Planning the cosmos for a healthier future.
I can appreciate your opinion. However, things do seem to have changed since REACH was released. In ranked lists, ALL players are within a defined skill range. I'm only missing the team match-ups not being balanced when there are enough players, level 1 to level 50, to divide among the sides to make the play something other than a slaughterhouse. Other than clans or Friends teamed up, there's no reason for the matchmaking not to balance the teams with fairly equal TEAM AVERAGE skill levels. As it is, it's often hard to complete a game due to so many desertions due to ridiculously lop-sided teams. I mean, who wants to get killed at every re-spawn for 15 minutes? It's now happening about a quarter of the time to whole teams. Team Slayer matches that end 100 to 29 just shouldn't happen, particularly in a Social playlist. It's bad enough when high skill level players keep their Social playlist game experience levels artificially low to go out and mow down the noobs as Privates, but when the matchmaking algorithm doesn't even try to start out with balanced teams, I don't buy it. Those games just aren't fun, and with only a few hundred playing, if it keeps up like this, Halo 3 will go the way of Halo 2 all too soon. I'd hate to see that, but someone's not minding the store, and I may just have to stop shopping there.
[Edited on 12.04.2010 2:04 AM PST]