- fez479
- |
- Senior Legendary Member
Posted by: Snipers Paradox
Posted by: fez479
Posted by: Last Rogue
I remember a lot of Halo 3 forum members -blam!-ed about the AR being too powerful, making it "noob friendly". However, I think increasing the damage per bullet makes sense, and with the addition of AA's, it could make the AR a go-to weapon.
Also, I propose that the plasma repeater's accuracy be increased, so it's not such a "spray-and-pray" weapon.
In this universe, these rifles are their MAIN weapons, so we shouldn't switch to our side arms (pistols), because the rifles suck.
Is this a joke? The AR being the "go-to weapon" is the worst idea anyones ever had for Reach. Doing this would give no advantages at all, instead it would turn Halo Reach into a spray and pray game with no markmanship at all, which would be DAMN BORING and frustrating
The OP's suggestion would make "Spray and pray" less rewarding. It does not affect the accuracy, it only enhances bullet strength. This way. the player has to control his aim properly for full effect. That's marksmanship.
Not at all, marksmanship is a headshot weapon. THERE I SAID IT. There is no marksmanship with an AR, it simply does not exist. In Magnum vs AR battles in close range the magnum can always win if the user is good at it, BUT the user has almost no life at the end. IF we made the AR kill in 2 more shots then the magnum user would have to get lucky for the AR to lose. The difference is that a missed shot with the AR has little consequences while a missed shot with the Magnum has high consequences, but the reward is greater, therefore making the Magnum a SKILL-BASED weapon.