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- Exalted Mythic Member
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I feel like a jackass posting this here but whatever. This was my idea for what Reach's campaign should have been:
Level 1: Descent
Main Character: Spartan-104 Fred
Objectives: Make it to the surface of Reach.
Description: (This is much like Halo 3: ODST's level, prepare to drop.)
The level opens with 28 Spartan II's sitting in the Pillar of Autumn, preparing for their mission to capture a prophet. Keyes then talks to the Chief, Fred listening, and it is decided that the II's are going to be going to Reach to defend the planet from the Covenant invasion. 25 Spartan II's pack into a pelican, and we're shown a scene of the pelican and it's longsword defenders going to Reach through a gigantic space battle. When the pilot is killed, Fred makes the decision to have everyone jump from the pelican, and fall to the planet.
Here, the player gets some control over Fred, and you can look around the skies and towards the ground. You see tons of other spartans in the sky, and you're all in formation. An on screen prompt tells you to break formation, and you pull Fred away. Fred yells to aim for Tree/water, and we experience Fred blasting through the forest until he comes to a grinding halt. The screen fades to black, as the siren from the MJOLNIR armor flares.
Level 2: Regroup
Main Character: Spartan-104 Fred
Objectives: Regroup with the scattered spartans of Red Team, find Spartan-059's Armor, and get to the generators.
Description: (This level is like the Armory from Halo 2, a training mission.)
Fred awakes with Spartan-087, Kelly, talking to him. Kelly informs Fred that all of their weapons and ammo were lost from the fall to the planet. Many Spartans have minor injuries, 6 have serious injuries, and 4 are KIA.
Now, the player begins to walk around. Fred doesn't have a weapon here, so you've just got your fists, and knife. You sneak around through the forest, until you come up on a pair of Jackals. As it approaches your position, (or if you charged them.) large rocks pelt the jackals in the head, killing them. Fred picks up a plasma pistol, finally armed.
Now, Fred brings up a map of the area, similar to ODST's map feature. On the map, the location of all the Spartan II's are represented by dots. Blue represent active, green represents wounded, and red represents KIA. You place a marker over Spartan-059's red light, and travel through the forest to get to it. After a few fights with grunts and jackals, you reach the armor. You remove some of his armor, and attach it to yours, because yours was destroyed by the fall.
A voice comes in over the radio, one of your spartan scouts, and tells you they've found the generator base. As you make your way there, you find several dead bodies, until the forest ends abruptly. The forest is destroyed and you see hundreds of Covenant and Human bodies littering the battlefield. The generator complex is large, but there is only three marines guarding it.
A cutscene begins and you see 21 Spartan II's, some very wounded, surround the marines. As Fred is talking to them, he gets a transmission from Admiral Whitcomb instructing him to evac him ASAP. He is also informed of a massive covenant base very close to the generators. With no other option, he splits the Spartan II's into four teams. Alpha will take on the Covenant base. Beta is going to defend the generators. Gamma is going to rescue Whitcomb. And Delta is going to secure a fallback point. The level ends as the four teams split up.
Level 3: Assault
Main Character: Spartan-104 Fred
Objectives: Commandeer three banshees, use the nuke to destroy the Covenant ship from the inside, escape the base of covenant, take a pair of wraiths, and fall back to Castle Base.
Description:
Spartans Fred, Kelly, and Joshua leave the generators and head towards the Covenant base. As they work their way there, they encounter several groups of Covenant troops. Eventually, they fight there way to three Banshees. The trio of Spartans flies the banshees directly over the camp, eventually opening fire on the thousands of troops down below. While dodging fire, and shooting at the Covenant down below, you near the gravity lift to the giant ship above.
A cutscene plays, and Fred looks over towards Kelly and sees her standing on her banshee, holding the Fury nuke. As fire zips past their banshees, she launches the nuke into the gravity lift, and it is pulled into the ship.
The player resumes control of Fred, and you continue to fly over the base, trying to get out of the Vally. Giant needler turrets shoot at the trio of banshees, and Joshua is shot down, into the covenant army below. Fred lands his banshee out of the vally, and Kelly comes crashing down on a hunter.
Fred orders Kelly to fallback to Castle Base. The two spartans fight their way through a few waves of Covenant until they stumble across a pair of Wraiths. After stealthy killing a few elites, the Spartans hijack the wraiths and fight through tons of Covenant troops and other wraiths and ghosts.
After a lengthy sequence, the two finally arrive at Castle Base.
Level 4: Rescue
Main Character: Spartan-093 Grace
Objectives: Fight through the Covenant to Reach Admiral Whitcomb, and secure the position.
Description:(Same time as Alpha, Beta, and Delta missions.)
Spartans Grace, Li, and Anton leave the generators and head towards admiral Whitcombs position, which is marked on Graces map.
Not much is known about how Gamma Team made it to Whitcomb, so Bungie can be completely creative here, so long as Li, Anton, and Grace end up with Whitcomb.
The three Spartans then secure the position, and have to hold out against swarms of Covenant. Grace and Li get on mounted turrets and hold out, as Anton snipes. Whitcomb is in the back of the makeshift base, with the NOVA bomb.
Level 5: Fallback point.
Main Character: Spartan 043 Will
Objectives: Make your way to Castle Base and secure the position as the Spartan fallback point.
Description:[/u]
Spartans Will, Issac, Vinh, and 3 others as well as the marines from Charlie company take a few warthogs and head for Castle Base.
Not much is known about how Delta Team made it to Castle Base, other than the fact that they left generators in warthogs, and only Vinh, Issac, and Will made it to Castle Base. So there'd be plenty of freedom in this mission for Bungie to create something new.
Level 6: Defense
Main Character: Spartan-??? Beta Team Spartan
Objectives: Hold the generators for as long as possible.
[i]Description:
The 11 Spartan II's from Beta company need to defend the generators for as long as they can. Basically you just defend the generators for 20 minutes or so using various weapons. Like Romeos missions from ODST.
At the end of the mission, 4/5 Spartans from Beta company fall back as the generators are overrun. This leads into a brand new story arch, as these spartans have unknown stories after this point in time. So LOTS of freedom here.
Mission 7, 8, 9, Players control Beta Company as they try to survive the Covenant assault on Reach. Eventually, the last Beta Company spartan is glassed.
Level 10: Escape
Main Character: Spartan-117 John
Objectives:Save the surviving spartans from the battle.
Description: Fly a Spirit dropship down to Reach, and travel over a portion of the planet, seeing the destruction. You see the crashed Covenant Ship Alpha Team destroyed, as well as the destroyed generators. The player actually pilots the spirit, firing it's canons at troops on the ground and other banshees. In the background, Covenant ships are glassing the planet.
Eventually, the player lands on the ground and regroups with Gamma Team, who is still alive with Whitcomb. After a short skirmish on the ground, you take Gamma and get back on the spirit, flying towards castle base.
Once you make it there, you fight in Castle Base with the surviving members of Alpha and Delta team, as well as Halsey. Large numbers of Covenant troops have escaped into the area, and after one final battle, you take the Spirit and fly off of Reach towards the Covenant ship Chief captured in First Strike.