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This topic has moved here: Subject: MA37 ICWS AR. It should take 16 rounds to kill
  • Subject: MA37 ICWS AR. It should take 16 rounds to kill
Subject: MA37 ICWS AR. It should take 16 rounds to kill


Posted by: ChrisAvenger
fixed

Wow. I didn't really think that thread would be remembered. I like this guy's thread better.

I am in favour of a damage increase above magazine increase for your reasons I suppose. A damage increase would decrease time to kill and increase the AR's useful range, while a mag size increase would do neither.

Well argued, I support your changes. Also, a memory that keeps coming back is to the glory days of CE, where the experience of shredding through Grunts was unmatched by any other game.

Good work.

  • 11.29.2010 7:15 AM PDT

I think the MA37 should have 15 round kill, 60 round mag, and same (if not better) accuracy.

The BR was a thousand times better than this in H3, we can at least give players a trusty, easy-to-learn, hard-to-master spawn weapon.

If only the Plasma Repeater was buffed in accordance.....

  • 11.29.2010 7:19 AM PDT
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Posted by: Havok 2K7

Posted by: ChrisAvenger
fixed

Wow. I didn't really think that thread would be remembered. I like this guy's thread better.

I am in favour of a damage increase above magazine increase for your reasons I suppose. A damage increase would decrease time to kill and increase the AR's useful range, while a mag size increase would do neither.

Well argued, I support your changes. Also, a memory that keeps coming back is to the glory days of CE, where the experience of shredding through Grunts was unmatched by any other game.

Good work.


Yes, my friend, the days of grunt carnage were great. Even the Elites (not to mention Wraiths on easier difficulties) cowered under the mighty onslaught of the AR.

But the AR for multiplayer may well be this one if the damage gets increased. That way we would have a ballanced and skill requiring starting weapon. And thats why I made this thread.

I want Bungie to make their ultimate starting weapon (ultimate as in perfect, not OP ur UP).

  • 11.29.2010 7:22 AM PDT

Bump

  • 11.29.2010 7:25 AM PDT
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Posted by: Havok 2K7
I think the MA37 should have 15 round kill, 60 round mag, and same (if not better) accuracy.

The BR was a thousand times better than this in H3, we can at least give players a trusty, easy-to-learn, hard-to-master spawn weapon.

If only the Plasma Repeater was buffed in accordance.....


The Plasma repeater should be buffed, but mostly for projectile speed, since this way, it already brings shields down fast, being a plasma weapon. If it was even stronger it would lead to PR rushing- the new AR rush.

  • 11.29.2010 9:39 AM PDT


Posted by: RIZEUTO

Posted by: Havok 2K7

Posted by: ChrisAvenger
fixed

Wow. I didn't really think that thread would be remembered. I like this guy's thread better.

I am in favour of a damage increase above magazine increase for your reasons I suppose. A damage increase would decrease time to kill and increase the AR's useful range, while a mag size increase would do neither.

Well argued, I support your changes. Also, a memory that keeps coming back is to the glory days of CE, where the experience of shredding through Grunts was unmatched by any other game.

Good work.


Yes, my friend, the days of grunt carnage were great. Even the Elites (not to mention Wraiths on easier difficulties) cowered under the mighty onslaught of the AR.

But the AR for multiplayer may well be this one if the damage gets increased. That way we would have a ballanced and skill requiring starting weapon. And thats why I made this thread.

I want Bungie to make their ultimate starting weapon (ultimate as in perfect, not OP ur UP).

TESTIFAH, BROTHUH

  • 11.29.2010 11:55 AM PDT
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Posted by: Havok 2K7

Posted by: RIZEUTO

Posted by: Havok 2K7

Posted by: ChrisAvenger
fixed

Wow. I didn't really think that thread would be remembered. I like this guy's thread better.

I am in favour of a damage increase above magazine increase for your reasons I suppose. A damage increase would decrease time to kill and increase the AR's useful range, while a mag size increase would do neither.

Well argued, I support your changes. Also, a memory that keeps coming back is to the glory days of CE, where the experience of shredding through Grunts was unmatched by any other game.

Good work.


Yes, my friend, the days of grunt carnage were great. Even the Elites (not to mention Wraiths on easier difficulties) cowered under the mighty onslaught of the AR.

But the AR for multiplayer may well be this one if the damage gets increased. That way we would have a ballanced and skill requiring starting weapon. And thats why I made this thread.

I want Bungie to make their ultimate starting weapon (ultimate as in perfect, not OP ur UP).

TESTIFAH, BROTHUH


YOU KNOW IT!

  • 11.29.2010 1:28 PM PDT

DON'T YOU DIE ON ME *ZAP*

  • 11.30.2010 1:11 PM PDT
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Posted by: Havok 2K7
DON'T YOU DIE ON ME *ZAP*


I ain't going anywhere. This fight is far from over!

  • 11.30.2010 4:25 PM PDT
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Posted by: RIZEUTO

Posted by: Havok 2K7
DON'T YOU DIE ON ME *ZAP*


I ain't going anywhere. This fight is far from over!


DO YOU HEAR ME!

Everyone else, read the OP and tell me if you see it my way or not, and if not, why!

  • 12.01.2010 5:32 AM PDT
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sigh... a shameless bump.

  • 12.01.2010 8:31 AM PDT

Valcio.


Posted by: RIZEUTO
Do NOT forget to post, not just vote or this will DIE!

http://www.bungie.net/Forums/posts.aspx?postID=48892966&p ostRepeater1-p=1 => For some reason it doesen't work when I make it a named hyperlink.


This old beta thread shows us exactly what problems the MA37 has.

It is too weak with a too low rate of fire.

The current number of rounds to kill is 18-20. That, along with the slow ROF and new melee system, makes the AR an unviable choice for CQB (Close Quarters Battle- meaning short range). You'd be better off meleeing with the DMR and getting the insta-kill headshot.

This can be remedied somewhat, by increasing the damage of each single round, putting it at 16 to kill. That way the AR could get 2 perfect kills without reloading, which never happens anyway, but would help increase it's offensive power and balance it with other weapons. It would still be the underdog, but skilled players who know how to burst fire, and feather the AR would once again feel like god's own anti-SOBs.

EDIT: It already kills with 18 rounds- and it feels like it shoots hot popcorn. If it gets upgraded to 16 rounds to kill it would be perfect.

The AR ALWAYS MISSES AT LEAST ONE BULLET. So it would be very hard to kill 2 guys, and if someone does that, they damn well deserve it (Since they would have to hit each and every round).

By putting it down to 16, you would just upgrade the effectiveness of bursts, rewarding skill with an iconic Halo weapon.


Even in campaign on higher dificulties it is very weak.

Do you agree with this change?


wouldnt that make it basicly an automatic br?

  • 12.01.2010 8:38 AM PDT

Prepare to drop.

I say either increase the damage it does or increase the clip size.

  • 12.01.2010 8:55 AM PDT

Ever wonder what's up there?

make it like halo 3s

  • 12.01.2010 8:56 AM PDT

Vancouver BC, Canada.

I would keep the magazine size the same, but make it take twice as many shots to kill a player.

  • 12.01.2010 9:00 AM PDT
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Posted by: Urine competent
I would keep the magazine size the same, but make it take twice as many shots to kill a player.


Which would effectively make it impossible to kill with one magasine.

That's just crazy talk.

It's already too weak as it is, and as such it needs buffing, not making it take TWICE AS MANY SHOTS to kill.

  • 12.01.2010 10:34 AM PDT

Agreeed. Maybe even 15?

  • 12.01.2010 10:41 AM PDT
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Posted by: iTz MoTiVe
Agreeed. Maybe even 15?


15 would be a tad too OP (It would be like CE's AR but more accurate. Far slower RoF though.).

  • 12.01.2010 11:44 AM PDT
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Increasing the damage is the option that favours skill and marksmanship. I'm for that.


Posted by: ThisIsMadness91
I say either increase the damage it does or increase the clip size.

  • 12.01.2010 11:45 AM PDT
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Posted by: angello22
make it like halo 3s


Yes. With the new melee system that would be good.

Plus better accuracy and you have yourself a good, balanced and skill requiring weapon.

  • 12.01.2010 1:42 PM PDT


Posted by: RIZEUTO

Posted by: MATO
The repeater needs more power NOT the assault rifle.


Wut u smokin' bro? Seriously now, the repeater drops shields faster than the AR, and already has a good ROF.

It is the cause of the new AR Rush (PR rush in this case.). Just drop the shields with plasma and smash em with a melee.

And you want THAT to be more powerfull.

The AR needs to be beefed up, about the PR.... not so sure.


With all due respect, Im not disagreeing with your statement of powering up the AR but that the PR's accuracy should be increased. It shouldn't get nearly as sporadic. Especially if your an Elite because your stronger than a Spartan.

  • 12.01.2010 1:58 PM PDT
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Posted by: Screamo
riot is to halo as batman is to gotham city

That is half a clip. If it takes 2 seconds to drop 6 shots, then that means it would take 5 seconds of fire to kill someone.

That is ridiculously overpowered, considering a DMR takes even more time.


Now, I know I got the time wrong up above, because it is only like 6 seconds for an entire AR clip to be emptied.

Bottom line-its to strong.

[Edited on 12.01.2010 2:05 PM PST]

  • 12.01.2010 2:05 PM PDT
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Posted by: Meaglor

Posted by: RIZEUTO

Posted by: MATO
The repeater needs more power NOT the assault rifle.


Wut u smokin' bro? Seriously now, the repeater drops shields faster than the AR, and already has a good ROF.

It is the cause of the new AR Rush (PR rush in this case.). Just drop the shields with plasma and smash em with a melee.

And you want THAT to be more powerfull.

The AR needs to be beefed up, about the PR.... not so sure.


With all due respect, Im not disagreeing with your statement of powering up the AR but that the PR's accuracy should be increased. It shouldn't get nearly as sporadic. Especially if your an Elite because your stronger than a Spartan.


There I agree with you. It is too innacurate and fires slow plasma bolts.

However, MATO was talking about the PR getting a damage increase- which I didn't see as necessary except in Elite Slayer, where it feels too weak.

  • 12.01.2010 2:08 PM PDT
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Posted by: Squadly
That is half a clip. If it takes 2 seconds to drop 6 shots, then that means it would take 5 seconds of fire to kill someone.

That is ridiculously overpowered, considering a DMR takes even more time.


Now, I know I got the time wrong up above, because it is only like 6 seconds for an entire AR clip to be emptied.

Bottom line-its to strong.


You didn't take into account the fact that the DMR is more accurate and has a headshot multiplier.

The AR as it is is far too weak. 16 shots to kill is half a magasine yes. Now, go shoot that many shots into an enemy at full auto at mid-range. You won't be able to, because of the incredible bloom rate, and the fact that the AR usually misses at least 2 shots, unleas perfect bursting is used.

Not to even mention lag :P

  • 12.01.2010 2:11 PM PDT

Here's your sign


Posted by: Duck In A Tub

Posted by: ArcherBlade
We cant have it too powerful though, then everyone would spawn with a power weapon that kills easy. I'd like it too have a few more rounds but I doubt that will happen.


Um... Do you remember the Halo 3 BR?


Uum do you remember the H2 BR?
Spawn weapons being close to equal with power weapons would be better IMO. That way you can fight back better, and help prevent spawn killing a bit. H2 never had problem of spawnkilling in the calibur it is on reach...

Anyway, yes, I beleive the AR is too weak. I use pistol 99% of the time over the AR.

[Edited on 12.01.2010 2:20 PM PST]

  • 12.01.2010 2:14 PM PDT