- The 13th Arbiter
- |
- Exalted Mythic Member
Second acct: RC Zerg Rushes
Posted by: Seven Gorillas
Posted by: The 13th Arbiter
Posted by: Seven Gorillas
Posted by: The 13th Arbiter
Posted by: Seven Gorillas
Only idiots won't accept possible changes. You're too obsessed with the original. The covies had barely and precision weapons, and the lack of weapons in Halo CE makes things sort of bland, allowing the pistol to dominate EVERYTHING. Like all game developers, they will attempt to add and BALANCE. Whether you like it or not, they will either nerf the pistol or add more weapons.
I can't believe this forum is so narrow minded. A remake of Halo CE in all of its originality would ONLY APPEAL TO ORIGINAL FAN BOYS. Anyone who becomes new to Halo wont like the small weapon base or anything.
I totally advocate more weapons for Halo CE. There aren't enough, and the pistol is horrible for competitive game play.
1. The Covenant doesn't need precision weapons. There are more than enough in MP already, and they're lethal enough with PRs and PPs in campaign.
2. The "lack" of weapons doesn't make things bland, because every weapon has a role. The Pistol is your mid-range weapon that can multi-task for some long range damage to provide a decent counter to the sniper. The sniper is your long range weapon. The Assault Rifle is your short-range weapon. The Shotgun is your CQB weapon. The Rockets are, well, rockets. The plasma pistol provides a counter to the overshield and it's primary fire isn't terrible in a pinch. The plasma rifle dominates at CQB against the AR and a good user can beat a shotgun with it as well. The Needler, well, that gun is pretty useless, so perhaps it could do with a slight bump.
3. I'm obsessed with the original because it's so good. If it was as bland as you say, then why the heck am I still playing it all these years after it's release?
4. I fail to see how the original appealing only to "fanboys" of the original is a bad thing.
5. The pistol is perfect for competitive play. It provides a reliable, multi-function weapon with a high skill gap. All this crap about "THREE SHOTS EVERYTIME" is BS. I dare you to post a single gameplay of you scoring nothing but three shots with the pistol in a full game. Oh wait, you can't. Here's some gameplay from CE. You know who's in it? Ogre 1 and Ogre 2, arguably the best players to ever touch a Halo game. Notice that even they have trouble consistently three-shotting. Please stop trying to argue your points now, they lack substance.
Your argument: tl;dr and totally useless.
A balanced game is where each side has a weapon that can answer the a weapon on the otherside. I hope 343 adds more weapons to -blam!- in your face.
1. Very mature. Also your well-written rebuttal of my points was excellent. Oh wait...
2. Were this Battlefield or another class-based game, I would full heartedly agree that both sides need similar weapons. However, Halo is not a class based game, it is an arcade shooter. It's strength is in simplicty, not in layers upon layers of redundant weaponry.
Extra weapons are needed. You wouldn't know because you have a low skill, so therefore you don't know what would be good to be added to get skill. Please don't argue with me unless you're better.
Excellent rebuttal sir. Your evidence is incontrovertible. Oh wait, you've got none. You lack the ability to construct a convincing argument beyond "I say you're bad and I'm good." Child, if you had any idea what skill meant, you'd know that I'm right when I say that extra weapons are useless in the CE sandbox. Or just stop by the MLG forums when they're done being overhauled and post your "improvements".