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This topic has moved here: Subject: MA37 ICWS AR. It should take 16 rounds to kill
  • Subject: MA37 ICWS AR. It should take 16 rounds to kill
Subject: MA37 ICWS AR. It should take 16 rounds to kill
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Posted by: Stuff of legends
Well supposedly from what i heard about the TU in February (i can't say where i read this or found it. It is from a creditable source though who has leaked stuff before.) they are buffing/changing some weapons and there properties/changing some things with AA's as well. Supposedly they are also changing arena. I won't say anymore use google to find it. I don't feel like being banned.


Pics or it didn't happen.

...... Jk, but if thats true, they'd better do a good job. I wouldn't like it if they changed every weapon, just the ones that need it.

  • 01.24.2011 10:46 AM PDT


Posted by: Stalkerz 67

Posted by: Wobbly_guy

Posted by: IC4I II URZA II
kinda hilarious how the primary weapon spawn for LOTS of gametypes is straight up TERRIBLE (as in it literally does nothing at every range)


Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs.


Not really, I tried it with my brother and the DMR would win many time. The NR however, won less than half of the tests.


My test wasn't done on the maximum fire rate, but on the fastest rate without expanding the reticle. You can usually win with the AR if you're perfectly burst-firing and if the opposing player doesn't get lucky with bloom.

  • 01.24.2011 10:57 AM PDT

my old XBL accounts
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This is a new account yerp derp

79% of voters agree that the AR needs a buff

  • 01.24.2011 10:57 AM PDT
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Posted by: SolidStrelok
79% of voters agree that the AR needs a buff


So, let's round it up to 80% of the Forum goers that voted, said it needs a buff.

Also let's not forget threads like the two in the OP, and this, more recent one.

New Thread


[Edited on 01.24.2011 11:05 AM PST]

  • 01.24.2011 11:05 AM PDT
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Posted by: Wobbly_guy

Posted by: Stalkerz 67

Posted by: Wobbly_guy

Posted by: IC4I II URZA II
kinda hilarious how the primary weapon spawn for LOTS of gametypes is straight up TERRIBLE (as in it literally does nothing at every range)


Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs.


Not really, I tried it with my brother and the DMR would win many time. The NR however, won less than half of the tests.


My test wasn't done on the maximum fire rate, but on the fastest rate without expanding the reticle. You can usually win with the AR if you're perfectly burst-firing and if the opposing player doesn't get lucky with bloom.


The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.

  • 01.24.2011 1:24 PM PDT


Posted by: RIZEUTO
lol
Posted by: Wobbly_guy
lol
Posted by: Stalkerz 67
lol
Posted by: Wobbly_guy
lol
Posted by: IC4I II URZA II
lol


Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs. lolololol


lol


lol


The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.lolololol

  • 01.24.2011 2:07 PM PDT
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Reach beats GoW!
Reach beats CoD!!
Reach beats everything!!!

Actually, I'm very pleased that this AR can be used accordingly, and not as a brute force weapon like it was in all the past Halos except CE. It's surprising that even some of the best people in this game don't know how to use AR accordingly and that's a damn shame. As in every automatic weapon ever created, the answer to master this weapon is short, controlled bursts. That's all I have to say. Damage tables should not be modified.

  • 01.24.2011 2:13 PM PDT
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Boost Mag size and Damage.

  • 01.24.2011 2:22 PM PDT

Ware wa kuu, ware wa kou, ware wa jin, ware wa, hitofuri no tsurugi ni te, Subete no tsumi wo karitori, aku wo metsu suru.
Waga na wa Yukikaze. Tsutsushimi ha ware no heiki da.


Posted by: Wobbly_guy

Posted by: Stalkerz 67

Posted by: Wobbly_guy

Posted by: IC4I II URZA II
kinda hilarious how the primary weapon spawn for LOTS of gametypes is straight up TERRIBLE (as in it literally does nothing at every range)


Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs.


Not really, I tried it with my brother and the DMR would win many time. The NR however, won less than half of the tests.


My test wasn't done on the maximum fire rate, but on the fastest rate without expanding the reticle. You can usually win with the AR if you're perfectly burst-firing and if the opposing player doesn't get lucky with bloom.


Really? I guess I'll go do some more experimentation then.
Maybe trying it from 10 meters, dmr misses the first shot and hit all of the others while pacing, and AR burst firing correctly and hitting with all bullets should prove sucessful. I'll check for other possibilities.


EDIT: I also tried with maximum burst fire rate, but I didn't try while the enemy was moving.

[Edited on 01.24.2011 2:41 PM PST]

  • 01.24.2011 2:25 PM PDT

Ware wa kuu, ware wa kou, ware wa jin, ware wa, hitofuri no tsurugi ni te, Subete no tsumi wo karitori, aku wo metsu suru.
Waga na wa Yukikaze. Tsutsushimi ha ware no heiki da.

I guess giving more ammo or less bloom would be the less effective buff for our AR. Well maybe a bit more ammo, like 40-42 per mag would be kay, but reducing bloom would just encourage players to spray it everywhere!

  • 01.24.2011 2:27 PM PDT

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I think that increasing the damage slightly would greatly help the AR and it needs it desperately. I switch to pistol as soon as I spawn because I know with ARs people are gonna come in close and I get more kills on them spamming the hell out of RT with the magnum than holding the trigger with AR. We all know that if you burst the AR you drastically reduce you chances of winning a fight (I know you occasionally will because of it, but you know what I'm getting at).

  • 01.24.2011 2:30 PM PDT
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Posted by: Musicboy1994

Posted by: Wobbly_guy
lol
Posted by: Stalkerz 67
lol
Posted by: Wobbly_guy
lol
Posted by: IC4I II URZA II
lol [/quote]

Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs. lolololol[/quote]

lol


lol


The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.lolololol


So many lols..... and yet their meaning evades me.

  • 01.24.2011 2:32 PM PDT
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Posted by: Wak My Sak
I think that increasing the damage slightly would greatly help the AR and it needs it desperately. I switch to pistol as soon as I spawn because I know with ARs people are gonna come in close and I get more kills on them spamming the hell out of RT with the magnum than holding the trigger with AR. We all know that if you burst the AR you drastically reduce you chances of winning a fight (I know you occasionally will because of it, but you know what I'm getting at).


Response to the last statement in your post:

Depends on the range of combat. Short range- you don't burst. Open full auto, backing up, or going forward, depending on your opponents weapon.

However, at mid range, burst firing isn't effective enough to save your skin at the moment, and it should be.

Also, the Magnum spammers shouldnt win against an AR user at short range.

  • 01.24.2011 2:35 PM PDT

Ware wa kuu, ware wa kou, ware wa jin, ware wa, hitofuri no tsurugi ni te, Subete no tsumi wo karitori, aku wo metsu suru.
Waga na wa Yukikaze. Tsutsushimi ha ware no heiki da.

Also, right now a magnum is our main weapon on spawn and a rifle is our sidearm. I don't get it.
IMO the magnum is supposed to be used only when the enemy is a bit too far to reach accurately with your ar (IMO that should be between 55 and 80 meters in-game) or when you have depletede your magazine, quick draw, few shots and he's dead. In my opinion, that's how I see the magnum being used in Halo: Reach

  • 01.24.2011 2:38 PM PDT


Posted by: RIZEUTO

Posted by: Wobbly_guy

Posted by: Stalkerz 67

Posted by: Wobbly_guy

Posted by: IC4I II URZA II
kinda hilarious how the primary weapon spawn for LOTS of gametypes is straight up TERRIBLE (as in it literally does nothing at every range)


Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs.


Not really, I tried it with my brother and the DMR would win many time. The NR however, won less than half of the tests.


My test wasn't done on the maximum fire rate, but on the fastest rate without expanding the reticle. You can usually win with the AR if you're perfectly burst-firing and if the opposing player doesn't get lucky with bloom.


The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.


How is matchmaking any different? You can still fire just as fast, accurate and far as in the tests. Sure, a moving target might be more difficult to hit but if you can aim well you can always hit the target. The bullets fire exactly where you aim them because of hitscan.

It's not the fault of the AR if you're doing less good in matchmaking, but the player's fault.

  • 01.24.2011 2:38 PM PDT
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Halo 1 AR was fantastic. 60 rounds, 15 shots to kill, accurate when in bursts. I'd like to see a 16-17 shot, 60 round per clip, and accurate when fired in burst AR. It's better than it was in Halo 3, but that's not saying much.

  • 01.24.2011 2:40 PM PDT
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Posted by: Wobbly_guy

Posted by: RIZEUTO

Posted by: Wobbly_guy

Posted by: Stalkerz 67

Posted by: Wobbly_guy
kinda hilarious how the primary weapon spawn for LOTS of gametypes is straight up TERRIBLE (as in it literally does nothing at every range)

Just because you fail to effectively use the AR doesn't mean it sucks. Statistically, pacing the AR kills faster than the DMR and needle rifle, and it's effective up to the length of 4 grid spaces or 4 warthogs.


Not really, I tried it with my brother and the DMR would win many time. The NR however, won less than half of the tests.


My test wasn't done on the maximum fire rate, but on the fastest rate without expanding the reticle. You can usually win with the AR if you're perfectly burst-firing and if the opposing player doesn't get lucky with bloom.


The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.


How is matchmaking any different? You can still fire just as fast, accurate and far as in the tests. Sure, a moving target might be more difficult to hit but if you can aim well you can always hit the target. The bullets fire exactly where you aim them because of hitscan.

It's not the fault of the AR if you're doing less good in matchmaking, but the player's fault.


It's alot easier to aim an NR at mid range than a AR.

Just like the Sniper Rifle, powerfull as it is, is very clumsy at close range.

  • 01.24.2011 2:40 PM PDT

Ware wa kuu, ware wa kou, ware wa jin, ware wa, hitofuri no tsurugi ni te, Subete no tsumi wo karitori, aku wo metsu suru.
Waga na wa Yukikaze. Tsutsushimi ha ware no heiki da.

So much quotes in a single page.

  • 01.24.2011 2:45 PM PDT


Posted by: RIZEUTO

Posted by: Wobbly_guy

Posted by: RIZEUTO

The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.


How is matchmaking any different? You can still fire just as fast, accurate and far as in the tests. Sure, a moving target might be more difficult to hit but if you can aim well you can always hit the target. The bullets fire exactly where you aim them because of hitscan.

It's not the fault of the AR if you're doing less good in matchmaking, but the player's fault.


It's alot easier to aim an NR at mid range than a AR.

Just like the Sniper Rifle, powerfull as it is, is very clumsy at close range.


As I said, just because it's more difficult to use doesn't mean it's bad. The sniper rifle is harder to use than most weapons, but still very effective. It's entirely up to you whether you're good with the AR or not.

  • 01.24.2011 2:53 PM PDT
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Posted by: Wobbly_guy

Posted by: RIZEUTO

Posted by: Wobbly_guy

Posted by: RIZEUTO

The AR isn't that awfull in tests. It's the real MM experience that shows how bad it really is.


How is matchmaking any different? You can still fire just as fast, accurate and far as in the tests. Sure, a moving target might be more difficult to hit but if you can aim well you can always hit the target. The bullets fire exactly where you aim them because of hitscan.

It's not the fault of the AR if you're doing less good in matchmaking, but the player's fault.


It's alot easier to aim an NR at mid range than a AR.

Just like the Sniper Rifle, powerfull as it is, is very clumsy at close range.


As I said, just because it's more difficult to use doesn't mean it's bad. The sniper rifle is harder to use than most weapons, but still very effective. It's entirely up to you whether you're good with the AR or not.


On a side note, I did mention that I thought that the Magnum should lose to the AR at close range. Being good with it does nothing when the opponent is good with the Magnum.

At Mid range this would increase it's effectiveness, as I find that other weapons are alot more forgiving, with faster kill times. My tests are done at full auto, or max RoF at close range, and at mid range firing 2 shot bursts whenever the bloom resets, or single shots with the NR and DMR.

My findings are that the NR kills faster than the AR as well.

[Edited on 01.24.2011 3:55 PM PST]

  • 01.24.2011 3:54 PM PDT

Ware wa kuu, ware wa kou, ware wa jin, ware wa, hitofuri no tsurugi ni te, Subete no tsumi wo karitori, aku wo metsu suru.
Waga na wa Yukikaze. Tsutsushimi ha ware no heiki da.

I still can't believe that people actually want the DMR to be buffed or to even remove the bloom from it. If it actually was to happen, every game on matchmaking would suck even more and no other weapon would be used! If there's a weapon that's just sitting in the corner, My guess is that it should be improved just a little bit so it can at least stand a chance against a plasma repeater from 30 meters away!

  • 01.24.2011 7:33 PM PDT
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Posted by: Stalkerz 67
I still can't believe that people actually want the DMR to be buffed or to even remove the bloom from it. If it actually was to happen, every game on matchmaking would suck even more and no other weapon would be used! If there's a weapon that's just sitting in the corner, My guess is that it should be improved just a little bit so it can at least stand a chance against a plasma repeater from 30 meters away!


Exactly.

Playing with only one weapon tends to get dull. I would know. I beat the Campaign using the DMR, and I also played using mostly the DMR in MM.

  • 01.24.2011 10:11 PM PDT
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Posted by: RIZEUTO

Posted by: Stalkerz 67
I still can't believe that people actually want the DMR to be buffed or to even remove the bloom from it. If it actually was to happen, every game on matchmaking would suck even more and no other weapon would be used! If there's a weapon that's just sitting in the corner, My guess is that it should be improved just a little bit so it can at least stand a chance against a plasma repeater from 30 meters away!


Exactly.

Playing with only one weapon tends to get dull. I would know. I beat the Campaign using the DMR, and I also played using mostly the DMR in MM.


Also, there should never be one super weapon, that works in all cases. Even though Bungie tried to avoid that, I think the DMR really works in all cases.

But I wouldn't change the DMR, but rather get the UP weapons to work properly.

The AR needs this buff.

  • 01.25.2011 4:41 AM PDT

Magnum & Sprint.

Really, let's just all agree that what we need is right in the title: AR = 16 round kill.

  • 01.25.2011 6:04 AM PDT
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Posted by: BleedingUranium
Really, let's just all agree that what we need is right in the title: AR = 16 round kill.


Well... in essence, yes.

The rest of this thread is preety much why we need it.

  • 01.25.2011 6:10 AM PDT