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  • Subject: Last Stand of Spartan Red Team
Subject: Last Stand of Spartan Red Team
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We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand and of overwhelming force on the other.

In my opinion, one of the greatest stories in the Halo Universe, is the last battle of Red Team.

This is what happened, radio-operators have been very chattery, about covenant troop movements up a cannon, without permission from HIGHCOM, Red Team deployed in multiple M12FAV (Warthog)
and sped down the canyon to engage 2 divisions of covenant.
It was bloody, radio chatter was up 10x and reinforcements weren't coming any time soon. The Spartans were fighting hard and winning, hard to believe?
The covenant recognized the importance of SPARTANs to the UNSC Forces, they decided to deploy 3 CCS-Class Battlecruisers over the canyon, which began deploying more forces to support the covenant forces on site, Red Team was still fighting strong, but they weren't running on unlimited ammo. The Cruisers were positioning to fire there energy projectors over the battlefield, disregarding their friendly forces on ground.
But HIGHCOM decided to call on Orbital Support, and a bombing run by Longsword Interscepters against the unshielded engines crippled the Cruisers, bringing them down on thousands of Covenant and the few Spartans still remaining, all Spartan II's of Red Team, are stated as MIA, presumed dead......

  • 11.17.2010 8:04 PM PDT

Playing as red team would've been 100x more badass then noble.

Noble team took on small skirmishes around the planet.

With beta red, 11 spartans took on 26 wraiths and over 250 ground forces in one engagement and won.


  • 11.17.2010 10:19 PM PDT

On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll look
A corpse within a corpse.
CORPSEPTION.
Win.

Posted by: I Em I Raptor
In my opinion, one of the greatest stories in the Halo Universe, is the last battle of Red Team.

This is what happened, radio-operators have been very chattery, about covenant troop movements up a cannon, without permission from HIGHCOM, Red Team deployed in multiple M12FAV (Warthog)
and sped down the canyon to engage 2 divisions of covenant.
It was bloody, radio chatter was up 10x and reinforcements weren't coming any time soon. The Spartans were fighting hard and winning, hard to believe?
The covenant recognized the importance of SPARTANs to the UNSC Forces, they decided to deploy 3 CCS-Class Battlecruisers over the canyon, which began deploying more forces to support the covenant forces on site, Red Team was still fighting strong, but they weren't running on unlimited ammo. The Cruisers were positioning to fire there energy projectors over the battlefield, disregarding their friendly forces on ground.
But HIGHCOM decided to call on Orbital Support, and a bombing run by Longsword Interscepters against the unshielded engines crippled the Cruisers, bringing them down on thousands of Covenant and the few Spartans still remaining, all Spartan II's of Red Team, are stated as MIA, presumed dead......
Actually, the bombing run was called in by HIGHCOM on just Covenant infantry, and 'only' wiped out a UNSC Marine Company.
In the Book, the CCS that glass the generators didn't get taken out, there was nothing left to take them out with.

  • 11.17.2010 10:48 PM PDT
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NEW ZEALAND

honestly, how -blam!- awesome would it be if they released it as a side to reach, just like odst was to 3

  • 11.18.2010 2:40 AM PDT
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We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand and of overwhelming force on the other.

I was under the assumption that orbital artillary was still operational?

  • 11.18.2010 10:06 AM PDT

Signatures are for squares.

I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.

  • 11.18.2010 10:31 AM PDT

I am alpha, i am omega.

I am the last of the primes.


Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.

Your just angery that noble team could out do most spartan 2s.

  • 11.18.2010 11:08 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: ferrrari
Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.

Your just angery that noble team could out do most spartan 2s.


Was that a joke, or are you ill?

  • 11.18.2010 11:24 AM PDT

Signatures are for squares.

Posted by: ferrrari

Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.

Your just angery that noble team could out do most spartan 2s.


I'm sorry, but ODST's could outdo noble team. They couldn't even kill a scarab without losing someone. Buck and his team managed to do it with little problem.

Blue team did it with little problem.

Chief did it, FIVE TIMES, without any real issue. Hell, he took out two of them at the same time.

  • 11.18.2010 11:31 AM PDT
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Posted by: Sigma617

Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.


Yep...

Reach... the home of the legendary Spartan II warriors...

Enjoy these Random Spartan III that spend their time defending farmlands and cities oh and dying every other level.


Random Spartan-IIIs fighting for giving humanity a fighting chance to survive while Spartan-IIs are discussing a plan that probably would have failed anyway.

[Edited on 11.18.2010 11:41 AM PST]

  • 11.18.2010 11:39 AM PDT

Signatures are for squares.

Posted by: manwith
Posted by: Sigma617

Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.


Yep...

Reach... the home of the legendary Spartan II warriors...

Enjoy these Random Spartan III that spend their time defending farmlands and cities oh and dying every other level.


Random Spartan-IIIs fighting for giving humanity a fighting chance to survive while Spartan-IIs are discussing a plan that probably would have failed anyway.


RED FLAG was all but scrapped thanks to Reach's new canon. The Journal says that the RED FLAG meeting still happened, but I don't see how Halsey got in and out of Sword base while it was under covenant control.

  • 11.18.2010 11:42 AM PDT

Bungie could have easily made this game about one of the squads of red team. They could have damn near almost the exact same squad, exact same looks (less colorful though) and slightly similar missions, but they instead opted to make them s-IIIs.

Imagine this:

The game starts aboard the POA. Inside there are the 26 (dont remember exact number) remaining spartan-IIs. You can see fred twiddling with a combat knife near linda and Kelly. There is a squad of these spartan-IIs hanging out near each other, this is noble team. They will be previously unnamed S-IIs. To make this work kat, emile, jun and carter would have to be about 10 years older. No big deal.

All the S-IIs are being recalled to the POA to discuss their mission to end the war. You are an unnamed spartan-II. You have been away so long doing some lone wolf missions that the rest of the S-IIs almost don't recognize you, but don't make a big deal about it. You enter the room and meet the squad you are assigned to for operation red flag, noble team. The cutscene then goes over to the chief who gets word from captain keyes about reach being attacked. You see the scene from the book play out, Fred attempting to volunteer for the space op, Kelly reaching him first, then the chief setting all the spartans out on their missions.

For the sake of this, red team will take 2 pelicans down to the surface instead of one. 22 spartans is too much for one pelican. You go unconcious on the way down. You open your eyes and see 11 other spartans strapped in the flying death trap. The tutorial has you looking around at the rest of the team as you try and get your senses back. Eventually the pelican gets shot down and the spartans are in free fall. When you get near the ground, the game says "press LB to armor lock" (again, a tutorial on using armor abilities). Once you successfully armor lock it shows the cutscene of the spartans locking up their armor and crashing into the ground.

From there the spartans regroup, then Fred splits them into their teams. Freds team, the other red teams, and noble team.

Hell, half of noble teams missions could even be exactly the same. Their goal could be exactly the same. They would just need to happen in a small time period rather than be spread out an insane amount.

The last level of the game is you escorting halsey to the POA, which has landed to make emergency repairs and retrieve Dr Halseys data. You and emile meet up with MC, linda, kelly and fred outside the POA. MC orders Kelly and Fred to escort halsey to castle base to aid her in purging the last of her data or whatever. The rest of the level is you, MC, Linda and Emile defending the POA from waves of covie forces in an epic firefight battle. In the battle linda gets severely injured and emile gets killed in the mac cannon. MC being the selfless guy then offers to man the mac cannon so the POA can escape with Halseys data. But Noble 6 has none of it and tells him to take Lindas body and go. MC carries linda on board keyes' pelican while noble 6 takes the mac gun. The POA escapes, noble 6 has his last stand after the credits and all is good.

It obviouslly retcons the book a little (a hell of a lot less than Halo: Reach did), but it make everything mesh so much better.


Instead we get the S-III noble team, doing a bunch of random skirmishes. At least they gave the only S-II on the team a death worthy of an S-II, taking out the biggest super carrier that we've ever seen.

[Edited on 11.18.2010 3:25 PM PST]

  • 11.18.2010 3:21 PM PDT
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UWG Great group, you should check it out.

BungieHUB


Posted by: Wazooty
Bungie could have easily made this game about one of the squads of red team. They could have damn near almost the exact same squad, exact same looks (less colorful though) and slightly similar missions, but they instead opted to make them s-IIIs.

Imagine this:

The game starts aboard the POA. Inside there are the 26 (dont remember exact number) remaining spartan-IIs. You can see fred twiddling with a combat knife near linda and Kelly. There is a squad of these spartan-IIs hanging out near each other, this is noble team. They will be previously unnamed S-IIs. To make this work kat, emile, jun and carter would have to be about 10 years older. No big deal.

All the S-IIs are being recalled to the POA to discuss their mission to end the war. You are an unnamed spartan-II. You have been away so long doing some lone wolf missions that the rest of the S-IIs almost don't recognize you, but don't make a big deal about it. You enter the room and meet the squad you are assigned to for operation red flag, noble team. The cutscene then goes over to the chief who gets word from captain keyes about reach being attacked. You see the scene from the book play out, Fred attempting to volunteer for the space op, Kelly reaching him first, then the chief setting all the spartans out on their missions.

For the sake of this, red team will take 2 pelicans down to the surface instead of one. 22 spartans is too much for one pelican. You go unconcious on the way down. You open your eyes and see 11 other spartans strapped in the flying death trap. The tutorial has you looking around at the rest of the team as you try and get your senses back. Eventually the pelican gets shot down and the spartans are in free fall. When you get near the ground, the game says "press LB to armor lock" (again, a tutorial on using armor abilities). Once you successfully armor lock it shows the cutscene of the spartans locking up their armor and crashing into the ground.

From there the spartans regroup, then Fred splits them into their teams. Freds team, the other red teams, and noble team.

Hell, half of noble teams missions could even be exactly the same. Their goal could be exactly the same. They would just need to happen in a small time period rather than be spread out an insane amount.

The last level of the game is you escorting halsey to the POA, which has landed to make emergency repairs and retrieve Dr Halseys data. You and emile meet up with MC, linda, kelly and fred outside the POA. MC orders Kelly and Fred to escort halsey to castle base to aid her in purging the last of her data or whatever. The rest of the level is you, MC, Linda and Emile defending the POA from waves of covie forces in an epic firefight battle. In the battle linda gets severely injured and emile gets killed in the mac cannon. MC being the selfless guy then offers to man the mac cannon so the POA can escape with Halseys data. But Noble 6 has none of it and tells him to take Lindas body and go. MC carries linda on board keyes' pelican while noble 6 takes the mac gun. The POA escapes, noble 6 has his last stand after the credits and all is good.

It obviouslly retcons the book a little (a hell of a lot less than Halo: Reach did), but it make everything mesh so much better.


Instead we get the S-III noble team, doing a bunch of random skirmishes. At least they gave the only S-II on the team a death worthy of an S-II, taking out the biggest super carrier that we've ever seen.

Holy -blam!- dude, you are a freaking god!!!! This is perfect, and would make me enjoy Reach 10x more!

  • 11.18.2010 3:51 PM PDT

I've realised that I've been expelled from my mother's uterus as if being shot from a canon, towards a barn door covered in rusty hooks and old nail files. It's a matter of how you use the intervening time in an intelligent and ironic way, and try not to do anything dastardly to your fellow creatures.

Posted by: wazooty

Bungie could have easily made this game about one of the squads of red team. They could have damn near almost the exact same squad, exact same looks (less colorful though) and slightly similar missions, but they instead opted to make them s-IIIs.

Imagine this:

The game starts aboard the POA. Inside there are the 26 (dont remember exact number) remaining spartan-IIs. You can see fred twiddling with a combat knife near linda and Kelly. There is a squad of these spartan-IIs hanging out near each other, this is noble team. They will be previously unnamed S-IIs. To make this work kat, emile, jun and carter would have to be about 10 years older. No big deal.

All the S-IIs are being recalled to the POA to discuss their mission to end the war. You are an unnamed spartan-II. You have been away so long doing some lone wolf missions that the rest of the S-IIs almost don't recognize you, but don't make a big deal about it. You enter the room and meet the squad you are assigned to for operation red flag, noble team. The cutscene then goes over to the chief who gets word from captain keyes about reach being attacked. You see the scene from the book play out, Fred attempting to volunteer for the space op, Kelly reaching him first, then the chief setting all the spartans out on their missions.

For the sake of this, red team will take 2 pelicans down to the surface instead of one. 22 spartans is too much for one pelican. You go unconcious on the way down. You open your eyes and see 11 other spartans strapped in the flying death trap. The tutorial has you looking around at the rest of the team as you try and get your senses back. Eventually the pelican gets shot down and the spartans are in free fall. When you get near the ground, the game says "press LB to armor lock" (again, a tutorial on using armor abilities). Once you successfully armor lock it shows the cutscene of the spartans locking up their armor and crashing into the ground.

From there the spartans regroup, then Fred splits them into their teams. Freds team, the other red teams, and noble team.

Hell, half of noble teams missions could even be exactly the same. Their goal could be exactly the same. They would just need to happen in a small time period rather than be spread out an insane amount.

The last level of the game is you escorting halsey to the POA, which has landed to make emergency repairs and retrieve Dr Halseys data. You and emile meet up with MC, linda, kelly and fred outside the POA. MC orders Kelly and Fred to escort halsey to castle base to aid her in purging the last of her data or whatever. The rest of the level is you, MC, Linda and Emile defending the POA from waves of covie forces in an epic firefight battle. In the battle linda gets severely injured and emile gets killed in the mac cannon. MC being the selfless guy then offers to man the mac cannon so the POA can escape with Halseys data. But Noble 6 has none of it and tells him to take Lindas body and go. MC carries linda on board keyes' pelican while noble 6 takes the mac gun. The POA escapes, noble 6 has his last stand after the credits and all is good.

It obviouslly retcons the book a little (a hell of a lot less than Halo: Reach did), but it make everything mesh so much better.


Instead we get the S-III noble team, doing a bunch of random skirmishes. At least they gave the only S-II on the team a death worthy of an S-II, taking out the biggest super carrier that we've ever seen.

This This This This
so much This

  • 11.18.2010 3:55 PM PDT
  •  | 
  • Exalted Legendary Member

Some can come away from reading "War and Peace" thinking it a simple adventure story, while others can read the ingredients on a gum wrapper and unlock the secrets of the universe.

Posted by: Wazooty
Bungie could have easily made this game about one of the squads of red team. They could have damn near almost the exact same squad, exact same looks (less colorful though) and slightly similar missions, but they instead opted to make them s-IIIs.

Imagine this:

The game starts aboard the POA. Inside there are the 26 (dont remember exact number) remaining spartan-IIs. You can see fred twiddling with a combat knife near linda and Kelly. There is a squad of these spartan-IIs hanging out near each other, this is noble team. They will be previously unnamed S-IIs. To make this work kat, emile, jun and carter would have to be about 10 years older. No big deal.

All the S-IIs are being recalled to the POA to discuss their mission to end the war. You are an unnamed spartan-II. You have been away so long doing some lone wolf missions that the rest of the S-IIs almost don't recognize you, but don't make a big deal about it. You enter the room and meet the squad you are assigned to for operation red flag, noble team. The cutscene then goes over to the chief who gets word from captain keyes about reach being attacked. You see the scene from the book play out, Fred attempting to volunteer for the space op, Kelly reaching him first, then the chief setting all the spartans out on their missions.

For the sake of this, red team will take 2 pelicans down to the surface instead of one. 22 spartans is too much for one pelican. You go unconcious on the way down. You open your eyes and see 11 other spartans strapped in the flying death trap. The tutorial has you looking around at the rest of the team as you try and get your senses back. Eventually the pelican gets shot down and the spartans are in free fall. When you get near the ground, the game says "press LB to armor lock" (again, a tutorial on using armor abilities). Once you successfully armor lock it shows the cutscene of the spartans locking up their armor and crashing into the ground.

From there the spartans regroup, then Fred splits them into their teams. Freds team, the other red teams, and noble team.

Hell, half of noble teams missions could even be exactly the same. Their goal could be exactly the same. They would just need to happen in a small time period rather than be spread out an insane amount.

The last level of the game is you escorting halsey to the POA, which has landed to make emergency repairs and retrieve Dr Halseys data. You and emile meet up with MC, linda, kelly and fred outside the POA. MC orders Kelly and Fred to escort halsey to castle base to aid her in purging the last of her data or whatever. The rest of the level is you, MC, Linda and Emile defending the POA from waves of covie forces in an epic firefight battle. In the battle linda gets severely injured and emile gets killed in the mac cannon. MC being the selfless guy then offers to man the mac cannon so the POA can escape with Halseys data. But Noble 6 has none of it and tells him to take Lindas body and go. MC carries linda on board keyes' pelican while noble 6 takes the mac gun. The POA escapes, noble 6 has his last stand after the credits and all is good.

It obviouslly retcons the book a little (a hell of a lot less than Halo: Reach did), but it make everything mesh so much better.


Instead we get the S-III noble team, doing a bunch of random skirmishes. At least they gave the only S-II on the team a death worthy of an S-II, taking out the biggest super carrier that we've ever seen.


Using that story, you just screwed up canon just as much as Reach did.

  • 11.18.2010 4:01 PM PDT

Signatures are for squares.

Awhile ago I created what I wish would've been Reach's story. It might bend canon, but it sure as hell doesn't break it as bad as Reach.


Level 1: Descent
Main Character: Spartan-104 Fred
Objectives: Make it to the surface of Reach.
Description: (This is much like Halo 3: ODST's level, prepare to drop.)
The level opens with 28 Spartan II's sitting in the Pillar of Autumn, preparing for their mission to capture a prophet. Keyes then talks to the Chief, Fred listening, and it is decided that the II's are going to be going to Reach to defend the planet from the Covenant invasion. 25 Spartan II's pack into a pelican, and we're shown a scene of the pelican and it's longsword defenders going to Reach through a gigantic space battle. When the pilot is killed, Fred makes the decision to have everyone jump from the pelican, and fall to the planet.

Here, the player gets some control over Fred, and you can look around the skies and towards the ground. You see tons of other spartans in the sky, and you're all in formation. An on screen prompt tells you to break formation, and you pull Fred away. Fred yells to aim for Tree/water, and we experience Fred blasting through the forest until he comes to a grinding halt. The screen fades to black, as the siren from the MJOLNIR armor flares.



Level 2: Regroup
Main Character: Spartan-104 Fred
Objectives: Regroup with the scattered spartans of Red Team, find Spartan-059's Armor, and get to the generators.
Description: (This level is like the Armory from Halo 2, a training mission.)
Fred awakes with Spartan-087, Kelly, talking to him. Kelly informs Fred that all of their weapons and ammo were lost from the fall to the planet. Many Spartans have minor injuries, 6 have serious injuries, and 4 are KIA.

Now, the player begins to walk around. Fred doesn't have a weapon here, so you've just got your fists, and knife. You sneak around through the forest, until you come up on a pair of Jackals. As it approaches your position, (or if you charged them.) large rocks pelt the jackals in the head, killing them. Fred picks up a plasma pistol, finally armed.

Now, Fred brings up a map of the area, similar to ODST's map feature. On the map, the location of all the Spartan II's are represented by dots. Blue represent active, green represents wounded, and red represents KIA. You place a marker over Spartan-059's red light, and travel through the forest to get to it. After a few fights with grunts and jackals, you reach the armor. You remove some of his armor, and attach it to yours, because yours was destroyed by the fall.

A voice comes in over the radio, one of your spartan scouts, and tells you they've found the generator base. As you make your way there, you find several dead bodies, until the forest ends abruptly. The forest is destroyed and you see hundreds of Covenant and Human bodies littering the battlefield. The generator complex is large, but there is only three marines guarding it.

A cutscene begins and you see 21 Spartan II's, some very wounded, surround the marines. As Fred is talking to them, he gets a transmission from Admiral Whitcomb instructing him to evac him ASAP. He is also informed of a massive covenant base very close to the generators. With no other option, he splits the Spartan II's into four teams. Alpha will take on the Covenant base. Beta is going to defend the generators. Gamma is going to rescue Whitcomb. And Delta is going to secure a fallback point. The level ends as the four teams split up.



Level 3: Assault
Main Character: Spartan-104 Fred
Objectives: Commandeer three banshees, use the nuke to destroy the Covenant ship from the inside, escape the base of covenant, take a pair of wraiths, and fall back to Castle Base.
Description:
Spartans Fred, Kelly, and Joshua leave the generators and head towards the Covenant base. As they work their way there, they encounter several groups of Covenant troops. Eventually, they fight there way to three Banshees. The trio of Spartans flies the banshees directly over the camp, eventually opening fire on the thousands of troops down below. While dodging fire, and shooting at the Covenant down below, you near the gravity lift to the giant ship above.

A cutscene plays, and Fred looks over towards Kelly and sees her standing on her banshee, holding the Fury nuke. As fire zips past their banshees, she launches the nuke into the gravity lift, and it is pulled into the ship.

The player resumes control of Fred, and you continue to fly over the base, trying to get out of the Vally. Giant needler turrets shoot at the trio of banshees, and Joshua is shot down, into the covenant army below. Fred lands his banshee out of the vally, and Kelly comes crashing down on a hunter.

Fred orders Kelly to fallback to Castle Base. The two spartans fight their way through a few waves of Covenant until they stumble across a pair of Wraiths. After stealthy killing a few elites, the Spartans hijack the wraiths and fight through tons of Covenant troops and other wraiths and ghosts.

After a lengthy sequence, the two finally arrive at Castle Base.



Level 4: Rescue
Main Character: Spartan-093 Grace
Objectives: Fight through the Covenant to Reach Admiral Whitcomb, and secure the position.
Description:(Same time as Alpha, Beta, and Delta missions.)
Spartans Grace, Li, and Anton leave the generators and head towards admiral Whitcombs position, which is marked on Graces map.

Not much is known about how Gamma Team made it to Whitcomb, so Bungie can be completely creative here, so long as Li, Anton, and Grace end up with Whitcomb.

The three Spartans then secure the position, and have to hold out against swarms of Covenant. Grace and Li get on mounted turrets and hold out, as Anton snipes. Whitcomb is in the back of the makeshift base, with the NOVA bomb.



Level 5: Fallback point.
Main Character: Spartan 043 Will
Objectives: Make your way to Castle Base and secure the position as the Spartan fallback point.
Description:[/u]
Spartans Will, Issac, Vinh, and 3 others as well as the marines from Charlie company take a few warthogs and head for Castle Base.

Not much is known about how Delta Team made it to Castle Base, other than the fact that they left generators in warthogs, and only Vinh, Issac, and Will made it to Castle Base. So there'd be plenty of freedom in this mission for Bungie to create something new.



Level 6: Defense
Main Character: Spartan-??? Beta Team Spartan
Objectives: Hold the generators for as long as possible.
[i]Description:

The 11 Spartan II's from Beta company need to defend the generators for as long as they can. Basically you just defend the generators for 20 minutes or so using various weapons. Like Romeos missions from ODST.

At the end of the mission, 4/5 Spartans from Beta company fall back as the generators are overrun. This leads into a brand new story arch, as these spartans have unknown stories after this point in time. So LOTS of freedom here.



Mission 7, 8, 9, Players control Beta Company as they try to survive the Covenant assault on Reach. Eventually, the last Beta Company spartan is glassed.



Level 10: Escape
Main Character: Spartan-117 John
Objectives:Save the surviving spartans from the battle.
Description: Fly a Spirit dropship down to Reach, and travel over a portion of the planet, seeing the destruction. You see the crashed Covenant Ship Alpha Team destroyed, as well as the destroyed generators. The player actually pilots the spirit, firing it's canons at troops on the ground and other banshees. In the background, Covenant ships are glassing the planet.

Eventually, the player lands on the ground and regroups with Gamma Team, who is still alive with Whitcomb. After a short skirmish on the ground, you take Gamma and get back on the spirit, flying towards castle base.

Once you make it there, you fight in Castle Base with the surviving members of Alpha and Delta team, as well as Halsey. Large numbers of Covenant troops have escaped into the area, and after one final battle, you take the Spirit and fly off of Reach towards the Covenant ship Chief captured in First Strike.

  • 11.18.2010 4:20 PM PDT

Posted by: Agustus
Posted by: Wazooty
Bungie could have easily made this game about one of the squads of red team. They could have damn near almost the exact same squad, exact same looks (less colorful though) and slightly similar missions, but they instead opted to make them s-IIIs.

Imagine this:

The game starts aboard the POA. Inside there are the 26 (dont remember exact number) remaining spartan-IIs. You can see fred twiddling with a combat knife near linda and Kelly. There is a squad of these spartan-IIs hanging out near each other, this is noble team. They will be previously unnamed S-IIs. To make this work kat, emile, jun and carter would have to be about 10 years older. No big deal.

All the S-IIs are being recalled to the POA to discuss their mission to end the war. You are an unnamed spartan-II. You have been away so long doing some lone wolf missions that the rest of the S-IIs almost don't recognize you, but don't make a big deal about it. You enter the room and meet the squad you are assigned to for operation red flag, noble team. The cutscene then goes over to the chief who gets word from captain keyes about reach being attacked. You see the scene from the book play out, Fred attempting to volunteer for the space op, Kelly reaching him first, then the chief setting all the spartans out on their missions.

For the sake of this, red team will take 2 pelicans down to the surface instead of one. 22 spartans is too much for one pelican. You go unconcious on the way down. You open your eyes and see 11 other spartans strapped in the flying death trap. The tutorial has you looking around at the rest of the team as you try and get your senses back. Eventually the pelican gets shot down and the spartans are in free fall. When you get near the ground, the game says "press LB to armor lock" (again, a tutorial on using armor abilities). Once you successfully armor lock it shows the cutscene of the spartans locking up their armor and crashing into the ground.

From there the spartans regroup, then Fred splits them into their teams. Freds team, the other red teams, and noble team.

Hell, half of noble teams missions could even be exactly the same. Their goal could be exactly the same. They would just need to happen in a small time period rather than be spread out an insane amount.

The last level of the game is you escorting halsey to the POA, which has landed to make emergency repairs and retrieve Dr Halseys data. You and emile meet up with MC, linda, kelly and fred outside the POA. MC orders Kelly and Fred to escort halsey to castle base to aid her in purging the last of her data or whatever. The rest of the level is you, MC, Linda and Emile defending the POA from waves of covie forces in an epic firefight battle. In the battle linda gets severely injured and emile gets killed in the mac cannon. MC being the selfless guy then offers to man the mac cannon so the POA can escape with Halseys data. But Noble 6 has none of it and tells him to take Lindas body and go. MC carries linda on board keyes' pelican while noble 6 takes the mac gun. The POA escapes, noble 6 has his last stand after the credits and all is good.

It obviouslly retcons the book a little (a hell of a lot less than Halo: Reach did), but it make everything mesh so much better.


Instead we get the S-III noble team, doing a bunch of random skirmishes. At least they gave the only S-II on the team a death worthy of an S-II, taking out the biggest super carrier that we've ever seen.


Using that story, you just screwed up canon just as much as Reach did.


Not sure why everyone calls it "screwing up" canon. In the game bungie obviously completely overwrote everything that happened in the books version of the battle. It's not a screw up, it's a complete replacement of it. This replaces about 20% of it.

  • 11.18.2010 5:55 PM PDT

i would say it be awesome if they do a DLC campaign like this.

  • 11.18.2010 8:14 PM PDT
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Posted by: privet caboose
Posted by: ferrrari

Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.

Your just angery that noble team could out do most spartan 2s.


I'm sorry, but ODST's could outdo noble team. They couldn't even kill a scarab without losing someone. Buck and his team managed to do it with little problem.

Blue team did it with little problem.

Chief did it, FIVE TIMES, without any real issue. Hell, he took out two of them at the same time.


Buck wasn't pinned down in a perfect chokepoint. The Chief wasn't injured, stuck in a Pelican, and out of time.

  • 11.18.2010 8:22 PM PDT

Hey, now!

This is officially either the greatest or worst thing to ever happen to Star Wars. I'm going with the former.



Posted by: privet caboose
Awhile ago I created what I wish would've been Reach's story. It might bend canon, but it sure as hell doesn't break it as bad as Reach.


Level 1: Descent
Main Character: Spartan-104 Fred
Objectives: Make it to the surface of Reach.
Description: (This is much like Halo 3: ODST's level, prepare to drop.)
The level opens with 28 Spartan II's sitting in the Pillar of Autumn, preparing for their mission to capture a prophet. Keyes then talks to the Chief, Fred listening, and it is decided that the II's are going to be going to Reach to defend the planet from the Covenant invasion. 25 Spartan II's pack into a pelican, and we're shown a scene of the pelican and it's longsword defenders going to Reach through a gigantic space battle. When the pilot is killed, Fred makes the decision to have everyone jump from the pelican, and fall to the planet.

Here, the player gets some control over Fred, and you can look around the skies and towards the ground. You see tons of other spartans in the sky, and you're all in formation. An on screen prompt tells you to break formation, and you pull Fred away. Fred yells to aim for Tree/water, and we experience Fred blasting through the forest until he comes to a grinding halt. The screen fades to black, as the siren from the MJOLNIR armor flares.



Level 2: Regroup
Main Character: Spartan-104 Fred
Objectives: Regroup with the scattered spartans of Red Team, find Spartan-059's Armor, and get to the generators.
Description: (This level is like the Armory from Halo 2, a training mission.)
Fred awakes with Spartan-087, Kelly, talking to him. Kelly informs Fred that all of their weapons and ammo were lost from the fall to the planet. Many Spartans have minor injuries, 6 have serious injuries, and 4 are KIA.

Now, the player begins to walk around. Fred doesn't have a weapon here, so you've just got your fists, and knife. You sneak around through the forest, until you come up on a pair of Jackals. As it approaches your position, (or if you charged them.) large rocks pelt the jackals in the head, killing them. Fred picks up a plasma pistol, finally armed.

Now, Fred brings up a map of the area, similar to ODST's map feature. On the map, the location of all the Spartan II's are represented by dots. Blue represent active, green represents wounded, and red represents KIA. You place a marker over Spartan-059's red light, and travel through the forest to get to it. After a few fights with grunts and jackals, you reach the armor. You remove some of his armor, and attach it to yours, because yours was destroyed by the fall.

A voice comes in over the radio, one of your spartan scouts, and tells you they've found the generator base. As you make your way there, you find several dead bodies, until the forest ends abruptly. The forest is destroyed and you see hundreds of Covenant and Human bodies littering the battlefield. The generator complex is large, but there is only three marines guarding it.

A cutscene begins and you see 21 Spartan II's, some very wounded, surround the marines. As Fred is talking to them, he gets a transmission from Admiral Whitcomb instructing him to evac him ASAP. He is also informed of a massive covenant base very close to the generators. With no other option, he splits the Spartan II's into four teams. Alpha will take on the Covenant base. Beta is going to defend the generators. Gamma is going to rescue Whitcomb. And Delta is going to secure a fallback point. The level ends as the four teams split up.



Level 3: Assault
Main Character: Spartan-104 Fred
Objectives: Commandeer three banshees, use the nuke to destroy the Covenant ship from the inside, escape the base of covenant, take a pair of wraiths, and fall back to Castle Base.
Description:
Spartans Fred, Kelly, and Joshua leave the generators and head towards the Covenant base. As they work their way there, they encounter several groups of Covenant troops. Eventually, they fight there way to three Banshees. The trio of Spartans flies the banshees directly over the camp, eventually opening fire on the thousands of troops down below. While dodging fire, and shooting at the Covenant down below, you near the gravity lift to the giant ship above.

A cutscene plays, and Fred looks over towards Kelly and sees her standing on her banshee, holding the Fury nuke. As fire zips past their banshees, she launches the nuke into the gravity lift, and it is pulled into the ship.

The player resumes control of Fred, and you continue to fly over the base, trying to get out of the Vally. Giant needler turrets shoot at the trio of banshees, and Joshua is shot down, into the covenant army below. Fred lands his banshee out of the vally, and Kelly comes crashing down on a hunter.

Fred orders Kelly to fallback to Castle Base. The two spartans fight their way through a few waves of Covenant until they stumble across a pair of Wraiths. After stealthy killing a few elites, the Spartans hijack the wraiths and fight through tons of Covenant troops and other wraiths and ghosts.

After a lengthy sequence, the two finally arrive at Castle Base.



Level 4: Rescue
Main Character: Spartan-093 Grace
Objectives: Fight through the Covenant to Reach Admiral Whitcomb, and secure the position.
Description:(Same time as Alpha, Beta, and Delta missions.)
Spartans Grace, Li, and Anton leave the generators and head towards admiral Whitcombs position, which is marked on Graces map.

Not much is known about how Gamma Team made it to Whitcomb, so Bungie can be completely creative here, so long as Li, Anton, and Grace end up with Whitcomb.

The three Spartans then secure the position, and have to hold out against swarms of Covenant. Grace and Li get on mounted turrets and hold out, as Anton snipes. Whitcomb is in the back of the makeshift base, with the NOVA bomb.



Level 5: Fallback point.
Main Character: Spartan 043 Will
Objectives: Make your way to Castle Base and secure the position as the Spartan fallback point.
Description:[/u]
Spartans Will, Issac, Vinh, and 3 others as well as the marines from Charlie company take a few warthogs and head for Castle Base.

Not much is known about how Delta Team made it to Castle Base, other than the fact that they left generators in warthogs, and only Vinh, Issac, and Will made it to Castle Base. So there'd be plenty of freedom in this mission for Bungie to create something new.



Level 6: Defense
Main Character: Spartan-??? Beta Team Spartan
Objectives: Hold the generators for as long as possible.
[i]Description:

The 11 Spartan II's from Beta company need to defend the generators for as long as they can. Basically you just defend the generators for 20 minutes or so using various weapons. Like Romeos missions from ODST.

At the end of the mission, 4/5 Spartans from Beta company fall back as the generators are overrun. This leads into a brand new story arch, as these spartans have unknown stories after this point in time. So LOTS of freedom here.



Mission 7, 8, 9, Players control Beta Company as they try to survive the Covenant assault on Reach. Eventually, the last Beta Company spartan is glassed.



Level 10: Escape
Main Character: Spartan-117 John
Objectives:Save the surviving spartans from the battle.
Description: Fly a Spirit dropship down to Reach, and travel over a portion of the planet, seeing the destruction. You see the crashed Covenant Ship Alpha Team destroyed, as well as the destroyed generators. The player actually pilots the spirit, firing it's canons at troops on the ground and other banshees. In the background, Covenant ships are glassing the planet.

Eventually, the player lands on the ground and regroups with Gamma Team, who is still alive with Whitcomb. After a short skirmish on the ground, you take Gamma and get back on the spirit, flying towards castle base.

Once you make it there, you fight in Castle Base with the surviving members of Alpha and Delta team, as well as Halsey. Large numbers of Covenant troops have escaped into the area, and after one final battle, you take the Spirit and fly off of Reach towards the Covenant ship Chief captured in First Strike.

Sounds great. Heck, it even has some of Reach's sequences that I like. Would have been a heck of a game.

[Edited on 11.19.2010 6:00 AM PST]

  • 11.19.2010 6:00 AM PDT
  • gamertag: [none]
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LIKES:
halo combat evolved, halo 2, halo 3, halo wars, halo odst,
halo reach

DISLIKES:
skirmishers

Lets see.....make a halo wars into an acctual shooter instead of some stratedgy game then everyone can experiance the pure, the hardcore, the badass action

  • 11.19.2010 6:07 AM PDT

@JosephBiwald
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I would love to see Red teams battle in a game one day.
Posted by: privet caboose
I loved every bit about Red Team's battle on Reach. From the amazing fall to the planet, to the division of the team into squads with different objects. To their desperate attempt to survive.

It was so amazing. But Reach pretty much crapped over that entire engagement.

  • 11.19.2010 6:09 AM PDT