- RIZEUTO
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- Honorable Heroic Member
Does anyone even look at B.net sigs?
Posted by: FabFubar
The balance is currently perfect between the AR and the pistol. (and every other weapon imo)
I'm a pistol user (but I do know how the AR works) and I've always thought the pistol was slightly more powerful all-round than the AR is. I'm talking in terms of kill time.
My opinion and point of view changed on this when an old Halo 3 friend of mine joined me in a forge session and turned into a 1v1. He was a good AR user (one of the best I've seen) and I'm pretty good with the magnum myself. Usually I win more than half of my pistol vs AR encounters in matchmaking, but now I lost half to more than half of them. And I knew it had been a long time since he played. I learned to engage him from further away, so my pistol could handle him better, and sure, the score turned out to be 100-45 ish.
The thing that sets him apart from most other AR users is that he strafes. He does it quite well. If a pistol misses a shot, it is catastrophic for it's killtime. It doesn't take that much skill to keep an AR on target though, especially if you burstfire. So strafing is actually more benificial for the AR user. Bungie balanced the weapons out, knowing and assuming both parties can and will strafe.
This is what creates the illusion of the AR being underpowered. Sorry for saying this, but you will find a lot more noobs that use the AR as their main weapon than you would find 'pistol noobs'. They lose more because they don't know how important strafing is, especially if you are dealing with someone who uses headshot weapons.
Now, on topic:
Increasing the damage per bullet would increase its stopping power. This decrease the time needed for a kill and thus disrupt the fine balance between the pistol and the AR. So I don't think this is the solution.
I'm not sure about the magazine size, I don't have that much experience with an AR, since I rarely spray out an entire clip. One kill, one clip doesn't sound that awful to me. Maybe the clip size could be increased slightly, to help aid other players take down shields with the extra bullets in their clip before they need to reload.
But all in all, I don't think the AR needs a buff.
Diferences in our experiences.... hmm.