- FireFoxOmega
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- Honorable Member
Posted by: Cowgoesmoo
-CONTINUED POST-
It's not even funny how many posts I have to make in here, TOO MUCH CONTENT AND IDEAS! -_-
Good job if you read to here.
Human Shield:
Human sheild. Although one of my favorite ideas, this is partially insanely fun and useless, but personally I like it. It is in reality not absolute, if space remains and people who have played the gamma+beta dislike of it it should be removed.
Much like in here, when assassinating a player after your knife goes into their shields, holding the button longer will get you a human shield.
Tap-Backsmack
Hold for a few jiffys-Assassination
Hold after knife+stab-Human Shield
You may keep your human shield that does not have shields for a maximum of fifteen~thirty seconds. After fifteen~thirty seconds they will break loose or either you will automatically kill them. Pressing meele before fifteen~thirty seconds will have you kill your victim with the butt of your gun.
Your victim will not have shields, thus holding meele after knife+stab, if an opponent kills your victim with a headshot it will NOT count as a betrayal, in fact the ONLY person who would receive anything at all is the person who is holding the enemy player hostage.
You will move the speed of the living dead.
Vheicle destruction process
This is definitely my top five ideas, I love this one.
When a vehicle is shot down, depending on vehicle, passengers will have the option of "bail" as I now call it, simply pressing "use" will have you climb out in a first person animation scheme, this is not required. But the point of "bail" is to not die from the exploding vheicle, this will solve problems with things like a transport falcon. Only passengers may achieve this, gunners and pilots have none of the option.
Things like a scorpion will not exactly have bail, but if a four passenger system is integrated, (Still in first person awesomeness mode) the player will simply cover themselves with perhaps a part of a tank, and be blinded for a moment before getting off the scorpion. This allows the integration of like things like transport falcons.
These ideas are only in integration for vehicles that would achieve perhaps an overkill or more.
Now for my favorite part. The transport falcon, would award an insanely large multikill for one vehicle, my concept is there are two passengers that may shoot out of the falcon, no turrets or anything. We will call them gunners. The side seats they will take are called "Gunner seats". The falcon might have a slightly larger bay, and allow for walking into the bay WHICH SHOULD BE ALLOWED IN THE FIRST PLACE-that allow people to get into specific seats, for example the middle one.
When shot down, the falcon will not simply explode and drop out of the sky immediately (I am only using a falcon as an example), the driver will be killed as well as the gunners, but the passengers, having nothing to focus on use the advantage to shield themselves from explosion. The falcon will kind of spin out of control to a certain degree, and just crash land.
Passengers getting out at any time before or after the crash the first person animation will be SIMILAR to this, SIMILAR, meaning to give a general concept. The first person animation would be like this. the passenger would hold on to something in a hugely dramatic crash ^_^.
Getting out? You would just still in first person, and bail out.
This is a crucial concept!
Take note of this!!
I would promote a first person driving scheme for most vehicles now, the ghost is a definite, as it has no passengers or anything you would need to care about.
It would look like this.
But, to counteract the chances of boarding and small field of visibility, things like motion trackers will be increased and better, as well as the overall power of vehicles as of Halo 3.
This first person system will only be integrated with largely overpowered vehicles as of Halo 3's records, although players may look around with the right thumbstick.
Leaving the right thumbstick idle will cause it to auto-center with the direction the player is driving at.
For example, tank beats wraith!
So leave wraith third person and tank for first person.
SAGE, DON'T NERF EVERYTHING!!!
When being the victim of an assassination, no third person scheme! You're not dead yet, and there is also the likley chance your opponent decides to use you as a meatshield, everything here until your actual death will be in first person, this also creates extra coolness.
Betrayal solution? Mine
Armory 2.0
A new option of the armory is assassination unlockables, these assassinations are rather the coolest of any, and when purchased, they can be toggled on and off.
FIREFIGHT
Halo: Reach's firefight was different from ODST's, I would prefer-actually, all of us- prefer firefight being more rewarding if you get to the power weapons.
In ODST crater, the first to get to the turret was inb4WIN.
The one skillful enough to get to the sniper or rockets was inb4WIN, and the maps were smaller, and again, more rewarding. That is quite an important element, in ODST firefight was played because it was extremely rewarding turret'ing grunts off the stairs on Crater or getting the rockets on data hive and grabbing huge killing sprees and a bunch of killionares. Take my word for that, we played firefight because it was rewarding to play. The idea of firefight is to create an area to defend, and to be again, rewarding. DO NOT OVERDO IT! RECREATE ODST'S FIREFIGHT, THAT'S ALL.
VHEICLE CONCEPTS
General vehicle concepts, these could be integrated if Bungie has some sort of idea close to it or needs ideas.http://www.bungie.net/Forums/posts.aspx?postID=54259786&p ostRepeater1-p=1#54281820
FLOODFIGHT
http://www.youtube.com/watch?v=k9DgMUOE5N8#t=1m36s(Recovering lost link... dammit)
Now, what is that? Interesting... It seems Bungie beat me to the floodfight idea.
If needed, there are flood ideas right here.
I'M DONE WITH GENERAL UPDATING!!!!!
Oh crap, I still have invasion ideas...
Damn!!!
Invasion
-Should give invasion more objective to it, stealing the core is just another objective, invasion should be of higher priority.
Two new Invasion 2.0 ideas.
SPARTAN INV-
Objective to destroy a covenant supercarrier.
Players are dropped off on a pelican for initial spawning, but at a distance or position where no way could an enemy player could manage to see, attack, or get there in time to kill the Spartan players shortly after exiting the pelican.
When in the pelican, Johnson will be explaining things (These are at selected at random, and if disc space is pushed again the variation in his speech is probably the first thing to consider removing). "That my friends, is a Covenant Supercarrier. A crew of thirten million, and over ONE MILLION seraphs!" Proceeds to discuss the objective.
Stages (These are variable, ideas here are just thrown out there to get started with)
-SMAC Shielding. The elites have put up a shield, around the SMAC's controls as well as the SMAC itself. Spartan players will need to power down the shielding via covenant external control panels.
-Control Room. Elites have lockdown on a control room, must re-activate power.
-Process/Decode coordinates and unscramble.
Spartan players will need to unscramble the covenant lockdown code on the SMAC controls and process the coordinates.
End: The SMAC destroys the supercarrier.
If you lose, the supercarrier begins to glass everything, or we get a mapful of kamakazie banshees.
ELITE INV- Objective to fire halo/ retrieve the index. Elite players are dropped off in phantoms, the elite arbiters in the phantoms will discuss the objective. You can see the phantoms going out of the map to drop off grunts and attack other places if you get bored and watch.
-Destroy spartan defenses, human turrets disable access to places, players must avoid the turret's range itself(Indoors and obvious) but destroy the controls.
-An oracle will descend from a waiting phantom once enough teammates have spawned near the location it will begin decoding the door. If it receives too much damage it will teleport away, players must clear a marked zone of enemies for the oracle to resume hacking. In the end, cue the Marty and Salvatori's music, the elites need to go grab the index and bring it to the phantom. Stand under the phantom to be gravity lifted upwards, the player will be invulnerable when being lifted and will get stronger as they get near the lift, this is to keep people from flinging their controllers at their black and white TV, but damage rate will decrease to keep the fairness. Like an inverse VIP.
END: Either the firing of Halo occurs or the phantom is destroyed by a fury of longswords.
Contribution list :D
Orphan
WARLORD117 pr
EpicCombo
CookieDMR
tsassi2
Wild Pig Man
Gruntpocalypto
(CO-OP PROJECT FOR THIS THREAD COMING UP! CONTACT ME IF YOU WOULD LIKE TO HELP OUT)
And... try not to "over/underdo it... I think a number of these things are very specific and only work under a few circumstances.
These are very nice ideas!
My favorite would have to be the Halo Firing one. Like a re-enactment of the Citadel in Halo 3?
All the other ideas are also very well thought of.
Here's hoping that Bungie notices this thread!