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This topic has moved here: Poll [78 votes]: Would you play/buy a Halo MMORPFPS?
  • Poll [78 votes]: Would you play/buy a Halo MMORPFPS?
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Subject: Halo Massivley Multi-player Online Roleplaying FPS
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Poll: Would you play/buy a Halo MMORPFPS?  [closed]
Aw, hell yeah!:  58%
(45 Votes)
I'd buy it if it was cheap.:  10%
(8 Votes)
what the hell?:  14%
(11 Votes)
AIYEEEE!! BAD!:  18%
(14 Votes)
Total Votes: 78

Think about it. Either Covenant or human, any race. Ranks, jobs, voice chat, different planets, all out war. FUN!

  • 05.06.2004 10:09 AM PDT
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Just make Planetside in the Halo universe.

  • 05.06.2004 10:11 AM PDT
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Not really. All military branches, training for noobs, holdon. Gotta go, finish later

  • 05.06.2004 10:14 AM PDT
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Posted by: Invisible Grunt
Think about it. Either Covenant or human, any race. Ranks, jobs, voice chat, different planets, all out war. FUN!


Take out the role-playing part and it'd be an experience

This is Halo, not Final Fantasy

  • 05.06.2004 10:21 AM PDT
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i love rpg's. but, i personally cannot stand MMOEKDJ#9LZs. i've played many of them, most recently star wars: galaxies, and have hated them all. i don't think there's ever been any activity that has made me feel like i've wasted more of my time, than playing MMJNODIJ*JD!@s. i don't know if the games just don't live up to all of the hype, or if i don't fit in with the online communities, but i can't play them. give me LORD, or TradeWars any day. you can keep your final fantasy MCXVIII. <sigh> but yeah, i'd still give a HALO MMFUHFIOUH*(#JFO* a try.

  • 05.06.2004 10:26 AM PDT
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Make it like command & conquer. That would be awesome, as long as they made it before Halo: CE because theres no more planets besides earth by then, and you want a variety.

  • 05.06.2004 10:27 AM PDT
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I _hate MMO games, except Phantasy Star Online and that's not really MM anyways. I tried Planetside, and that game sucks terribly. Basically, anything MM is evil and making a Halo version would be a tarnish on the game's name. A simpler method of making you feel like you're actually playing in the Halo universe in multiplayer would be to simply create a multiplayer mode with objectives for the Covenant and human teams.

  • 05.06.2004 12:16 PM PDT
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My mistake about the whole RP thing. But just imagine. On the covenant side you can be any race you want. Hunter, Elite, Brute, Jackal, Grunt, and Prophets(maybe). For humans the marines, air force(longswords), navy. Training for noobs.

  • 05.06.2004 6:12 PM PDT
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Aww hell yea!

I'd love to see a huge online Halo world where players come together to team up (IE guilds...for the lack of a better term), fight each other, don't have to worry about leveling up faster than the next guy, and no content but eye-candy in the best multiplayer frag game I've ever played.

Imagine carrying out an assault on an enemy stronghold and having to cover virtual miles in vehicles before you get there, take over the stronghold and claim it as your own and defend it until the next team(s) takes you out.

Imagine playing a SPARTAN, Marine, Grunt, Elite, Brute, Hunter, etc...each with pros and cons.

This would be Halo 2 on XBL kicked up a notch.

I'd pay a monthly fee to play it.

  • 05.07.2004 11:55 AM PDT
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not like planetside...
i wanna get that game...
anyway, i think it would be better if you could just host large servers, dedicated ones all round the world, as well as the usual ones.

  • 05.07.2004 12:00 PM PDT
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yeah that sounds like it would be cool id buy it.

  • 05.07.2004 12:02 PM PDT
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I've had a day to think about this and it is pretty sad...I'm getting myself worked up over something that maybe is not even being considered. The idea just rocks.

  • 05.08.2004 4:43 PM PDT
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Better than guilds? Squadrons, Companies(IE Helljumpers), Sects for the covies.

  • 05.08.2004 5:01 PM PDT
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This kind of game would be shoot first, make friends later hehe.

  • 05.08.2004 5:26 PM PDT
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meh...

  • 05.08.2004 5:35 PM PDT
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magine carrying out an assault on an enemy stronghold and having to cover virtual miles in vehicles before you get there, take over the stronghold and claim it as your own and defend it until the next team(s) takes you out.

Imagine playing a SPARTAN, Marine, Grunt, Elite, Brute, Hunter, etc...each with pros and cons.

That sounds cool! In serious games they could only let experienced players be the Elites, and Spartans. The noobs can be grunts. But, everyone would have an important role. Like mechanics to fix vehicles, or medics. I do not know if I would like it much but I would try like being the guy who flies th Pelican. Thats still an important job.

Different space ships and planets would be cool to.

It would also be cool if someone can be a general, you can go in a command center, and tap into any teammates screen. So you can see whats going on and tell people what to do. And if they dont you should be able to kick em,

I think this is Microsofts ultimate plan, and we will be able to do it in H3.

  • 05.08.2004 6:28 PM PDT
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MMORPFPS??? whats that

  • 05.08.2004 6:29 PM PDT
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You would also have the Human vs Covenant aspect with homeworlds and territorial planets to defend or invade. Not to mention the mercenary/pirate groups that are combinations of misfits from all races and factions :).

  • 05.08.2004 6:31 PM PDT
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Massive Multiplayer Online Role Playing First Person Shooter

Though I suppose a more accurate acronym would be MMOFPS (Massive Multiplayer Online First Person Shooter) since I doubt any roleplaying could be done hehe.

  • 05.08.2004 6:36 PM PDT
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There could also be dogfights in space in the Longswords (human spacefighter craft) not to mention maybe several players controlling one of the big ships (IE Pillar of Autumn) and go against Covenant cruisers (also controlled by other players).

In another thread it was mentioned that there could be different "types" of SPARTANs. A juggernaut: they would be tough to kill, carry heavy firepower, but would be pretty slow. A scout: they would be faster, have extra radar capacity. Regular SPARTANS...sort a jack-of-all-trades-but-master-of-none. Snipers...maybe with an extra zoom on the sniper rifles. Pilots specializing in...well...piloting :). There were a couple other choices in that other thread but I can't remember them. Naturally these different types would apply to the Covenant, Marines, etc. as well.

Just some thoughts...I really like this idea :).

  • 05.14.2004 1:20 AM PDT
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yeah i like it to it sounds great i wonder if you can customise your SPARTAN's suit and in Waylander's cool idea his ablilties

  • 05.14.2004 2:57 AM PDT
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That would completely ruin the series and well.... not make it Halo.

  • 05.14.2004 3:52 AM PDT
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Ok, definately drop the RP, Halo is a FPS not an RPG, and really never should be. In a MMO game I could deal with a few RPG functions, as they can enhance the playing experience if used tastefully. But space battles, and all this other -blam!-...no offense man, but drop it. Halo is based on a very simple principle, and it is this principle that grants it huge success in the gaming world. Kill, Shoot, Grenade, Kill again. It's a fragfest with an excellent storyline behind it, such a good storyline that you could actually make a CGI movie based on the game. Now I fully support making a Halo MMOFPS, but you have to KISS it man. (Keep it simple stupid) Now in another post I started I also polled other gamers like myself as to whether they would be interested in a MMO Halo, I also mistakenly mentioned the word Planetside in that post. I enjoy Planetside, but that wasn't what I meant, I meant *similar in concept to*.

To exemplify exactly what I mean:

Ok first of all you have 2 sides, Humans and Covenant. Simple right? Wrong! Ok in a MMO game balance is extremely important, because if the game is unbalanced then it won't attract long-term players and therefore will fail utterly. So if you insert too many variables into the game you decrease its functionality and worsen the playing experience... ie you make the game harder to balance. So keep it simple.

Let me elaborate:

Ok, obviously the humans and covenant have different technology, which means different vehicles and weapons as well as armor and items. This is obviously ok since a game can be very boring if everything is the same. However balancing those weapons is a very important key factor. For anyone who has played Planetside for any decent amount of time has probably heard 2 phrases uttered constantly, those phrases being "F***ing Sony" and "F***ing lashers" respectively. A lasher is an energy based weapon that, well "lashes" the enemy with an explosive plasma. Sound familiar to any Halo weapons? This was an example to SOE's inability to properly balance some weapons in the game... But it still raises the problem of balancing it in a Halo MMO game.

The covenent have the one hit kill energy sword, great for fragfests, bad for MMO play. How do you fix it? Well SOE would probably put a ridiculous certification point level on the weapon requiring a much higher battle rank to use the weapon efficiently, which isn't really a bad idea in itself but it delays the inevitable. Eventually someone will reach a point where they can use that weapon to wreak major havok on other players who are a lower battle rank then themselves...fair killing is one thing...but when you get killed repeatedly because of a freaking weapon that is an injustice....it gets annoying. OK time out.

I'm looking at this post and getting ahead of myself. There are three basic components to a fun MMO game: Balance, Rewards, and Fun.

I've talked a little about balance already, so I'll skip past it right now. Instead I'll focus on rewards.
Rewards are to give a player a sense of accomplishment. Pure and simple. They also define the rules and objectives for the entire game. Every game has them, whether it be bonus points for killing alot of enemies or a special armor type for beating the game, ect. Extremely important in a MMO game because if the player doesn't feel accomplishment they will eventually get bored with the game. Rewards also can go hand in hand with the Fun category, but that's for later. XP is a reward, most commonly used in MMO games because of the massive RPG content in those games. If Halo were to bridge to MM, it would have to get a newly created XP points system. A Halo MMO game would have to switch focus from a character development platform to a combat and tactical platform. Halo is NOT an RPG as I have stated before. This requires XP to be heavily centered on both personal kills, and the kill levels of your squadmates and/or race (within a certain radius). Less emphasis will be put on kill assists.


* To be finished at a later date*

  • 05.26.2004 3:22 PM PDT
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Just make Planetside in the Halo universe.

Better yet! Just play Planetside! Sounds cool huh?!?!

  • 05.26.2004 3:28 PM PDT
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I would love to be a marine but I wouldn't buy it if it had a ridiculously high monthly fee like everquest, die everquest!

  • 05.26.2004 5:05 PM PDT

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