28.2010 2:16 AM PDT

Kobalt Kour

AR is definitely too weak, people complained during the beta but Bungie was so stubborn they did virtually nothing.

  • 11.28.2010 2:18 AM PDT

A excess of firepower can be used to solve any social, economic, or military situation. Also, Wraiths rule!

It would be nice if it were a bit more effective. A slight damage boost to each round would fit that quite nicely.

  • 11.28.2010 2:21 AM PDT


Posted by: Kobalt Kour
AR is definitely too weak, people complained during the beta but Bungie was so stubborn they did virtually nothing.


The kill time has been increased from 22 shot kill to 19 shot kill. That's like giving the needle rifle or DMR a shot less to kill. It might seem small, but it's a huge improvement.

  • 11.28.2010 2:23 AM PDT

a larger magazine would be nice

  • 11.28.2010 2:27 AM PDT
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fixed

  • 11.28.2010 2:33 AM PDT
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Posted by: Wobbly_guy

Posted by: RIZEUTO
As you can see here The Assault Rifle


-people generaly like the AR, but they can see that it is underpowered at the moment.

That's why this change needs to be implemented.

This is a response in the topic that you linked but I thought it would be more easily noticed in this topic.

Posted by: RIZEUTO

Posted by: Wobbly_guy
I love it. It's much better than the halo 3 AR. The halo 3 AR might have a little bit more power, but that doesn't mean anything if your bullets fly all over the place.

The halo reach AR is extremely accurate, has a lot of range, is hitscan and has a great fire rate, even with bursts. You just have to fire in 2-shot bursts. You can, with practice, fire very fast like that without any accuracy loss.

The halo 3 AR is inferior in every way except for power.



The accuracy of the Reach AR is only slightly better.

The power and ROF of the MA5C are much better than that of the MA37 (Reach AR)

You could say the Reach AR is inferior to the Halo 3 AR in every way, except accuracy, and not by much if you know how to effectively burst.

Also the new melee system renders rushing nearly imposssible, reducing effectiveness.


The difference in power is only 3 shots. The bullets of the halo 3 AR can easily hit outside your reticule while you can hit every bullet you shoot with the halo reach AR.

The fact that you can beat every other precision weapon at mid range with it is enough to think it's better than the 3 AR. The BR in halo 3 could easily beat the AR at any range other than melee range.


Never had a problem beating the BR user at mid range with the MA5C.

In Reach however, I feel that no ammount of dodging and bursting will help the fact that someone is spamming the magnum in my face going for the headshot, since the kill time is too slow. I imagine thats how the other AR user feels when my DMR slaps his body and head.

The fact that the rounds hit outside the reticle in Halo 3 is because of bloom, which is invisible in H3. The Reach reticle is alot bigger, as bloom is now visible, so it displays the inacuracy of the rifle.

It can't really hold it's own in a fight against other weapons, as it's rounds are very ineffective against energy shielding, and, contrary to earlier Halo games, it takes quite a bit longer to take out the health of an unshielded target.

[Edited on 11.28.2010 3:23 AM PST]

  • 11.28.2010 3:22 AM PDT

Agreed, I use the pistol much more than this wussy weapon (unless I am Elite). Balanced weapons my ass.

  • 11.28.2010 3:28 AM PDT
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Posted by: DOINKEN
Agreed, I use the pistol much more than this wussy weapon (unless I am Elite). Balanced weapons my ass.


Thats the point. It has no place whatsoever in the sandbox at the moment, and no usefulness.

That's what this change is about.

  • 11.28.2010 3:48 AM PDT


Posted by: RIZEUTO

Posted by: Wobbly_guy

Posted by: RIZEUTO
As you can see here The Assault Rifle


-people generaly like the AR, but they can see that it is underpowered at the moment.

That's why this change needs to be implemented.

This is a response in the topic that you linked but I thought it would be more easily noticed in this topic.

Posted by: RIZEUTO

Posted by: Wobbly_guy
I love it. It's much better than the halo 3 AR. The halo 3 AR might have a little bit more power, but that doesn't mean anything if your bullets fly all over the place.

The halo reach AR is extremely accurate, has a lot of range, is hitscan and has a great fire rate, even with bursts. You just have to fire in 2-shot bursts. You can, with practice, fire very fast like that without any accuracy loss.

The halo 3 AR is inferior in every way except for power.



The accuracy of the Reach AR is only slightly better.

The power and ROF of the MA5C are much better than that of the MA37 (Reach AR)

You could say the Reach AR is inferior to the Halo 3 AR in every way, except accuracy, and not by much if you know how to effectively burst.

Also the new melee system renders rushing nearly imposssible, reducing effectiveness.


The difference in power is only 3 shots. The bullets of the halo 3 AR can easily hit outside your reticule while you can hit every bullet you shoot with the halo reach AR.

The fact that you can beat every other precision weapon at mid range with it is enough to think it's better than the 3 AR. The BR in halo 3 could easily beat the AR at any range other than melee range.


Never had a problem beating the BR user at mid range with the MA5C.

In Reach however, I feel that no ammount of dodging and bursting will help the fact that someone is spamming the magnum in my face going for the headshot, since the kill time is too slow. I imagine thats how the other AR user feels when my DMR slaps his body and head.

The fact that the rounds hit outside the reticle in Halo 3 is because of bloom, which is invisible in H3. The Reach reticle is alot bigger, as bloom is now visible, so it displays the inacuracy of the rifle.

It can't really hold it's own in a fight against other weapons, as it's rounds are very ineffective against energy shielding, and, contrary to earlier Halo games, it takes quite a bit longer to take out the health of an unshielded target.


I've said it before, you can kill a precision weapon user before he can kill you if you fire in 2-shot bursts with perfect timing. They could have the max bloom cover the entire screen for all I care, it still wouldn't make burst firing any less effective.

A good BR user could consistently beat an AR user. The BR kill times are just faster than those of the AR. And don't forget the fact that the AR had bloom while the BR didn't.

Now you have full control over your accuracy. If you're skilled you can hit every bullet you fire. You just have to have near perfect timing if want achieve a speed fast enough to beat precision weapons.

[Edited on 11.28.2010 4:14 AM PST]

  • 11.28.2010 4:09 AM PDT

-blam!- the AR it's a -blam!- gun for noobs who can't aim.

  • 11.28.2010 4:14 AM PDT
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Posted by: Wobbly_guy

Posted by: RIZEUTO

Posted by: Wobbly_guy

Posted by: RIZEUTO
As you can see here The Assault Rifle


-people generaly like the AR, but they can see that it is underpowered at the moment.

That's why this change needs to be implemented.

This is a response in the topic that you linked but I thought it would be more easily noticed in this topic.

Posted by: RIZEUTO

Posted by: Wobbly_guy
I love it. It's much better than the halo 3 AR. The halo 3 AR might have a little bit more power, but that doesn't mean anything if your bullets fly all over the place.

The halo reach AR is extremely accurate, has a lot of range, is hitscan and has a great fire rate, even with bursts. You just have to fire in 2-shot bursts. You can, with practice, fire very fast like that without any accuracy loss.

The halo 3 AR is inferior in every way except for power.



The accuracy of the Reach AR is only slightly better.

The power and ROF of the MA5C are much better than that of the MA37 (Reach AR)

You could say the Reach AR is inferior to the Halo 3 AR in every way, except accuracy, and not by much if you know how to effectively burst.

Also the new melee system renders rushing nearly imposssible, reducing effectiveness.


The difference in power is only 3 shots. The bullets of the halo 3 AR can easily hit outside your reticule while you can hit every bullet you shoot with the halo reach AR.

The fact that you can beat every other precision weapon at mid range with it is enough to think it's better than the 3 AR. The BR in halo 3 could easily beat the AR at any range other than melee range.


Never had a problem beating the BR user at mid range with the MA5C.

In Reach however, I feel that no ammount of dodging and bursting will help the fact that someone is spamming the magnum in my face going for the headshot, since the kill time is too slow. I imagine thats how the other AR user feels when my DMR slaps his body and head.

The fact that the rounds hit outside the reticle in Halo 3 is because of bloom, which is invisible in H3. The Reach reticle is alot bigger, as bloom is now visible, so it displays the inacuracy of the rifle.

It can't really hold it's own in a fight against other weapons, as it's rounds are very ineffective against energy shielding, and, contrary to earlier Halo games, it takes quite a bit longer to take out the health of an unshielded target.


I've said it before, you can kill a precision weapon user before he can kill you if you fire in 2-shot bursts with perfect timing. They could have the max bloom cover the entire screen for all I care, it still wouldn't make burst firing any less effective.

A good BR user could consistently beat an AR user. The BR kill times are just faster than those of the AR. And don't forget the fact that the AR had bloom while the BR didn't.

Now you have full control over your accuracy. If you're skilled you can hit every bullet you fire. You just have to have near perfect timing if want achieve a speed fast enough to beat precision weapons.


The Halo 3 AR had full controll over it's accuracy, but as the bloom was invisible, you had to be skilled enough to burst it perfectly.

The Reach AR, while accurate if you fire in 2 round bursts is too weak, and it's kill time is longer than the Halo 3 AR, and most other weapons in Reach, due to the slower RoF and weaker rounds.

Also, The DMR has the nearly the same theoretical kill time as the BR, but is clumsier at close range. The AR cannot hope to beat a skilled DMR user. One on one me later today, and we can make the experiment :)

  • 11.28.2010 4:35 AM PDT

My Bungiepedia Article | My Halo Reach Service Record | The Mile High Club - For Bad Company 2, Halo, and CoD!

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Well, I support an increase in AR damage, but I feel it should be 14 shots to kill rather than the suggested 16.

Why? Because I feel that this game's pace moves too slowly. Otherwise (pardoning Armor Lock, but that's a different thread) this game is fantastic. It's just that it moves too damn slowly, which is what ultimately made me ditch it in favor of CoD and the earlier Halo games.

  • 11.28.2010 4:41 AM PDT
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Posted by: SkeletonPack
Well, I support an increase in AR damage, but I feel it should be 14 shots to kill rather than the suggested 16.

Why? Because I feel that this game's pace moves too slowly. Otherwise (pardoning Armor Lock, but that's a different thread) this game is fantastic. It's just that it moves too damn slowly, which is what ultimately made me ditch it in favor of CoD and the earlier Halo games.


Thats the reason I only use the Sprint AA. Base speed, and player mobility is the problem (Both recomended-Camo- and theoretical).

But 14 might be too OP, since the Halo: CE AR which wasn't as accurate (But had SMG RoF mind you) took 15 shots to kill.

  • 11.28.2010 4:44 AM PDT
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Posted by: m3rcurial
-blam!- the AR it's a -blam!- gun for noobs who can't aim.


It's harder to aim weapons which are innacurate at mid range than to use an accurate weapon. GTFO

  • 11.28.2010 3:02 PM PDT

Increase the damage i say

  • 11.28.2010 4:21 PM PDT
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Posted by: xxB3ARC1AWxx
Increase the damage i say


Same here. The AR atm can't beat most other weapons. Hell, even the PP got a buff(which I love :P).

  • 11.29.2010 7:06 AM PDT