- RIZEUTO
- |
- Honorable Heroic Member
Does anyone even look at B.net sigs?
Posted by: Wobbly_guy
Posted by: RIZEUTO
Posted by: Wobbly_guy
Posted by: RIZEUTO
As you can see here The Assault Rifle
-people generaly like the AR, but they can see that it is underpowered at the moment.
That's why this change needs to be implemented.
This is a response in the topic that you linked but I thought it would be more easily noticed in this topic.
Posted by: RIZEUTO
Posted by: Wobbly_guy
I love it. It's much better than the halo 3 AR. The halo 3 AR might have a little bit more power, but that doesn't mean anything if your bullets fly all over the place.
The halo reach AR is extremely accurate, has a lot of range, is hitscan and has a great fire rate, even with bursts. You just have to fire in 2-shot bursts. You can, with practice, fire very fast like that without any accuracy loss.
The halo 3 AR is inferior in every way except for power.
The accuracy of the Reach AR is only slightly better.
The power and ROF of the MA5C are much better than that of the MA37 (Reach AR)
You could say the Reach AR is inferior to the Halo 3 AR in every way, except accuracy, and not by much if you know how to effectively burst.
Also the new melee system renders rushing nearly imposssible, reducing effectiveness.
The difference in power is only 3 shots. The bullets of the halo 3 AR can easily hit outside your reticule while you can hit every bullet you shoot with the halo reach AR.
The fact that you can beat every other precision weapon at mid range with it is enough to think it's better than the 3 AR. The BR in halo 3 could easily beat the AR at any range other than melee range.
Never had a problem beating the BR user at mid range with the MA5C.
In Reach however, I feel that no ammount of dodging and bursting will help the fact that someone is spamming the magnum in my face going for the headshot, since the kill time is too slow. I imagine thats how the other AR user feels when my DMR slaps his body and head.
The fact that the rounds hit outside the reticle in Halo 3 is because of bloom, which is invisible in H3. The Reach reticle is alot bigger, as bloom is now visible, so it displays the inacuracy of the rifle.
It can't really hold it's own in a fight against other weapons, as it's rounds are very ineffective against energy shielding, and, contrary to earlier Halo games, it takes quite a bit longer to take out the health of an unshielded target.
I've said it before, you can kill a precision weapon user before he can kill you if you fire in 2-shot bursts with perfect timing. They could have the max bloom cover the entire screen for all I care, it still wouldn't make burst firing any less effective.
A good BR user could consistently beat an AR user. The BR kill times are just faster than those of the AR. And don't forget the fact that the AR had bloom while the BR didn't.
Now you have full control over your accuracy. If you're skilled you can hit every bullet you fire. You just have to have near perfect timing if want achieve a speed fast enough to beat precision weapons.
The Halo 3 AR had full controll over it's accuracy, but as the bloom was invisible, you had to be skilled enough to burst it perfectly.
The Reach AR, while accurate if you fire in 2 round bursts is too weak, and it's kill time is longer than the Halo 3 AR, and most other weapons in Reach, due to the slower RoF and weaker rounds.
Also, The DMR has the nearly the same theoretical kill time as the BR, but is clumsier at close range. The AR cannot hope to beat a skilled DMR user. One on one me later today, and we can make the experiment :)