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This topic has moved here: Subject: MA37 ICWS AR. It should take 16 rounds to kill
  • Subject: MA37 ICWS AR. It should take 16 rounds to kill
Subject: MA37 ICWS AR. It should take 16 rounds to kill

Play the game like it is real; use cover, use teamwork and you will survive.


Posted by: RIZEUTO

Posted by: Telomee
Well, we don't want this to die, so I have an idea; I'm going to see how long I can argue in favor of keeping the AR in its current state. In no way do I actually believe this, but here I go:

The AR does not need to be modified, as it is a perfectly balanced weapon, considering what it is; a fully-automatic 5.56mm assault rifle. From real world records, I can say with quite some certainty that the more popular weapons of that caliber (AK-47, M16, AR15, some variants of the G11) use it instead of the 7.62mm round for only one reason; recoil control. The 7.62 has far more range and stopping power, but also generates a considerable amount of recoil. 5.56mm rounds are the superior choice for close range combat because it is easier to fire a weapon of that chamber on full automatic from the hip.

Now, to bring this train back to the station, it is apparent that the UNSCDF saw no reason to ... wait a minute, I need someone with the Halo Encyclopedia now. Halopedia states that the MA37 is a 7.62mm, along with the DMR. If this is correct, I think I just made the most epic Bump in the history of this forum via "Sabotaged By Gamplay > Reality".


XD, and yes, the AR and the DMR shoot the same round. They say that the DMR is better designed to explain the difference in power. But what about the magnum? It's the same strenght as the DMR and it's a handgun XD!

Back on topic. AR needs 16 rounds to kill in order to be usefull :)


Weird how he formed his argument @_@

Or it is me who is too much tired and can't comprehend english anymore ( I speak french, french-canadian to be precise xD )

[Edited on 11.16.2010 3:57 PM PST]

  • 11.16.2010 3:54 PM PDT

Posted by: BagzIi
Correct me if I am wrong but wouldn't that lead to AR Beatdown like H3?

AR beatdown is in Reach, if you know how to do it. Anyways, it's an Assault Rifle. It's supposed to be intimidating.
German: Assault Rifle = Sturmgewehr.
Ever wonder what the "STG" in STG 44 means? Sturmgewehr directly translates to "Storm Rifle". IMO, the AR in Reach certainly isn't much of a Storm Rifle.

  • 11.16.2010 3:55 PM PDT

Play the game like it is real; use cover, use teamwork and you will survive.


Posted by: BBrulz82
No. The AR is annoying enough as it is.


And what if you're stuck with an AR the entire game against a team full of DMRs?

  • 11.16.2010 3:55 PM PDT

Play the game like it is real; use cover, use teamwork and you will survive.

also, ak-47 use 7.62mm rounds, not 5.56mm.

  • 11.16.2010 3:58 PM PDT

Play the game like it is real; use cover, use teamwork and you will survive.


Posted by: crayZay917
Posted by: BagzIi
Correct me if I am wrong but wouldn't that lead to AR Beatdown like H3?

AR beatdown is in Reach, if you know how to do it. Anyways, it's an Assault Rifle. It's supposed to be intimidating.
German: Assault Rifle = Sturmgewehr.
Ever wonder what the "STG" in STG 44 means? Sturmgewehr directly translates to "Storm Rifle". IMO, the AR in Reach certainly isn't much of a Storm Rifle.


This.

  • 11.16.2010 3:58 PM PDT


Posted by: I Judge Bread I
Posted by: RIZEUTO

Posted by: I Judge Bread I
16 round kills would make it a god weapon, but the damage could be upped a little sure. Taking a full mag to kill people is not acceptable, the gun isn't worth bothering with. I wouldn't mind the gun killing comfortably in 2/3 of a magazine, that way you have some spare bullets to start on your next target but you can't dominate 2 guys without reloading.

It already kills with 18 rounds- and it feels like it shoots hot popcorn. If it gets upgraded to 16 rounds to kill it would be perfect.

The AR ALWAYS MISSES AT LEAST ONE BULLET. So it would be very hard to kill 2 guys, and if someone does that, they damn well deserve it.

By putting it down to 16, you would just upgrade the effectiveness of bursts, rewarding skill with an iconic Halo weapon.


Would making the bloom tighter not help this? As soon as you fire 3 bullets the bloom is fully expanded, it would be nice if it would stay very close for about 9 rounds, that way burst firing will be significantly rewarded over spraying.


Burst firing is already rewarding enough. It's just harder to use efficiently than the pistol, where you just need to fire again when the reticule closes.

If you fire in 2-shot bursts, which is far superior than 3 or 4-shot bursts, you can hit every bullet at fast fire rate. The timing to keep it up is very hard though. It always seems like you can always improve on the timing. If done correctly, you can beat needle rifles and pistols at mid range. But I've rarely gotten such good timing.

I think the AR is fine as it is right now, but I wouldn't mind a little damage boost.

  • 11.16.2010 4:06 PM PDT

Play the game like it is real; use cover, use teamwork and you will survive.

I just don't think the AR should be the most useless weapon in the game. Sure it's a starting weapon, but so does the magnum!

16 bullet to kill will be perfectly balanced

60 bullet per magazine will be perfectly balanced


(see OP's link)

  • 11.16.2010 4:15 PM PDT

A Hell Jumper - Heroic, a Spartan - Legendary, be We're Mythic; Spartan Mythic Team.
Mythic Actual / Mythic 1
Post to everyone who complains about Reach instead of shutting up and playing something else. http://initiativedesignz.webs.com/HaloReachStuff/Fixn.jpg

I tend to burst fire when I use the AR, so I would really appreciate the greater damage seeing as you have to empty nearly the entire clip to take someone out. Assuming of course you are missing a normal amount of shots.

yes that was me disecting a quote so it applies to me more

  • 11.16.2010 4:18 PM PDT


Posted by: xVALKYRIE 360x
I just don't think the AR should be the most useless weapon in the game. Sure it's a starting weapon, but so does the magnum!

16 bullet to kill will be perfectly balanced

60 bullet per magazine will be perfectly balanced


(see OP's link)
Giving it 60 bullets will make it much more powerfull and usefull than the magnum. Right now, they both can kill a player and injure another one. The AR can beat the pistol if you're good. But so can the pistol, even though it's easier to do.

They are equally balanced and rely on eachother. Together they can kill 3 people. They're the perfect starting weapons. Not too powerfull, but still reliable. They promote map progression, weapon variety, map control and allow vehicles and players to move relatively safe across the map.

I find it actually surprising bungie doesn't have AR/pistol starts for everything.

  • 11.16.2010 4:23 PM PDT

"Knowledge is Power... Hide it well." - Unknown

Tech Support: "Multitasking a Pentium is like stepping on the motherboard with running cleats."

Posted by: The Slayer
This thread is much stranger and more awkward than any of my many films.


Posted by: xVALKYRIE 360x

Posted by: RIZEUTO

Posted by: Telomee
Well, we don't want this to die, so I have an idea; I'm going to see how long I can argue in favor of keeping the AR in its current state. In no way do I actually believe this, but here I go:

The AR does not need to be modified, as it is a perfectly balanced weapon, considering what it is; a fully-automatic 5.56mm assault rifle. From real world records, I can say with quite some certainty that the more popular weapons of that caliber (AK-47, M16, AR15, some variants of the G11) use it instead of the 7.62mm round for only one reason; recoil control. The 7.62 has far more range and stopping power, but also generates a considerable amount of recoil. 5.56mm rounds are the superior choice for close range combat because it is easier to fire a weapon of that chamber on full automatic from the hip.

Now, to bring this train back to the station, it is apparent that the UNSCDF saw no reason to ... wait a minute, I need someone with the Halo Encyclopedia now. Halopedia states that the MA37 is a 7.62mm, along with the DMR. If this is correct, I think I just made the most epic Bump in the history of this forum via "Sabotaged By Gamplay > Reality".


XD, and yes, the AR and the DMR shoot the same round. They say that the DMR is better designed to explain the difference in power. But what about the magnum? It's the same strenght as the DMR and it's a handgun XD!

Back on topic. AR needs 16 rounds to kill in order to be usefull :)


Weird how he formed his argument @_@

Or it is me who is too much tired and can't comprehend english anymore ( I speak french, french-canadian to be precise xD )


I have a bloody virus, so shoot me for the typos.

Edit: now I realize just how ironic the above really is. I'm going to stop posting for the rest of the day, and lurk silently in the corner. Good evening.

[Edited on 11.16.2010 4:25 PM PST]

  • 11.16.2010 4:23 PM PDT

Increase damage would make the AR more formidable against the DMR or pistol and would reward skillful burst fire even more. Plus maybe people would use the weapon in appropriate ranges more often. A DMR isn't really the best CQC weapon and the pistol does fit that role pretty good but a shallow clip can be a problem against more than one enemy even though it has a fast melee. But a AR with a 2 kill potential would be pretty ideal for that situation if you land every bullet thus fulfilling its role pretty well.

  • 11.16.2010 4:29 PM PDT

Play the game like it is real; use cover, use teamwork and you will survive.


Posted by: Mwsimp92
Increase damage would make the AR more formidable against the DMR or pistol and would reward skillful burst fire even more. Plus maybe people would use the weapon in appropriate ranges more often. A DMR isn't really the best CQC weapon and the pistol does fit that role pretty good but a shallow clip can be a problem against more than one enemy even though it has a fast melee. But a AR with a 2 kill potential would be pretty ideal for that situation if you land every bullet thus fulfilling its role pretty well.


Keep on with good comments! hopefully someone will see this and do something!

  • 11.16.2010 4:43 PM PDT

Play the game like it is real; use cover, use teamwork and you will survive.

I personally think that the AR SHOULD be at least as good as the DMR at medium range.

Long range = AR<DMR
Mid range = AR=DMR
Close range = AR>DMR

  • 11.16.2010 7:09 PM PDT
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Posted by: xVALKYRIE 360x
I just don't think the AR should be the most useless weapon in the game. Sure it's a starting weapon, but so does the magnum!

16 bullet to kill will be perfectly balanced

60 bullet per magazine will be perfectly balanced


(see OP's link)


That's what I'm talking about! It should have it's place in the sandbox :)

  • 11.17.2010 5:21 AM PDT
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Posted by: xVALKYRIE 360x
I personally think that the AR SHOULD be at least as good as the DMR at medium range.

Long range = AR<DMR
Mid range = AR=DMR
Close range = AR>DMR


YES! Except Headshots should still give the DMR a slight upper hand at Mid range, so strafing with the AR will help :)

  • 11.17.2010 5:25 AM PDT

no, the AR is for bad kids who cant use the pistol or DMR

  • 11.17.2010 5:28 AM PDT
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Posted by: Spurs
no, the AR is for bad kids who cant use the pistol or DMR


This is why it is so bad now. Because of retards who acyually believe this. The AR now makes it impossible for somenone with no skill to kill a guy. The skilled people can do it, but it's too much of a hassle, so they instead pick up the DMR.

If it had a bit more power, noobs would still lose to better players, but the more skilled people could actualy get a kill.

  • 11.17.2010 5:31 AM PDT
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Posted by: Telomee

Posted by: xVALKYRIE 360x

Posted by: RIZEUTO

Posted by: Telomee
Well, we don't want this to die, so I have an idea; I'm going to see how long I can argue in favor of keeping the AR in its current state. In no way do I actually believe this, but here I go:

The AR does not need to be modified, as it is a perfectly balanced weapon, considering what it is; a fully-automatic 5.56mm assault rifle. From real world records, I can say with quite some certainty that the more popular weapons of that caliber (AK-47, M16, AR15, some variants of the G11) use it instead of the 7.62mm round for only one reason; recoil control. The 7.62 has far more range and stopping power, but also generates a considerable amount of recoil. 5.56mm rounds are the superior choice for close range combat because it is easier to fire a weapon of that chamber on full automatic from the hip.

Now, to bring this train back to the station, it is apparent that the UNSCDF saw no reason to ... wait a minute, I need someone with the Halo Encyclopedia now. Halopedia states that the MA37 is a 7.62mm, along with the DMR. If this is correct, I think I just made the most epic Bump in the history of this forum via "Sabotaged By Gamplay > Reality".


XD, and yes, the AR and the DMR shoot the same round. They say that the DMR is better designed to explain the difference in power. But what about the magnum? It's the same strenght as the DMR and it's a handgun XD!

Back on topic. AR needs 16 rounds to kill in order to be usefull :)


Weird how he formed his argument @_@

Or it is me who is too much tired and can't comprehend english anymore ( I speak french, french-canadian to be precise xD )


I have a bloody virus, so shoot me for the typos.

Edit: now I realize just how ironic the above really is. I'm going to stop posting for the rest of the day, and lurk silently in the corner. Good evening.


Hahahhaha :) Don't worry about it man, and your posts are intelligent though :) Nice idea btw to try and 'argue' with yourself :P

  • 11.17.2010 11:41 AM PDT
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Posted by: xVALKYRIE 360x
also, ak-47 use 7.62mm rounds, not 5.56mm.


The MA37 fires 7.62x51mm rounds. Same as the DMR and Magnum XD

Source

  • 11.17.2010 12:16 PM PDT
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bump

  • 11.18.2010 10:30 AM PDT

The AR upsets me so.

I love the gun more than any other, but I have to swap to another weapon to actually kill someone in non-AR starting gametypes.

The AR cannot long range, so it seems wrong that it is greatly outmatched in close-medium range by the DMR. As cool as it is, the DMR is not the only gun in Reach.

Even Bungie are doing it. They have not once mentioned about the AR and yet they give tips with the DMR on how to win a duel or so.

I'd love for some more stopping power, enough that it beats the DMR in its (the ARs) designeted ranges.

It just seems funny that the recipe for the AR wouldn't change over years, but the DMR would then be upgraded to its successor, the BR because of its weakness.

[Edited on 11.18.2010 10:38 AM PST]

  • 11.18.2010 10:37 AM PDT

Take a bow, son.

AR is fine. ADAPT.

  • 11.18.2010 10:47 AM PDT

The AR is one of my least favorite weapons in this game. If it were to be buffed slightly it would probably feel more balanced. Whenever given the AR/pistol combo I would always need to use the pistol if I wanted to win a fight.

  • 11.18.2010 11:05 AM PDT

The assault rifle is fine. Want a bigger mag? Find a repeater.

  • 11.18.2010 11:21 AM PDT
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The AR in this game is crap! I always switch to magnum and 90% of the time i beat people with AR due to distance and power that the AR lacks. I liked the AR from H3 waaaay better!

  • 11.18.2010 11:24 AM PDT