- Wobbly_guy
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- Exalted Heroic Member
Posted by: RIZEUTO
Posted by: Wobbly_guy
Posted by: RIZEUTO
Posted by: Wobbly_guy
Posted by: RIZEUTO
Any argument against the change has been disproveen.
All the reasons I have given in favor of the change are logical and still stand.
Not much to debate.
You still haven't disproven my argument.
I tested the burst firing rate of the AR and compared it to other precision weapons. At my rate, it's faster than a full-auto needle rifle. It's not rendered, but this is the rate I can do at best. The DMR usually loses as well, but it can still spam their way to victory because it's bloom is too forgiving.
The problem with the AR is not a slow kill time, but lack of auto-aim at anything further than mid range. But it would make the pistol obsolete if it had any more range. It's really balanced right now. Make it any better, and I would never drop my AR for another weapon.
I saw your clip :)
Note that the burst firing doesen't mean you'll hit with both bullets.
Also, a 2 round burst is weaker than a DMR round.
And then there is the lack of aim assisst at mid-range and above, while for precision weapons it is rather generous.
I'm against increasing aim assist, or it's range. I think that an AR that never misses would beat the point of making it require more skill.
A damage increase just makes it more effective.
A 2 round burst generally hits dead center. It's your own fault if you miss a shot, unless you're shooting so far away that you don't have auto-aim.
2 round bursts might be weaker than DMR rounds, but you're able to fire them twice as fast as DMR rounds.
The lack of aim-assist prevents the AR from being overpowered. As I said, increasing the range of the auto-aim will make the pistol obsolete. It already has an effective range of 4 grid spaces or 4 warthogs.
A damage increase would render the AR an ineffective starting weapon. Right now it's on par with precision weapons, but only if you're really skilled with it. You're punished more with the pistol and the AR for spamming than with any other weapon. Which is exactly what a starting weapon is supposed to be. They're effective in the right hands, but still encourage you to pick up other weapons.
I meant during strafing.
Also, DMR spam is faster than 2 round bursts.
5 shoting with a DMR is faster than 2 shot bursting with an AR (it's supposed to be, but not this much).
I know DMR spam is faster than AR bursts. But The DMR's bloom doesn't punish spammers as much as the other weapons. This makes the DMR much too random and powerful up close. And even then, pacing still wins over spamming 70% of the time. This is a problem with the DMR, not the AR.
As for missing your shots while strafing. You always need time to change directions. That's the right time to shoot. It's no different from the BR, really. The only difference is that you fire 2 round bursts and that the bullets are hitscan, and both improve your accuracy.
Pacing with the DMR doesn't grant you a kill faster than 2 shot bursting with the AR. The AR kills a little faster, but the DMR has very forgiving bloom at it's side.