Changing the mag size and ROF to fit the fact that it's as horribly inaccurate as the MA5B might help, or, on a better idea, either decrease the cadence for the third and fourth shots so that the size of the cross hair was roughly equal to the size of the MA5C ICWS. 'Course, then again, if this happened, I'd be creaming every DMR user I met, even at mid range half the time, unless they were exceptionally good.
Also, being tagged out and shot at by everybody because you're one of the higher ranked people in the game is bull, so, a mag increase would make the MA37 feel like God's own anti-son-of-a--blam!- machine, but as much as that would save me more than armor lock or evade, if evade and other armor abilities were introduced to a slayer variant other than Elite Slayer, it might feel balanced on it's own, but then again, that would just go to show the power of a single AA.
Then again, I kind of feel like if you give me evade, and an MA5C style MA37 and I'll out do every power weapon on the map, except maybe rockets. Or snipes, if they're a good shot. It's kinda funny, but half the time I don't need anything more than an AR because I know most kids with the DMR miss, and, well, suck. Which I think is all fine and dandy, because it makes my life easier, but the MA37's lack of power, lack of accuracy on the third shot, and general lack of killing capability whatsoever leaves it in the place that Bungie seems to have designated for the AR: the gun nobody should usually use, ever.
Oh, and I know that the MA37 is the most accurate AR to date, but it is the most inaccurate burst firing of them all. In order to achieve a 'perfect' kill, you would have to feather the trigger into two shot bursts, allowing bloom to reset fully before firing again. This is at any range other than close quarters, and by close quarters, I mean any point where they're not filling more than all of the reticule.
So, basically, it comes down to this: if any player with half a wit picked up an AR that was built the same was either the Halo: Reach test assault rifle, the 'M7/S' of Halo: ODST, which essentially was a very accurate, slightly higher damage, slightly smaller clip variant of the MA5B, effectively bridging the gap in feel between the MA5C and it's predecessor, they'd be able to, I don't know, make the DMR take a little skill to use? Still, the MA37 keeps a mix of feels, but in order to sort of lean the game the way Halo 2 was: it's all about the precision weapons, or *the* precision weapon, the DMR. What's so great about it? Well, I swear, you'll kill anyone you meet when you get the first shot off, and especially so if you can squeeze in another before they get one off at you, which in the MA37's case could lead toward a fair fight. Hell, Halo: Reach isn't a smack-fight when it comes to the AR, it's a sleight-of-hands fest, where everyone has to reload at least once to get a kill in with it half the time, including the people who're good with it, usually because they're good enough to dodge a few bullets and make tracking them a pain.
So, really, it comes down to this: if the DMR had more consistent four shot kills, which it shouldn't, the MA37 would've had either a bigger clip, or a slightly tighter cadence. Either way, I still prefer Halo 3's MA5C: it'd trounce everything if introduced as it's base state into Reach, so, that's why I love it. 'Cause, really, we all know: it takes a lot more skill to beat someone using the DMR, than to get a kill with the DMR. It's not a matter of 'skill,' it's just a matter of precision weapons getting intense preference.
So, I think of it this way: Bungie is undoubtedly reviewing the game data for each game, but in a broad spectrum and in different manners. Each kill undoubtedly has various labels we can't see, such as whether or not a player reloaded before they killed the individual, whether they reloaded while being shot at by the individual, whether they switched from a weapon that was shot at the enemy, whether or not it had any bullets left in the clip, etc. They're far more likely to base their decisions off such a thing, than something like this.
Still, part of me thinks that they'd probably never bother. Ha. Also, how is Reach not a smack-fight? No, I don't die every time I get into melee, but it is certainly not the last resort. I digress, but also consider how much I'd like to see another Zanzibar remake.